Starfield Armor
Database
Spacesuit Sets
Other Armor
Apparel
+5% Intimidation chance
+5% Persuasion chance
+5% Persuasion chance
+5% O2 Recovery
+5% O2 Recovery
+5 Health and O2
+5 Health and O2
+5% Persuasion chance
+5% Persuasion chance
+5% O2 Recovery
+10 Health
+5 Health and O2
+5 Health and O2
+5 Health and O2
+5 Carry Capacity
+5 Health and O2
+5% chance of Research Sudden Developments
+5 Health and O2
+5% O2 Recovery
+5% O2 Recovery
+5 Health and O2
+5% Persuasion chance
+5 Health and O2
+5 Health and O2
+5 Health and O2
+5 Health and O2
+5% O2 Recovery
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% O2 Recovery
+5% O2 Recovery
+5 Health and O2
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% O2 Recovery
+5% Critical Damage
+5% Critical Damage
+5% Critical Damage
+5% Critical Damage
+5% O2 Recovery
+5% Persuasion chance
+5% Persuasion chance
+5% Critical Damage
+5% Critical Damage
+5% Critical Damage
+5% Critical Damage
+5% Reload Speed
+5% Persuasion chance
+5% Reload Speed
+5 Health and O2
+5% O2 Recovery
+5 Health and O2
+5% O2 Recovery
+5 Health and O2
+5% Persuasion chance
+5% chance of Research Sudden Developments
+5% O2 Recovery
+5 Health and O2
Medical items restore +5% Health
+5% Persuasion chance
+5% Intimidation chance
+5% Intimidation chance
+5% Reload Speed
+5 Health and O2
+5 Health and O2
+5% O2 Recovery
+5% O2 Recovery
+5% Persuasion chance
+5% Reload Speed
+5% Reload Speed
+10 Health
+5% O2 Recovery
+5% chance of Research Sudden Developments
+5% Intimidation chance
+5% Persuasion chance
+5% Intimidation chance
+5 Health and O2
+5 Health and O2
+5 Health and O2
+5 Health and O2
+5% O2 Recovery
+5% Critical Damage
+5% Persuasion chance
+5% O2 Recovery
+5 Health and O2
+10 Health
+5 Health and O2
+5% chance of Research Sudden Developments
+5% chance of Research Sudden Developments
+5% Persuasion chance
+5% chance of Research Sudden Developments
+5% chance of Research Sudden Developments
+5% Persuasion chance
+5% chance of Research Sudden Developments
+5% chance of Research Sudden Developments
+5% Persuasion chance
+5% Intimidation chance
+5% Persuasion chance
+10 Health
+5% O2 Recovery
+5% O2 Recovery
+5% O2 Recovery
+5% O2 Recovery
+5% Persuasion chance
+5% Persuasion chance
+5% Intimidation chance
Actions use -5% O2
Medical items restore +5% Health
+10 Health
+5% Persuasion chance
+5% O2 Recovery
+5 Health and O2
+5 Health and O2
+5 Health and O2
+5 Health and O2
+5 Health and O2
+5% Critical Damage
+5% chance of Research Sudden Developments
+5% O2 Recovery
+5% Persuasion chance
+5% O2 Recovery
+5% O2 Recovery
+5% Persuasion chance
+5% O2 Recovery
+5% O2 Recovery
+5% O2 Recovery
+5% O2 Recovery
+5% Intimidation chance
+5% O2 Recovery
+5% Intimidation chance
Actions use -5% O2
+5% chance of Research Sudden Developments
+5 Carry Capacity
+5% O2 Recovery
Chance to craft weapon mods without using resources
+5% O2 Recovery
+5% Persuasion chance
Actions use -5% O2
Medical items restore +5% Health
+5% Critical Damage
+5% Critical Damage
+5% Critical Damage
Actions use -5% O2
Actions use -5% O2
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% Reload Speed
+5% Reload Speed
+5% O2 Recovery
+5% Critical Damage
Medical items restore +5% Health
+5% chance of Research Sudden Developments
Actions use -5% O2
Actions use -5% O2
Actions use -5% O2
Medical items restore +5% Health
+5% Persuasion chance
+5% Intimidation chance
+5% chance of Research Sudden Developments
+5% chance of Research Sudden Developments
+5% chance of Research Sudden Developments
+10 Health
+5% Persuasion chance
Health slowly regenerates while in lower than Earth gravity
+10 Health
+5% Persuasion chance
+5% O2 Recovery
+5% Intimidation chance
+5% O2 Recovery
+10 Health
+10 Health
+10 Health
+10 Health
+10 Health
+10 Health
+5% chance of Research Sudden Developments
+5% Critical Damage
+5% Reload Speed
+5 Carry Capacity
+5 Carry Capacity
+5 Carry Capacity
+5 Carry Capacity
+5 Carry Capacity
+5 Carry Capacity
+5 Carry Capacity
+5% O2 Recovery
+5% Critical Damage
+5% Critical Damage
+5% O2 Recovery
Actions use -5% O2
+5% Reload Speed
+5% Reload Speed
+5% Reload Speed
+5% chance of Research Sudden Developments
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% O2 Recovery
+5% O2 Recovery
+5% Reload Speed
+5% Intimidation chance
+5% Intimidation chance
Actions use -5% O2
+10 Health
+5 Health and O2
+5 Health and O2
+5 Health and O2
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% O2 Recovery
+5% O2 Recovery
+5% O2 Recovery
+5% Persuasion chance
+5% O2 Recovery
+5% O2 Recovery
+5% Intimidation chance
+5% chance of Research Sudden Developments
+5 Health and O2
+5% Reload Speed
+5% Reload Speed
+5% Reload Speed
+5% Reload Speed
+5% Intimidation chance
+5% Reload Speed
+5% Intimidation chance
+5% Intimidation chance
+5% Intimidation chance
+5% Persuasion chance
+5% O2 Recovery
+5% O2 Recovery
+5% O2 Recovery
+5% O2 Recovery
+5 Health and O2
+5% Persuasion chance
+5 Carry Capacity
+5% Intimidation chance
+5% chance of Research Sudden Developments
+5% Critical Damage
+5% Persuasion chance
Actions use -5% O2
+5% chance of Research Sudden Developments
+5% Critical Damage
+5% Intimidation chance
+5% chance of Research Sudden Developments
+5% O2 Recovery
+5 Health and O2
+5% Persuasion chance
+5% O2 Recovery
+5 Health and O2
+5 Health and O2
+5 Health and O2
+5% chance of Research Sudden Developments
+5 Health and O2
+5% Persuasion chance
+5% Persuasion chance
+5% Persuasion chance
+5% chance of Research Sudden Developments
+5% chance of Research Sudden Developments