Starfield Database
Starfield weapons, armor, mods, skills, powers, traits, backgrounds, consumables, resources, research projects, ship modules, outpost modules, star systems, planets, flora, and fauna, with stats, recipes, and live mod previews.
Star Systems
Every star system by recommended level, with a system map, its planets and moons, and every resource found in the system.
Planets
Planets and moons by system: gravity, temperature, atmosphere, magnetosphere, day and year length, biomes with their resources, flora, and fauna.
Ship Modules
Reactors, engines, grav drives, shields, weapons, habs, cockpits, and every other ship part by type, with stats, class, skill requirements, and a same-type comparison.
Weapons
Weapons by class. Open one to swap mods (including legendary effects), apply related skills, and watch its stats update live.
Armor
Suits, helmets, packs, and apparel by set. Open one to swap mods (including legendary effects), watch its stats update live, and see the rest of its set.
Skills
Skills by category and tier. Each shows its four ranks, the challenges that unlock higher ranks, and the backgrounds that start with it.
Outpost Modules
Extractors, greenhouses, power, storage, crafting, defenses, and every other outpost buildable by category, with build cost, power, and the research and skills that unlock it.
Flora
Every plant by the resource it yields, with each planet and biome it grows in, what it yields there, how rare and how common it is, and whether a greenhouse can grow it.
Fauna
Creature species by body plan, with every planet variant: the in-game name, harvested resource and part, diet, temperament, size, threat level, attacks, and behaviors.
Mods
Weapon and armor mods by slot, plus legendary effects. Each shows its effect, recipe, and the weapons or armor it fits.
Powers
Starborn powers, each with the temple that grants it and effects for every rank.
Ammo
Ammo types, each with the weapons that fire it and its crafting recipe.
Consumables
Food, drinks, aid, and chems by category: buffs, duration, weight, value, and recipes.
Afflictions
Injuries and infections from environmental damage. Open one to see each stage's penalties, the stances that trigger them, and the treatments that cure it.
Resources
Crafting materials by type, with related materials grouped into families. Each shows its rarity, weight, value, the planets, plants, and creatures it comes from, what it's used to craft, and its own recipe when craftable.
Research Projects
Research projects by category and tier, with material requirements.
Creature Traits
What the scanner's creature labels mean, each with the species that carry it.
Traits
Traits with their pros and cons.
Backgrounds
Backgrounds and their three starter skills.