Skyrim character builds
Skyrim character builds, made and shared by the community. Each build lays out standing stone, skills, perks and enchanted gear, with approximate character stats for the whole setup.
Whether you have a stealth archer, a spellsword, a pure mage, a two handed barbarian or an illusion assassin in mind, open a build to see every perk point, or copy one and shape it into your own character.
Heavy 2-handed combat focus, with back-up via strong followers, i.e. Serena. Dabbles in restoration and enchanting to make better gear.
A Nord of less than Adequate ability. Ice magic to keep bruisers away. Lightning to drain Mages. A Bound Sword and Board for when magic runs out. Best to keep to Apprentice difficulty, if not for balance, then for thematics.
Half warrior, half mage, and a master of talking his way out of situations he doesn't understand. Gerceval swings a sword, casts spells, and delivers speeches of questionable intelligence with absolute confidence.
His strategy? Confuse the enemy, confuse his allies, then hit something until it stops moving.
“I have no idea what I'm doing, but apparently I'm the Dragonborn.”
A two-handed warrior who uses Umbra and the Blackstar to fuel its crafting and collection of staves, making what is effectively a heavily armored battle-mage powered by souls.
A tanky, lawful good adventurer who makes use of Block, Restoration, One-Handed, Heavy Armor, Speech, and Smithing. Focuses on survival over raw offense, but hits plenty hard with sword and mace. Restoration spells keep the build alive and full of stamina for bashing and power attacking.
The Atronach Stone plus the Breton Dragonskin power make for excellent magic absorption in a pinch.
A savage hunter. A single surprise attack followed by a volley of poison-tipped arrows as the prey draws closer. When surrounded and out numbered transform into a deadly werewolf to tear through their ranks.
A challenging experience for Expert Difficulty. Roleplay a scholar, preserving history and purifying the undead. A tactical fighter, One-handed weapons and a torch or nothing, play reactionally with Quick Reflexes. Plan before engaging: Detect Life/Dead to scout the opposition, flesh spell pre-buff, Turn Undead for crowd control and Wards to recharge Magicka, Soul Trap to "Purify" Draugr. Use whatever Enchanted Gear you find most useful.
Summoner archer at day, sneak archer at night. Crafting gear not included in loadout, but it's basically just x4 +25% to both Smithing and Alchemy. Dwarven Smithing perk taken to facilitate smithing grind.
Mage Armor reliant in getting Armor stat up with Heavy Armor Unarmed perk for more Unarmed damage.
You can change One Handed to archery or whatever, but it’s with the intent of punching while casting greater ward spell with ebony flesh/mage armor+dragon aspect+lord stone armor for max unarmed damage and free spells.
Atherial Crown has ritual stone for zombie horde spam, but anything with the lord stone will work.
There's 100 ways to break Skyrim, so we focus on QoL
- Grind your crafting for max damage
- Armor for fashion, since armor cap is easy to hit
- Unenchanted weapon, damage is absurdly high, so we just use Elemental Fury for fun
- Restoration for quick heals and stamina refill, saves you space on potions and menu navigation
- Defenses and damage easily viable for Legendary difficulty
This build is a tweak of the "True Warlock" build posted here by @Halkaun.
The changes are designed for play on Adept/Expert.
Spell absorption has been removed; instead, the build relies on the healing power of the Staff of Magnus, Histskin, and Vampiric Drain to sustain mana via Equilibrium.
The melee aspect has been dropped in favor of a purely arcane focus.
No mods, no CC needed.
Thanks to the author of the original build for such magnificent work.