Skyrim Endgame builds
Builds for the level cap and the hardest content. They come together late, so expect to work toward them for most of a playthrough.
High-leveled mage who uses Ahzidal's Helm of Vision to extend the range of summons and runes, then abusing synergies (Ice Runes and Frost Atronachs, Lightning Runes and Storm Atronachs, Poison Runes and Undead, etc.).
Mage Armor reliant in getting Armor stat up with Heavy Armor Unarmed perk for more Unarmed damage.
You can change One Handed to archery or whatever, but it’s with the intent of punching while casting greater ward spell with ebony flesh/mage armor+dragon aspect+lord stone armor for max unarmed damage and free spells.
Atherial Crown has ritual stone for zombie horde spam, but anything with the lord stone will work.
There's 100 ways to break Skyrim, so we focus on QoL
- Grind your crafting for max damage
- Armor for fashion, since armor cap is easy to hit
- Unenchanted weapon, damage is absurdly high, so we just use Elemental Fury for fun
- Restoration for quick heals and stamina refill, saves you space on potions and menu navigation
- Defenses and damage easily viable for Legendary difficulty
An Imperial build that uses only abilities with level bonuses.
Playstyle: Aggressive tank; Only melee. Infinite power attack/bash loops with max Chaos damage + Absorb Stamina (free charge with 100% cost reduction). Armor, block, and magic resist cap. Spells: Whirlwind Cloak (free with 100% cost reduction) + Grand Healing (Min Magicka 130)/Close Wounds for healing + Candlelight for utility. Shouts: Unrelenting Force vs multiple, Slow Time vs elite/large, Whirlwind Sprint vs ranged, Dragon Aspect & Dragonrend as needed.
A Dawnguard Crusader sworn to defend Skyrim from the undead. Guided by the Divines and hardened by war, he wields steel and Restoration magic in equal measure, bringing righteous fire to vampires, draugr, and the creatures of darkness. He walks Skyrim alone, clad in heavy armor and carrying Dawnbreaker, the Meridia-forged blade that burns with the light of dawn. Against dragons, Daedra, and ancient evils, he stands as a shield against the night of Skyrim.
This person starts fights with destruction spells to gain aggro then finishes them off woth their dual wielding lay down runes to help along the damage. Light armor to keep them mobile but protected; Alteration to help combat spellcasters.
Some build focused on a play through of the famous mod Vigilant SE
Clad in heavy armor, using alteration to absorb spells, restoring magicka to incinerate those who attacked first.
Decimate those who dare to appose you with you flame, frost, and shock. Protect and revitalize yourself with Alteration and Restoration. Turn friends into foes, and command deadra to fight at your side.
A whirlwind of death a mace in one hand a dagger in the other for heavy and swift attacks. Heavy armor to keep you safe.
Ultimate canon Last Dragonborn build. Well-rounded Nord fighter. Stormcloaks, Dawnguard, Companions, College of Winterhold.
High elf necromancer with destruction magic, heavy armor and a dark greatsword. Based on a fudgemuppet build
Focus on Bound Bow/Dagger for Stealth, One Handed/Drain Spell and Undead Conjuration for regular combat. Utilizes a range of potions and poisons to assist with combat and stealth. Capable of all forms of combat; Melee, Long Range, Stealth, Magic.
This is my first time trying to do a some-what op build in the game Originally, this was going to be a Battlemage but during the mid-game I was getting tired of being destroyed. So, I change my plans and made the Frost Spellsword Two notes: this build was made in the special edition version and it didn't use any mods from the creation club (or any mods for that matter) and the whole playthrough was in Master difficulty
Orc dreadnought with many different fighting styles and Dwemeri gadgets. Based on a fudgemuppet build