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Lvl 61
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Arch Mage
Skyrim
Arch Mage
build
Published

Decimate those who dare to appose you with you flame, frost, and shock. Protect and revitalize yourself with Alteration and Restoration. Turn friends into foes, and command deadra to fight at your side.

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More: AoE builds, Endgame builds, Glass Cannon builds, Long Range builds, Mage builds

lvl 61
Based on spent perk points
You get 29015 XP from skills
You need 50250 XP to level up
Race
Altmer
+10
Illusion
+5
Conjuration, Destruction, Restoration, Alteration, and Enchanting
Unlocks: Highborn, Highborn
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

The Apprentice Stone

Those under the sign of The Apprentice recover Magicka faster, but are more susceptible to Magicka damage.

Attributes
health
100
stamina
100
magica
700
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Benefactor
40
Alchemist (3/5)
60
Alchemist (4/5)
80
Alchemist (5/5)
Illusion
4725 xp
1
0
0
15
Novice Illusion
20
Animage
25
Apprentice Illusion
40
Kindred Mage
50
Adept Illusion ,
Quiet Casting
75
Expert Illusion
90
Master of the Mind
100
Master Illusion
Conjuration
4840 xp
1
0
0
15
Novice Conjuration
25
Apprentice Conjuration
30
Summoner (1/2)
40
Atromancy
50
Adept Conjuration
75
Expert Conjuration
80
Elemental Potency
100
Master Conjuration ,
Twin Souls
Destruction
4840 xp
1
0
0
15
Novice Destruction
25
Apprentice Destruction
30
Augmented Flames (1/2) ,
Augmented Frost (1/2) ,
Augmented Shock (1/2)
50
Adept Destruction ,
Intense Flames
60
Augmented Flames (2/2) ,
Deep Freeze ,
Augmented Frost (2/2) ,
Augmented Shock (2/2)
70
Disintegrate
75
Expert Destruction
100
Master Destruction
Restoration
4840 xp
1
0
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
50
Adept Restoration
60
Recovery (2/2)
75
Expert Restoration
100
Master Restoration
Alteration
4840 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
30
Mage Armor (1/3) ,
Magic Resistance (1/3)
50
Adept Alteration ,
Mage Armor (2/3) ,
Magic Resistance (2/3)
70
Stability ,
Mage Armor (3/3) ,
Magic Resistance (3/3)
75
Expert Alteration
100
Atronach ,
Master Alteration
Enchanting
0 xp
0
2
0

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Staff of Magnus
Staff
Speed
2
Reach
1.3

Absorb 20 Magicka per second. If the target is out of Magicka, absorb Health instead.

5
8
left hand
Greater Ward
adept restoration

Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.

43
head
Aetherial Crown
Jewelry

Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone.

2250
2
18
dg
hands
Miraak's Gloves
Clothing
7

Adds 5% to the dragon breath and spell absorption of Miraak's robes.

improve · Fine
30
1.5
13
db
body
Arch-Mage's Robes (Hooded)
Clothing

All spells cost 15% less to cast, increases Magicka by 50 points, and Magicka regenerates 100% faster.

100
1
83
feet
Telvanni Shoes
Clothing
1

Increases Shock Resistance by 70%.

improve · Fine
2
0
13
db
backpack
Mage Backpack
Clothing
1

Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.

improve · Fine
15
1
cc
ring
Ring of the Erudite
Jewelry

While wearing this ring, you will receive 100 extra Magicka as well as regenerate Magicka faster.

1000
0.25
dg
amulet
Savos Aren's Amulet
Jewelry

Increases your Magicka by 50 points.

300
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Altmer
Highborn
constant

High Elves are born with 50 extra Magicka.

Highborn
power · 1/day

Regenerate Magicka faster for 60 seconds.

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

The Apprentice Stone
The Apprentice Stone
constant

Magicka regenerates 100% faster.

The Apprentice Stone
constant

Magic Resistance reduced by 100%.

Apprentice Stone
constant

Recover Magicka twice as fast.

Selected
The Fire Within
constant

Fire Breath shout deals 25% more damage.

Meditation on a Word of Power
Sailor's Repose
constant

Healing spells cure 10% more.

Frostflow Abyss
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Nightingale Strife
power · 1/day

Instantly absorb 100 points of Health from the target.

Darkness Returns
Prowler's Profit
constant

Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.

No Stone Unturned
Sinderion's Serendipity
constant

There is a 25% chance of creating a duplicate potion when using your alchemy skill.

A Return to Your Roots
Ancient Knowledge
constant

Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.

Unfathomable Depths
Summon Spectral Assassin
power · 1/day

Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated.

Bound Until Death
Add Power

Shouts

Fire Breath

Inhale air, exhale flame, and behold the Thu'um as inferno.

Recovery: 100s
Ice Form

Your Thu'um freezes an opponent solid.

Recovery: 120s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
100
Stamina
100
Magicka
1020
Carry
375
Armor
9
−10.1%
Magic
-55%
Shock
70%
Warmth
127
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