The Outer Worlds 2 character builds
The Outer Worlds 2 character builds, made and shared by the community. Try one out in your game, or tweak it to make it yours.
Or start from scratch in the Character Build Planner and share your build.
A directorate agent whose definition of justice gradually degrades. He dons the Arbiter Vanguard Suit and wields the Thunderstruck as he aligns himself with the Protectorate's authoritarianism. Although after the events of Horizon Point he would never be allowed within the Sovereign.
1 GUN NO FUN
WHEN IT JUST DON'T WORK
LIKE IT USED TO
JACK N JOHNS
MOD: PLAYER TWEAKS WITH MORE PERKS
- 5 SKILLS PER LEVEL
- PERK EVERY LEVEL
- 30 LEVELS
- 30 PERKS
- 150 SKILL POINTS
Max critical chance and All weapons range +50% makes SMG have 30M range, same for the Bio-Mass Shotgun corrosive having insane dmg,5 engineer and 4 lockpick to explore almost everything
Full critical for sniper and marksman rifle, Charlatan for being less targeted by ennemies. Legendary cowboy hat and precognition armor
Helmet mod with 20% of dmg converted to energy. Permanent shield ( gadget ). Assault rifle / Plasma Heavy marksman rifle & N-Rage ( legendary pistol ) with 30m range. Build was created trying to not use the Overpowered weapon of patch 1.2 ( Compact AR, Heavy machine gun, Multi launcher, Big bang ). For perks treasure hunter and pickpocket can be removed