Level 30
Med
3
Eng
7
Exp
1
Gun
5
Hck
7
Lck
7
Spc
14
Sci
20
N-radiated Ego
Science maxed and speech set to pass any check in the game. Maximizes use of gas energy deflection apparatus paired with tutelary impact converter on helmet. N-ray perk from science lets you melt any enemy at higher levels! Last Whisper shotgun(fire), Goomerang(corrosive) and Feedback Cannon(electrical) are my weapons. Goomerang is ridiculous. Any armor and helmet. Marisol is a good paired companion. Your shield can also reflect dmg with one of her perks.
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Level 30 / 30
Perks 15 / 15
Level
30
Based on the skill points spent.
58 skill points (not including specialized skill bonuses)
58 skill points (not including specialized skill bonuses)
Background:
Professor
You were a prominent voice in your field until your penchant for "full contact" archaeology and your colleagues' jealousy at your success rate for retrieving artifacts long thought to be lost cost you both your tenure and position. Fortunately, your talent for dealing with the more unsavory elements of artifact trafficking will serve you well in the Earth Directorate.
Traits
Brilliant
You're intelligent, able to more easily solve problems and pick up new skills.
During skill selection, Specialize in 1 additional skill. Specialized skills start with 2 points.
Innovative
You are inventive and crafty, always able to find unique solutions to complex problems. You've found numerous ways to be more efficient when crafting.
Crafting recipes for ammo, throwables, and resources create up to twice as many of those items for the same amount of crafting materials.
Sickly
Your body is weak, prone to breaks, scrapes, and illness. Injuries and crashing from primers are more likely.
-15% Base Health
-15 Toxicity Crash Threshold
Skills
3 / 3
0 / 0
Guns
5
At level 5 of Guns:
+50% Ranged Damage
+5% Armor Penetration
The Guns skill increases damage dealt with all types of guns, including ballistic, shock, plasma, and bio guns. Investing in the Guns skill allows you to select perks that further improve your ability to use guns of various types.
Guns Perks: 2 / 15
1
1
1
1
2
2
3
3
4
5
5
6
8
14
20
Melee
0
For every level of Melee:
+10% Melee Damage
-2.5% Damage Received while Blocking
The Melee skill increases damage dealt with Melee weapons. Investing in the Melee skill allows you to select perks that further improve your ability to use melee weapons of various types.
Melee Perks: 1 / 10
1
1
1
2
5
6
8
10
15
20
Sneak
0
For every level of Sneak:
+35% Sneak Attack Damage
-2.5% NPC Awareness Detection Rate
The Sneak skill makes it harder for enemies to detect you while crouched. Investing in the Sneak skill allows you to select perks that avoid traps and perform sneak attacks.
Sneak Perks: 0 / 7
1
2
5
6
8
10
15
Lockpick
7
At level 7 of Lockpick:
Locks with a difficulty at or below your skill level can be opened
+7% Evasion Chance
The Lockpick skill allows you to unlock locked containers and doors. Investing in the Lockpick skill allows you to select perks that grant the ability to pickpocket humans and preview the contents of locked containers.
Lockpick Perks: 1 / 4
1
2
4
8
Engineering
7
At level 7 of Engineering:
Mechanical systems with a difficulty at or below your skill level can be fixed
+7% Damage Resistance
The Engineering skill increases the effectiveness of all armor, granting inherent Damage Reduction. In conversations and while exploring, Engineering aids in the ability to act on the knowledge of mechanical systems. Investing in Engineering allows you to select perks that further increase your defenses and benefits from weapon, helmet, and armor mods.
Engineering Perks: 1 / 4
1
3
5
20
Explosives
1
At level 1 of Explosives:
+10% Explosives Damage
+1% Damage Resistance against Explosives
The Explosives skill increases damage dealt with explosive throwables such as grenades and mines, as well as weapons that deal damage in an area. While exploring, it allows the disarming of sensitive objects like mines and traps. Investing in Explosives allows you to select perks that increase the potency of explosives and plasma weapons.
Explosives Perks: 1 / 7
1
1
2
3
6
8
20
Hack
7
At level 7 of Hack:
Hack checks equal to your Hack skill and lower can be overcome
+35% Damage to Automechanicals
The Hack skill allows unauthorized access to various mechanical systems such as terminals, automechanicals, and vending machines. Investing in the Hack skill allows you to select perks that let you disable automechs directly, hack into bounty terminals, and access the restricted inventory of vending machines.
Hack Perks: 0 / 6
1
1
2
5
10
20
Medical
3
At level 3 of Medical:
+21 Toxicity Crash Threshold
+15% Damage to Creatures
The Medical skill increases maximum Toxicity, allowing more uses of the Medical Inhaler at a time and increased resistance to Zyranium poisoning. Investing in the Medical skill allows you to select perks that further improve your inhaler, temporarily tame creatures, and make better use of corrosive weapons.
Medical Perks: 3 / 11
1
1
2
2
2
3
4
5
5
8
12
Science!
20
At level 20 of Science!:
+140 Gadget Energy Meter Max
+200% more stacks of non-Physical Damage Type side-effects
The Science! skill increases your maximum Gadget Energy, allowing you to use gadgets like Tactical Time Dilation for longer. Investing in the Science! skill allows you to select perks that further improve your gadgets and potency with shock weapons.
Science! Perks: 3 / 10
1
1
3
3
5
5
6
6
9
20
Observation
0
For every level of Observation:
Hidden objects with a difficulty at or below your skill level can be found
+15% Weakspot Damage
The Observation skill reveals hidden objects in the world and subtle behaviors in conversations. Investing in the Observation skill allows you to select perks that lets you find more loot, track enemies, and more effectively use enemy weakspots.
Observation Perks: 0 / 6
1
1
1
3
5
8
Speech
14
At level 14 of Speech:
Speech checks with a difficulty at or below your skill level can be selected
+70% Damage to Humans
The Speech skill allows you to better influence others in conversations. Investing in the Speech skill allows you to select perks that let you get discounts at vendors, intimidate others, and gain more reputation with factions.
Speech Perks: 1 / 8
1
2
4
5
6
9
9
10
Leadership
0
For every level of Leadership:
+8% Companion Damage
+4% Companion Health
The Leadership skill increases the damage and survivability of your companions. Investing in Leadership allows you to select perks that let you use companion abilities more and improve the overall effectiveness of your companions.
Leadership Perks: 0 / 5
1
2
5
9
20
Perks
15 / 15
Bulletshield
You gain a bonus to damage resistance and max health, but enemies are more likely to target you over your companions.
+10% Damage Resistance
+10% Base Health
Trophy Hunter
You gain Critical Hit Chance with all weapons against all enemies. The chance is increased against Strong enemies, such as Leaders and Bosses that aren't heavily damaged.
+5% Critical Chance
+15% additional Critical Chance against Strong enemies
Commando
You unlock an additional weapon equipment slot.
Melee 1 or Guns 1
Pickpocket
Gain the ability to pickpocket others. Pickpocketing can be activated by crouching up to an unaware human.
Lockpick 1
Caustic Researcher
You now apply Vulnerable faster when dealing Corrosive damage. Additionally, your critical hit chance against Dissolved foes is increased.
+20% more stacks of Vulnerable applied when dealing Corrosion damage
+10% Critical Chance against enemies afflicted by Dissolved
Medical 1
Electro-Therapist
You now apply Electrocuted faster when dealing Shock damage. Additionally, Weak Automechs become Scrambled rather than Paralyzed when reaching max stacks. Scrambled automechs will attack their allies for a duration and will still take damage over time.Strong enemies, such as leaders and bosses, cannot be Scrambled this way until their health has been sufficiently reduced.
+20% more stacks of Electrocuted applied when dealing Shock damage.
Scramble: Will fight for you for 5s
Science! 1
Space Ranger
Your Speech skill also scales damage.
+2.5% Damage per Speech skill
Speech 1
Rapid Recharge
After dropping to 10% or less gadget energy, energy recharges faster for a few seconds.
Energy Recharge Rate +500% for 5s
Cooldown: 30s
Science! 1
Hot Blooded
You now apply Burn faster and heal whenever you deal Plasma Damage.
+20% more stacks of Burn applied when dealing Plasma damage.
Heal for 5% of Plasma Damage dealt.
Explosives 1
Pharm-thusiast
You unlock an additional primer slot, allowing you to use the effects of multiple primers at once. Additionally, toxicity gained from using the inhaler is decreased.
Using the inhaler with multiple primers equipped applies the effects of both on use, but combines the total toxicity of all primers when used.
-25% Toxicity received from the Medical Inhaler
Medical 2
Zyranium Absorption
needs 1+ perks purchased
You accumulate zyranium poisoning much slower and can no longer receive Light and Heavy Zyranium Poisoning penalties after accumulating too much. Additionally, if you enter a drug crash from using the medical inhaler, when the crash ends a portion of your zyranium poisoning is removed.
Warning: Maxing out your zyranium poisoning will still kill you!
Zyranium poisoning is accumulated 50% slower.
-35.00 Zyranium poisoning on drug crash end
Medical 3
Tinkerer
needs 2+ perks purchased
Your modded weapons now deal bonus damage, increasing with your Engineering skill.
+10% Damage with modded weapons. Increases by 1% per Engineering skill point
Engineering 5
Crabble Rancher
needs 2+ perks purchased
Marksman rifles, pistols, and shotguns deal increased damage. While the magazine of one of these weapons is half empty, also gain a bonus to critical hit chance.
+10% Ranged Damage
+20% Critical Chance
Guns 2
Shrug it Off
needs 8+ perks purchased
When combat starts and whenever one of your companions is downed, immediately gain temporary health equal to 50% of your max health.
Gain 50% of Max Health as Temporary Health
Perk: Bulletshield
N-Radiator
needs 12+ perks purchased
Once every few seconds, when you deal damage, you will deal the damage again as N-Ray.
100% additional damage done as N-Ray
Cooldown: 3s
Science! 20
Add Perks
Quest perks: 7 / 17
Serials
Serial Dabbler
Serial Enthusiast
Serial Fanatic
Tram murals
Art Enthusiast I
Art Enthusiast II
Art Enthusiast III
Art Enthusiast IV
Art Enthusiast V
Order audio logs
Canon Crusader
Dogma Dismantler
Tenet Transgressor
Convictions
Convictions Believer
Convictions Skeptic
Scrabbles
Inhalant Scavenger
Otto's Friend
Mentally Refreshed
Flaws
Dependent
Some lead from the front; you tend to lead from the back as much as possible, becoming dependent on your allies. You deal less damage in general but gain a large bonus to damage if attacking an enemy your companions recently attacked.
-10% Damage
+25% Damage to enemies recently damaged by a companion
Profligate Spender
You're not particularly good with money and it has been noticed by your crew. VALERIE has opened a savings account in your name. A portion of acquired bits are automatically stored for later. Each level you receive a dividend of those bits, with larger payouts every 5 levels. At level 30 your account is closed and you receive a payout in full with interest.
75% of all bits received are stored by VALERIE until level 30.
Earn 25% of stored bits on level up as interest.
Earn an additional 25% interest every 5 levels.
At level 30, receive 150% of your total stored bits.
Teetotaler
You avoid drugs to a fault, leaving you particularly vulnerable to their effects. Toxicity gained from using the inhaler is increased, but the inhaler is more potent to your pure metabolism.
+25% Toxicity received from the Medical Inhaler
+25% Health restored by the Medical Inhaler
Consumerism
You're the reason our marketing works. Promotions and sales have riddled your brain, and you're more interested in buying the next big thing than financial planning.
-15% Vendor Prices
-10% Sell Value at Vendors
Dangerously Curious
Your curiosity often gets the best of you. When hacking into terminals or other pieces of tech, you'll often waste Bypass Shunts to learn an extra thing or two.
+1 Bypass Shunts Required to Hack
+100% Experience from Hacking
Wasteful
Conserving and preparing for the future are overrated. You can be careless, but sometimes things just work out. You'll always find ammo when scavenging things you kill, but your reckless demeanor makes you an easy target for vendors.
+25% Vendor Prices
Killed enemies always drop ammo
Technophobia
Automechanicals chill you to your core. They deal more damage to you, but you deal more damage to them.
+20% Damage taken from Automechanicals
+20% Damage to Automechanicals
Add Flaws