The Outer Worlds 2 Tank builds
Builds for soaking damage and staying on their feet. For players who would rather outlast a fight than dodge it.
A durable, high-damage build—grab the boss weapon (Chainspark Cannon) and breeze through the rest of the game; it’s perfect for those who like to play aggressively, without overthinking things, and just wipe out everything in sight.
Science maxed and speech set to pass any check in the game. Maximizes use of gas energy deflection apparatus paired with tutelary impact converter on helmet. N-ray perk from science lets you melt any enemy at higher levels! Last Whisper shotgun(fire), Goomerang(corrosive) and Feedback Cannon(electrical) are my weapons. Goomerang is ridiculous. Any armor and helmet. Marisol is a good paired companion. Your shield can also reflect dmg with one of her perks.
A directorate agent whose definition of justice gradually degrades. He dons the Arbiter Vanguard Suit and wields the Thunderstruck as he aligns himself with the Protectorate's authoritarianism. Although after the events of Horizon Point he would never be allowed within the Sovereign.
Max critical chance and All weapons range +50% makes SMG have 30M range, same for the Bio-Mass Shotgun corrosive having insane dmg,5 engineer and 4 lockpick to explore almost everything
Full critical for sniper and marksman rifle, Charlatan for being less targeted by ennemies. Legendary cowboy hat and precognition armor
Helmet mod with 20% of dmg converted to energy. Permanent shield ( gadget ). Assault rifle / Plasma Heavy marksman rifle & N-Rage ( legendary pistol ) with 30m range. Build was created trying to not use the Overpowered weapon of patch 1.2 ( Compact AR, Heavy machine gun, Multi launcher, Big bang ). For perks treasure hunter and pickpocket can be removed