Level 30
Med
2
Eng
3
Exp
1
Gun
20
Obs
5
Spc
13
Sci
20
Nyuu
Full critical for sniper and marksman rifle, Charlatan for being less targeted by ennemies. Legendary cowboy hat and precognition armor
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Level 30 / 30
Perks 17 / 15
Level
30
Based on the skill points spent.
58 skill points (not including specialized skill bonuses)
58 skill points (not including specialized skill bonuses)
Background:
Renegade
You may have lived a life that skirted the laws of any colony you found yourself operating in, but that’s what you were paid for. And definitely not a reason for your unsatisfied previous employers to hunt you down, is it? Joining the Earth Directorate seemed like a great way to solve the problems your “work” history may have caused.
Traits
Lucky
You're lucky, things tend to go your way.
+5% Critical Chance
Certain opportunities are just accessible to you.
Brilliant
You're intelligent, able to more easily solve problems and pick up new skills.
During skill selection, Specialize in 1 additional skill.
Specialized skills start with 2 points.
Dumb
You weren't recruited for your ability to plan or solve problems. You just can't learn some things.
During skill selection, lock 5 of the 12 available skills. Those skills can never have points added to them.
Skills
3 / 3
5 / 5
Guns
20
For every level of Guns:
+10% Ranged Damage
+1% Armor Penetration
The Guns skill increases damage dealt with all types of guns, including ballistic, shock, plasma, and bio guns. Investing in the Guns skill allows you to select perks that further improve your ability to use guns of various types.
Guns Perks: 8 / 15
1
1
1
1
2
2
3
3
4
5
5
6
8
14
20
Melee
Locked
0
For every level of Melee:
+10% Melee Damage
-2% Damage Received while Blocking
The Melee skill increases damage dealt with Melee weapons. Investing in the Melee skill allows you to select perks that further improve your ability to use melee weapons of various types.
Melee Perks: 2 / 10
1
1
1
2
5
6
8
10
15
20
Sneak
Locked
0
For every level of Sneak:
+35% Sneak Attack Damage
-2% NPC Awareness Detection Rate
The Sneak skill makes it harder for enemies to detect you while crouched. Investing in the Sneak skill allows you to select perks that avoid traps and perform sneak attacks.
Sneak Perks: 0 / 7
1
2
5
6
8
10
15
Lockpick
Locked
0
For every level of Lockpick:
Locks with a difficulty at or below your skill level can be opened
+1% Evasion Chance
The Lockpick skill allows you to unlock locked containers and doors. Investing in the Lockpick skill allows you to select perks that grant the ability to pickpocket humans and preview the contents of locked containers.
Lockpick Perks: 0 / 4
1
2
4
8
Engineering
3
For every level of Engineering:
Mechanical systems with a difficulty at or below your skill level can be fixed
+1% Damage Resistance
The Engineering skill increases the effectiveness of all armor, granting inherent Damage Reduction. In conversations and while exploring, Engineering aids in the ability to act on the knowledge of mechanical systems. Investing in Engineering allows you to select perks that further increase your defenses and benefits from weapon, helmet, and armor mods.
Engineering Perks: 0 / 4
1
3
5
20
Explosives
1
For every level of Explosives:
+10% Explosives Damage
+1% Damage Resistance against Explosives
The Explosives skill increases damage dealt with explosive throwables such as grenades and mines, as well as weapons that deal damage in an area. While exploring, it allows the disarming of sensitive objects like mines and traps. Investing in Explosives allows you to select perks that increase the potency of explosives and plasma weapons.
Explosives Perks: 1 / 7
1
1
2
3
6
8
20
Hack
Locked
0
For every level of Hack:
Hack checks equal to your Hack skill and lower can be overcome
+5% Damage to Automechanicals
The Hack skill allows unauthorized access to various mechanical systems such as terminals, automechanicals, and vending machines. Investing in the Hack skill allows you to select perks that let you disable automechs directly, hack into bounty terminals, and access the restricted inventory of vending machines.
Hack Perks: 0 / 6
1
1
2
5
10
20
Medical
2
For every level of Medical:
+7 Toxicity Crash Threshold
+5% Damage to Creatures
The Medical skill increases maximum Toxicity, allowing more uses of the Medical Inhaler at a time and increased resistance to Zyranium poisoning. Investing in the Medical skill allows you to select perks that further improve your inhaler, temporarily tame creatures, and make better use of corrosive weapons.
Medical Perks: 1 / 11
1
1
2
2
3
4
4
5
8
10
12
Science!
20
For every level of Science!:
+7 Gadget Energy Meter Max
+10% more stacks of non-Physical Damage Type side-effects
The Science! skill increases your maximum Gadget Energy, allowing you to use gadgets like Tactical Time Dilation for longer. Investing in the Science! skill allows you to select perks that further improve your gadgets and potency with shock weapons.
Science! Perks: 3 / 10
1
1
3
3
5
5
6
6
9
20
Observation
5
For every level of Observation:
Hidden objects with a difficulty at or below your skill level can be found
+15% Weakspot Damage
The Observation skill reveals hidden objects in the world and subtle behaviors in conversations. Investing in the Observation skill allows you to select perks that let you find more loot, track enemies, and more effectively use enemy weakspots.
Observation Perks: 3 / 6
1
1
1
3
5
8
Speech
13
For every level of Speech:
Speech checks with a difficulty at or below your skill level can be selected
+5% Damage to Humans
The Speech skill allows you to better influence others in conversations. Investing in the Speech skill allows you to select perks that let you get discounts at vendors, intimidate others, and gain more reputation with factions.
Speech Perks: 2 / 8
1
2
4
5
6
9
9
10
Leadership
Locked
0
For every level of Leadership:
+8% Companion Damage
+4% Companion Health
The Leadership skill increases the damage and survivability of your companions. Investing in Leadership allows you to select perks that let you use companion abilities more and improve the overall effectiveness of your companions.
Leadership Perks: 0 / 5
1
2
5
9
20
Perks
17 / 15
Commando
You unlock an additional weapon equipment slot.
melee: 1 or guns: 1
Hot Blooded
You now apply Burn faster and heal whenever Burn deals damage or reaches max stacks.
+20% more stacks of Burn applied when dealing Plasma damage
Heal for 50% of damage dealt by Burn and plasma explosions
explosives: 1
Pharm-Thusiast
You unlock an additional primer slot, allowing you to use the effects of multiple primers at once. Additionally, toxicity gained from using the inhaler is decreased.
-25% Toxicity received from the Medical Inhaler
medical: 2
Space Ranger
Your Speech skill also scales damage.
+2.5% Damage per Speech skill
speech: 1
Sharpshooter
Marksman, assault, and sniper rifles deal increased damage at distances >20m, but less below that distance. Sneak attack damage for these weapons is also increased.
+100% Sneak Attack Damage
+30% Damage to far enemies
-15% Damage to near enemies
guns: 1 and observation: 1
Rapid Recharge
After dropping to 10% or less gadget energy, energy recharges faster for a few seconds.
Energy Recharge Rate +500% for 5s
Cooldown: 30s
science: 1
Trophy Hunter
You gain Critical Hit Chance with all weapons against all enemies. The chance is increased against Strong enemies, such as Leaders and Bosses that aren't heavily damaged.
+5% Critical Chance
+15% additional Critical Chance against Strong enemies
Crabble Rancher
needs 2+ perks purchased
Marksman rifles, pistols, and shotguns deal increased damage. While the magazine of one of these weapons is half empty, also gain a bonus to critical hit chance.
+10% Ranged Damage
+20% Critical Chance
guns: 2
Trick Shot
needs 2+ perks purchased
Weakspot kills ricochet, dealing damage to a second nearby target.
Weakspot kills ricochet, dealing damage to a second nearby target.
guns: 1 and observation: 1
Contingency Screen
needs 2+ perks purchased
When your health hits 25%, the Gas-Energy Deflection Apparatus gadget automatically activates without spending energy. Has a cooldown between automatic activations.
Cooldown: 30s
science: 3
Has gadget: gas-energy-deflection-apparatus
Face Reader
needs 2+ perks purchased
In conversations, options that reduce reputation with a faction are highlighted before choosing them. Additionally, gain a bonus to damage against humans.
+20% Damage to Humans
observation: 5
Deep Drums
needs 3+ perks purchased
Machine Guns, Special weapons, and Assault Rifles slowly reload automatically. Additionally, all weapons have an increased magazine size.
+50% Magazine Size
guns: 3
Charlatan
needs 4+ perks purchased
Many of your lies are more believable and will more likely be accepted as true. Additionally, the likelihood that enemies will target you is reduced.
speech: 6
Eden Windage
needs 4+ perks purchased
Marksman rifles, pistols, and sniper rifles have increased range and weakspot damage.
+25% Weapon Range
+25% Weakspot Damage
guns: 3
Has perk: crabble-rancher
Multitasker
needs 7+ perks purchased
Your holstered weapons reload automatically when you manually reload your active weapon.
Your holstered weapons reload automatically when you manually reload your active weapon.
guns: 14
Has perk: commando
Lucky Strikes
needs 11+ perks purchased
Critical hits do significantly more damage. Critical hits that kill cause the target to explode and deal damage to nearby hostiles.
+100% Critical Damage
Deals 20% of nearby hostile's health in damage on killing with critical hit
guns: 20 or melee: 20
N-Radiator
needs 12+ perks purchased
Once every few seconds, when you deal damage, you will deal the damage again as N-Ray.
100% additional damage done as N-Ray
Cooldown: 3s
science: 20
Add Perks
Flaws
Consumerism
You're the reason our marketing works. Promotions and sales have riddled your brain, and you're more interested in buying the next big thing than financial planning.
-15% Vendor Prices
-10% Sell Value at Vendors
Drug Addiction
You've used the inhaler so much you've become reliant. Individual uses are no longer as potent, but you've built up tolerance from overuse.
-20% Health restored by the Medical Inhaler
-40% Toxicity received from the Medical Inhaler
Add Flaws