The Outer Worlds 2 Endgame builds
Builds for the level cap and the hardest content. They come together late, so expect to work toward them for most of a playthrough.
Science maxed and speech set to pass any check in the game. Maximizes use of gas energy deflection apparatus paired with tutelary impact converter on helmet. N-ray perk from science lets you melt any enemy at higher levels! Last Whisper shotgun(fire), Goomerang(corrosive) and Feedback Cannon(electrical) are my weapons. Goomerang is ridiculous. Any armor and helmet. Marisol is a good paired companion. Your shield can also reflect dmg with one of her perks.
1 GUN NO FUN
WHEN IT JUST DON'T WORK
LIKE IT USED TO
JACK N JOHNS
MOD: PLAYER TWEAKS WITH MORE PERKS
- 5 SKILLS PER LEVEL
- PERK EVERY LEVEL
- 30 LEVELS
- 30 PERKS
- 150 SKILL POINTS
Max critical chance and All weapons range +50% makes SMG have 30M range, same for the Bio-Mass Shotgun corrosive having insane dmg,5 engineer and 4 lockpick to explore almost everything
Full critical for sniper and marksman rifle, Charlatan for being less targeted by ennemies. Legendary cowboy hat and precognition armor
Helmet mod with 20% of dmg converted to energy. Permanent shield ( gadget ). Assault rifle / Plasma Heavy marksman rifle & N-Rage ( legendary pistol ) with 30m range. Build was created trying to not use the Overpowered weapon of patch 1.2 ( Compact AR, Heavy machine gun, Multi launcher, Big bang ). For perks treasure hunter and pickpocket can be removed