The Outer Worlds 2 Long Range builds
Builds for winning fights from a distance, snipers included. End the fight before it gets close enough to be one.
Or start from scratch in the Character Build Planner and share your build.
1 GUN NO FUN
WHEN IT JUST DON'T WORK
LIKE IT USED TO
Max critical chance and All weapons range +50% makes SMG have 30M range, same for the Bio-Mass Shotgun corrosive having insane dmg,5 engineer and 4 lockpick to explore almost everything
Full critical for sniper and marksman rifle, Charlatan for being less targeted by ennemies. Legendary cowboy hat and precognition armor
Helmet mod with 20% of dmg converted to energy. Permanent shield ( gadget ). Assault rifle / Plasma Heavy marksman rifle & N-Rage ( legendary pistol ) with 30m range. Build was created trying to not use the Overpowered weapon of patch 1.2 ( Compact AR, Heavy machine gun, Multi launcher, Big bang ). For perks treasure hunter and pickpocket can be removed