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Level 30
Med
1
Exp
10
Hck
10
Ldr
10
Spc
20
Sci
12

The Professor
The Outer Worlds 2
build
Published ·

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Level 30 / 30
Perks 15 / 15
Level
30
Based on the skill points spent.
57 skill points (not including specialized skill bonuses)
Background:
Professor
You were a prominent voice in your field until your penchant for "full contact" archaeology and your colleagues' jealousy at your success rate for retrieving artifacts long thought to be lost cost you both your tenure and position. Fortunately, your talent for dealing with the more unsavory elements of artifact trafficking will serve you well in the Earth Directorate.

Traits

Brilliant
You're intelligent, able to more easily solve problems and pick up new skills.
During skill selection, Specialize in 1 additional skill. Specialized skills start with 2 points.
Innovative
You are inventive and crafty, always able to find unique solutions to complex problems. You've found numerous ways to be more efficient when crafting.
Crafting recipes for ammo, throwables, and resources create up to twice as many of those items for the same amount of crafting materials.
Sickly
Your body is weak, prone to breaks, scrapes, and illness. Injuries and crashing from primers are more likely.
-15% Base Health
-15 Toxicity Crash Threshold

Skills

3 / 3
0 / 0
Guns
0
For every level of Guns:
+10% Ranged Damage
+1% Armor Penetration
The Guns skill increases damage dealt with all types of guns, including ballistic, shock, plasma, and bio guns. Investing in the Guns skill allows you to select perks that further improve your ability to use guns of various types.
Guns Perks: 0 / 15
1
1
1
1
2
2
3
3
4
5
5
6
8
14
20
Melee
0
For every level of Melee:
+10% Melee Damage
-2.5% Damage Received while Blocking
The Melee skill increases damage dealt with Melee weapons. Investing in the Melee skill allows you to select perks that further improve your ability to use melee weapons of various types.
Melee Perks: 0 / 10
1
1
1
2
5
6
8
10
15
20
Sneak
0
For every level of Sneak:
+35% Sneak Attack Damage
-2.5% NPC Awareness Detection Rate
The Sneak skill makes it harder for enemies to detect you while crouched. Investing in the Sneak skill allows you to select perks that avoid traps and perform sneak attacks.
Sneak Perks: 0 / 7
1
2
5
6
8
10
15
Lockpick
0
For every level of Lockpick:
Locks with a difficulty at or below your skill level can be opened
+1% Evasion Chance
The Lockpick skill allows you to unlock locked containers and doors. Investing in the Lockpick skill allows you to select perks that grant the ability to pickpocket humans and preview the contents of locked containers.
Lockpick Perks: 0 / 4
1
2
4
8
Engineering
0
For every level of Engineering:
Mechanical systems with a difficulty at or below your skill level can be fixed
+1% Damage Resistance
The Engineering skill increases the effectiveness of all armor, granting inherent Damage Reduction. In conversations and while exploring, Engineering aids in the ability to act on the knowledge of mechanical systems. Investing in Engineering allows you to select perks that further increase your defenses and benefits from weapon, helmet, and armor mods.
Engineering Perks: 0 / 4
1
3
5
20
Explosives
10
At level 10 of Explosives:
+100% Explosives Damage
+10% Damage Resistance against Explosives
The Explosives skill increases damage dealt with explosive throwables such as grenades and mines, as well as weapons that deal damage in an area. While exploring, it allows the disarming of sensitive objects like mines and traps. Investing in Explosives allows you to select perks that increase the potency of explosives and plasma weapons.
Explosives Perks: 4 / 7
1
1
2
3
6
8
20
Hack
10
At level 10 of Hack:
Hack checks equal to your Hack skill and lower can be overcome
+50% Damage to Automechanicals
The Hack skill allows unauthorized access to various mechanical systems such as terminals, automechanicals, and vending machines. Investing in the Hack skill allows you to select perks that let you disable automechs directly, hack into bounty terminals, and access the restricted inventory of vending machines.
Hack Perks: 2 / 6
1
1
2
5
10
20
Medical
1
At level 1 of Medical:
+7 Toxicity Crash Threshold
+5% Damage to Creatures
The Medical skill increases maximum Toxicity, allowing more uses of the Medical Inhaler at a time and increased resistance to Zyranium poisoning. Investing in the Medical skill allows you to select perks that further improve your inhaler, temporarily tame creatures, and make better use of corrosive weapons.
Medical Perks: 1 / 11
1
1
2
2
2
3
4
5
5
8
12
Science!
12
At level 12 of Science!:
+84 Gadget Energy Meter Max
+120% more stacks of non-Physical Damage Type side-effects
The Science! skill increases your maximum Gadget Energy, allowing you to use gadgets like Tactical Time Dilation for longer. Investing in the Science! skill allows you to select perks that further improve your gadgets and potency with shock weapons.
Science! Perks: 3 / 10
1
1
3
3
5
5
6
6
9
20
Observation
0
For every level of Observation:
Hidden objects with a difficulty at or below your skill level can be found
+15% Weakspot Damage
The Observation skill reveals hidden objects in the world and subtle behaviors in conversations. Investing in the Observation skill allows you to select perks that lets you find more loot, track enemies, and more effectively use enemy weakspots.
Observation Perks: 0 / 6
1
1
1
3
5
8
Speech
20
At level 20 of Speech:
Speech checks with a difficulty at or below your skill level can be selected
+100% Damage to Humans
The Speech skill allows you to better influence others in conversations. Investing in the Speech skill allows you to select perks that let you get discounts at vendors, intimidate others, and gain more reputation with factions.
Speech Perks: 4 / 8
1
2
4
5
6
9
9
10
Leadership
10
At level 10 of Leadership:
+80% Companion Damage
+40% Companion Health
The Leadership skill increases the damage and survivability of your companions. Investing in Leadership allows you to select perks that let you use companion abilities more and improve the overall effectiveness of your companions.
Leadership Perks: 2 / 5
1
2
5
9
20

Perks

15 / 15
Electro-Therapist
You now apply Electrocuted faster when dealing Shock damage. Additionally, Weak Automechs become Scrambled rather than Paralyzed when reaching max stacks. Scrambled automechs will attack their allies for a duration and will still take damage over time. Strong enemies, such as leaders and bosses, cannot be Scrambled this way until their health has been sufficiently reduced.
+20% more stacks of Electrocuted applied when dealing Shock damage.
Scramble: Will fight for you for 5s
Science! 1
Rapid Recharge
After dropping to 10% or less gadget energy, energy recharges faster for a few seconds.
Energy Recharge Rate +500% for 5s
Cooldown: 30s
Science! 1
Inspiring Commander
Kills scored by either you or the party charge each companion's companion ability a small amount.
Companion Command meters fill 5% each time the party scores a kill.
Leadership 1
Space Ranger
Your Speech skill also scales damage.
+2.5% Damage per Speech skill
Speech 1
Caustic Researcher
You now apply Vulnerable faster when dealing Corrosive damage. Additionally, your critical hit chance against Dissolved foes is increased.
+20% more stacks of Vulnerable applied when dealing Corrosion damage
+10% Critical Chance against enemies afflicted by Dissolved
Medical 1
Hot Blooded
You now apply Burn faster and heal whenever you deal Plasma Damage.
+20% more stacks of Burn applied when dealing Plasma damage.
Heal for 5% of Plasma Damage dealt.
Explosives 1
Grenadier
You unlock an additional throwable equipment slot. You also gain a small bonus to explosives damage.
+10% Explosives Damage
Explosives 2
Restricted Access
needs 1+ perks purchased
You can access the restricted inventory of vending machines.
Hack 1
Contingency Screen
needs 2+ perks purchased
When your health hits 25%, the Gas-Energy Deflection Apparatus gadget automatically activates without spending energy. Has a cooldown between automatic activations.
Cooldown: 30s
Gadget: Gas-Energy Deflection Apparatus
Science! 3
Bit Transfer
needs 2+ perks purchased
Bounty terminals now have an option to immediately cash out bits by hacking into bank accounts. Once an account is drained, you'll need to earn 7,200 Experience Points to access the accounts again.
Hack 2
Perk: Restricted Access
Negotiator
needs 3+ perks purchased
Your companion abilities charge faster and you immediately gain positive Reputation with all factions. This bonus is given for all factions already met upon selecting this perk and granted immediately when you meet a new one. As long as a faction doesn't already dislike you, you will become Exalted with them, gaining max positive bonuses. WARNING: The Abrasive trait still prevents your Reputation from ever rising above Neutral.
+75 Reputation gained with all factions
-20% Companion Ability Charge Time
Speech 9
Leadership 9
Secret Recipe
needs 3+ perks purchased
Your explosives deal full damage across their entire blast zone.
Explosives 6
Charlatan
needs 4+ perks purchased
Many of your lies are more believable and will more likely be accepted as true. Additionally, the likelihood that enemies will target you is reduced.
Speech 6
Incendiary Chef
needs 4+ perks purchased
Unlocks the recipe to craft Volatile Grenades. Volatile Grenades deal significant damage, but holding them for too long can cause them to explode in your hands! On selection, immediately gain several Volatile Grenades for use.
Explosives 8
Tall Tale Teller
needs 7+ perks purchased
Only your most outlandish lies aren't believed, with you being able to lie about even more things. Additionally, you gain a bonus to damage when attacking enemies that aren't targeting you directly.
+20% Damage
Perk: Charlatan
Speech 10
Add Perks
Quest perks: 0 / 17
Serials
Serial Dabbler
Serial Enthusiast
Serial Fanatic
Tram murals
Art Enthusiast I
Art Enthusiast II
Art Enthusiast III
Art Enthusiast IV
Art Enthusiast V
Order audio logs
Canon Crusader
Dogma Dismantler
Tenet Transgressor
Convictions
Convictions Believer
Convictions Skeptic
Scrabbles
Inhalant Scavenger
Otto's Friend
Mentally Refreshed

Flaws

Add Flaws
The game offers you a flaw after you repeat something often enough, like crashing from the inhaler; each has an upside and a downside.
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