Skyrim Mage builds
Builds for the mage's path: Destruction, Conjuration, Illusion and the rest of the schools. For players who solve their problems with magicka.
A pure Altmer mage build which uses Destruction, Restoration, and Alteration alongside Alchemy and Enchantment. Shock spells hit targets instantly and drain magicka from mages and dragons. Alteration gives armor, utility, and control via paralysis/ash spells. Restoration is another layer of survival, as well as undead-slaying. Alchemy and Enchantment amps the spells up and improves character protections/attributes.
High-leveled mage who uses Ahzidal's Helm of Vision to extend the range of summons and runes, then abusing synergies (Ice Runes and Frost Atronachs, Lightning Runes and Storm Atronachs, Poison Runes and Undead, etc.).
Holy Knight build that uses the Crusader's set from Skyrim Anniversary. Restoration, Heavy Armor, and Block are great for survival and crowd control. One-Handed is a solid and versatile melee skill. Undead especially fall to you hard thanks to Stendarr's Aura and other Sun spells.
A Nord of less than Adequate ability. Ice magic to keep bruisers away. Lightning to drain Mages. A Bound Sword and Board for when magic runs out. Best to keep to Apprentice difficulty, if not for balance, then for thematics.
Half warrior, half mage, and a master of talking his way out of situations he doesn't understand. Gerceval swings a sword, casts spells, and delivers speeches of questionable intelligence with absolute confidence.
His strategy? Confuse the enemy, confuse his allies, then hit something until it stops moving.
“I have no idea what I'm doing, but apparently I'm the Dragonborn.”
A two-handed warrior who uses Umbra and the Blackstar to fuel its crafting and collection of staves, making what is effectively a heavily armored battle-mage powered by souls.
A tanky, lawful good adventurer who makes use of Block, Restoration, One-Handed, Heavy Armor, Speech, and Smithing. Focuses on survival over raw offense, but hits plenty hard with sword and mace. Restoration spells keep the build alive and full of stamina for bashing and power attacking.
The Atronach Stone plus the Breton Dragonskin power make for excellent magic absorption in a pinch.
This build is a tweak of the "True Warlock" build posted here by @Halkaun.
The changes are designed for play on Adept/Expert.
Spell absorption has been removed; instead, the build relies on the healing power of the Staff of Magnus, Histskin, and Vampiric Drain to sustain mana via Equilibrium.
The melee aspect has been dropped in favor of a purely arcane focus.
No mods, no CC needed.
Thanks to the author of the original build for such magnificent work.
A build where only skills with a level bonus are allowed (it can also be considered a "pacifist" run).
An Imperial build that uses only abilities with level bonuses.
100% Mago, sempre usando conjuração e destruição para limpar tudo que tiver pela frente.
Você vai perder um tempo para pegar os buffs completos se quiser fazer como eu fiz.
Ficar como vampiro fazendo poção e enchanting mudando entre Seeker of Sorcery e Seeker of Shadows com o Black Book, se aproveitando da magia Necromage.
This person starts fights with destruction spells to gain aggro then finishes them off woth their dual wielding lay down runes to help along the damage. Light armor to keep them mobile but protected; Alteration to help combat spellcasters.