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Lvl 50
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Orc Paladin
Skyrim
Dawnbreaker
build
Published

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More: Crafting builds, Mage builds, Melee builds, Solo builds, Tank builds

lvl 50
Based on spent perk points
You get 38965 XP from skills
You need 34300 XP to level up
Race
Orsimer
+10
Heavy Armor
+5
Smithing, Block, Two Handed, One Handed, and Enchanting
Unlocks: Berserker Rage, Stalwart
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
250
stamina
250
magica
290
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4840 xp
1
0
0
15
Steel Smithing
30
Dwarven Smithing
60
Arcane Blacksmith
Heavy Armor
4725 xp
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Well Fitted
40
Juggernaut (3/5)
50
Tower of Strength
60
Juggernaut (4/5)
70
Matching Set
80
Juggernaut (5/5)
100
Reflect Blows
Block
0 xp
0
2
0
Two-handed
0 xp
0
2
0
One-handed
4840 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Bladesman (1/3)
40
Armsman (3/5)
50
Savage Strike ,
Critical Charge
60
Armsman (4/5) ,
Bladesman (2/3)
80
Armsman (5/5)
90
Bladesman (3/3)
100
Paralyzing Strike
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
4930 xp
1
0
0
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
0 xp
0
1
5
Illusion
0 xp
0
1
5
Conjuration
4930 xp
1
0
0
15
Novice Conjuration
25
Apprentice Conjuration
Destruction
0 xp
0
1
5
Restoration
0 xp
0
1
5
Alteration
9860 xp
1
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Magic Resistance (3/3) ,
Stability
75
Expert Alteration
100
Master Alteration
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5) ,
Soul Squeezer
30
Fire Enchanter
40
Enchanter (3/5) ,
Soul Siphon ,
Frost Enchanter
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Dawnbreaker
Sword
65
12
Speed
1
Reach
1
Stagger
0.75

Burns for 10 points, and when killing undead, a chance to cause a fiery explosion that turns or destroys nearby undead.

improve · Flawless
Daedric Smithing
10
10
Dragonhide
master alteration

Caster ignores 80% of all physical damage for 30 seconds.

837
left hand
Soul Trap
apprentice conjuration

If target dies within 60 seconds, fills a soul gem.

107
Dragonhide
master alteration

Caster ignores 80% of all physical damage for 30 seconds.

837
head
Dwarven Helmet
Heavy Armor
125
18

Conjuration spells cost 25% less to cast.

at your skill×3.13

Alteration spells cost 25% less to cast.

at your skill×3.13
Legendary · +10 armor
Dwarven Smithing
200
12
18
hands
Dwarven Gauntlets
Heavy Armor
104
13

Increases your Magicka by 62 points.

at your skill×3.13

One-handed attacks do 40% more damage.

at your skill×3.13
Legendary · +10 armor
Dwarven Smithing
85
8
13
body
Dwarven Armor
Heavy Armor
238
34

Conjuration spells cost 15% less to cast.; Magicka regenerates 25% faster.

at your skill5 →1510 →25×3.13

Alteration spells cost 15% less to cast.; Magicka regenerates 25% faster.

at your skill5 →1510 →25×3.13
Legendary · +20 armor
Dwarven Smithing
400
45
27
feet
Dwarven Boots
Heavy Armor
104
13

Increases Fire Resistance by 46%.

at your skill×3.13

One-handed attacks do 40% more damage.

at your skill×3.13
Legendary · +10 armor
Dwarven Smithing
85
10
13
backpack
add backpack
shoulder
add shoulder
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Increases Magic Resistance by 20%.

at your skill×2.5

Increases Disease Resistance by 62%.

at your skill×2.5
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Increases Fire Resistance by 46%.

at your skill×3.13

Increases Disease Resistance by 62%.

at your skill×2.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Orsimer
Berserker Rage
power · 1/day

You take half damage and do double damage for 60 seconds.

Stalwart
constant

Your Orc blood gives you 15% resistance to hunger and fatigue, and increases your resistance to cold environments by 10 points.

cc
The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
The Fire Within
constant

Fire Breath shout deals 25% more damage.

Meditation on a Word of Power
Ancient Knowledge
constant

Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.

Unfathomable Depths
Add Power

Shouts

Fire Breath

Inhale air, exhale flame, and behold the Thu'um as inferno.

Recovery: 100s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
250
Stamina
250
Magicka
352
Carry
375
Armor
618
−80%
Magic
85%
Fire
85%
Disease
100%
Warmth
81
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