Skyrim Melee builds
Builds for blades, blunt weapons and bare fists. Skip the ammo entirely and end fights within arm's reach.
Or start from scratch in the Character Build Planner and share your build.
Based loosely on the titular character from the Overlord game series. This character is a heavily armored battlemage who summons allies, fires off powerful spells, and crafts its own powerful gear.
Focus on leveling Conjuration early and use your sword and Destruction spells as backup until you have enough Magicka to blast constantly in fights.
Smithing and selling enchanted daggers keeps you flush with cash for spells while leveling your crafting.
Build limited to only 6 skills. Main Skill (Blocking) has a 10 perk investment, Minor Skills have a 5 perk investment. This build is a Lightly Armoured Shield Mage who uses restoration and alteration, alongside a shield as main damage output to become a frontline support.
Build limited to only 6 skills. Main Skill (Sneak) has a 10 perk investment, Minor Skills have a 5 perk investment. This build is an Unarmed Stealthy Martial Artist, relying on restoration spells for healing.
Build limited to only 6 skills. Main Skill (Alchemy) has a 10 perk investment, Minor Skills have a 5 perk investment. This build is a Heavily Armoured Knight who uses poison and bleed buildup to cause massive amounts of damage over time (DOT). Applying poisons of weakness to poison and weakness to magicka increase all DOT damage, taking this build to the next level.
Do all thieves guild related quests. Join college of winterhold for access but dont become archmage. Avoid companions, and Dark Brotherhood questlines. Daedric princes to spite: Namira, Vaermina, and Boethiah. Collect other daedric artifacts but choose dialogue that challenges them, not venerate (except Azura). Get Ebony Blade but dont charge it. Explore nordic and dwemer ruins for riches.
Based off of Ysgramor and old Nords who did not judge or shun magic. Frost destruction, restoration for hewling and alteration for added protection. Wears light armor and wields twohanded weapons like a traditional barbarian. Join and finish the Companions and Dawngaurd. Joins the college of winterhold for access to spells, but does not become archmage (roleplay).
TLDR • College of Winterhold, Companions, Empire, Dawngaurd, destroys DB, revokes HM, no thieves guild. • Sword and Board with some magic (Shouts, Alteration buffs, enchanting)
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment
Warrior in heavy armor with one-handed weapons, uses conjuration, restoration, and alteration magic for support (no crafting).
THIS BUILD IS CURRENTLY BEING PLAY TESTED
Sword in one hand, torch in the other, this scoundrel creeps his way though tombs searching for forgotten treasures.
This build is heavily focused on mounted combat and all attempts should be made to be riding Arvak when out in the world.
https://theskyforge.ning.com/groups/tes-character-building/forum/event-build-the-nuckelavee
Manipulative, prefers not being seen, knows necromancy, doesn’t know how to make friends. Not to be trusted.