Vigilant of Stendarr
The Vigilant wields Stendarr's hammer, admittedly a difficult but powerful weapon to wield
The hammer will slow the user down, draining their stamina per swing as it has a carry weight of 100
The hammer should only really be used when enemies approach, not to chase down
Using a mixture of ranged Destruction Fire magic and Restoration, the Vigilant will use these spells to destroy any undead and daedrea princes and their worshippers
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More: Mage builds, Melee builds, Roleplay builds, Tank builds, Support builds
Those under the sign of the Mage will learn all magic skills 20% faster.
Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor.
Condition
Powers
Your Breton blood gives you 25% resistance to magic.
Absorb 50% of the Magicka from hostile spells for 60 seconds.
All magic skills improve 20% faster.
Carry capacity increased by 100 points, (50 if Survival Mode is enabled), armor weighs nothing and doesn't slow you down when worn.
Increases Magic Resistance by 15%.
You do more combat damage to the opposite sex.
Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.
There is a 25% chance of creating a duplicate potion when using your alchemy skill.
Healing spells cure 10% more.
Dragons do 25% less melee damage.
Fire Breath shout deals 25% more damage.
When your Fire Breath Shout kills an enemy, a fire wyrm emerges from their corpse to fight for you for 60 seconds.
Do 10% more damage to and get 10% better prices from people of the opposite sex.
All spells cost 10% less Magicka. Enchantments are 10% more powerful.
You take half damage for 30 seconds from all physical attacks and most magical attacks.
Fully restores your Health, Magicka, and Stamina.
Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.
Loadout
Damages the target for 22 points. Depletes 20 Stamina from wielder per hit.
For 60 seconds, undead in melee range take 15 points sun damage per second.; Creates a hovering light that lasts for 60 seconds.
A blast of fire that does 60 points of damage. Targets on fire take extra damage.
Nearby dead can be seen through walls.
Restoration spells cost 25% less to cast.
Destruction spells cost 25% less to cast.
Two-handed attacks do 40% more damage.
Carrying capacity increased by 37 points.
Restoration spells cost 25% less to cast.
Destruction spells cost 25% less to cast.
Two-handed attacks do 40% more damage.
Carrying capacity increased by 37 points.
Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.
Two-handed attacks do 40% more damage.
Restoration spells cost 25% less to cast.
Block 10% more damage with your shield.