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Lvl 50
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Unarmed Vampire
Skyrim
Unarmed Melee
build
Published

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More: Endgame builds, Melee builds, Solo builds, Stealth builds, Tank builds

lvl 50
Based on spent perk points
You get 34305 XP from skills
You need 34300 XP to level up
Race
Khajiit
+10
Sneak
+5
One Handed, Archery, Lockpicking, Pickpocket, and Alchemy
Unlocks: Claws, Night Eye, Fortify Warmth
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
250
stamina
290
magica
250
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
30
Elven Smithing
50
Advanced Armors
60
Arcane Blacksmith
70
Glass Smithing
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
2
0
Archery
0 xp
0
2
0
Light Armor
4930 xp
1
0
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
50
Unhindered
60
Agile Defender (4/5) ,
Wind Walker
70
Matching Set
80
Agile Defender (5/5)
100
Deft Movement
Sneak
4725 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement
40
Stealth (3/5) ,
Light Foot
50
Silent Roll
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
100
Shadow Warrior
Lockpicking
0 xp
0
2
0
Pickpocket
0 xp
0
2
0
Speech
0 xp
0
1
5
Alchemy
0 xp
0
2
0
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
4930 xp
1
0
0
15
Novice Restoration
20
Regeneration ,
Restoration Dual Casting
25
Apprentice Restoration
40
Respite
50
Adept Restoration
70
Necromage
Alteration
9860 xp
1
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Magic Resistance (3/3)
75
Expert Alteration
100
Atronach
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Stage one vampirism, recently fed. The gifts are at their mildest and so are the weaknesses to fire and sunlight. Mortals pay you no mind.
Vampirism · stage 1
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain
Selected Perks
Night Cloak, Poison Talons, Blood Healing, Power of the Grave, Unearthly Will, Corpse Curse, Summon Gargoyle, Vampiric Grip, Detect All Creatures, Mist Form, Supernatural Reflexes
These picks take 165 kills with Vampiric Drain or a power bite.

Powers

Khajiit
Claws
constant

Khajiit claws do 12 points of damage.

Night Eye
power

Improved night vision for 60 seconds.

Fortify Warmth
constant

Your Khajiit blood improves your resistance to cold environments by 15 points.

cc
The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Vampirism · stage 1
Resist Frost
constant

Your Vampiric blood gives you 20% resistance to Frost.

Weakness to Fire
constant

Your Vampiric blood gives you 20% weakness to Fire.

Resist Disease
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 15 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain

Absorb 2 points of Health per second from the target.

Selected
Dragonborn Frost
constant

Your Frost Breath Shout encases foes in ice for 15 seconds.

Black Book: Epistolary Acumen
db
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Secret of Protection
power · 1/day

You take half damage for 30 seconds from all physical attacks and most magical attacks.

Black Book: Filament and Filigree
db
Mora's Boon
power · 1/day

Fully restores your Health, Magicka, and Stamina.

Black Book: The Hidden Twilight
db
Bardic Knowledge
power

Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.

Black Book: Untold Legends
db
Add Power

Loadout

right hand
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
Close Wounds
adept restoration

Heals the caster 100 points.

126
left hand
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
Close Wounds
adept restoration

Heals the caster 100 points.

126
Glass Helmet
Light Armor
116
16

Restoration spells cost 25% less to cast.

at your skill×3.13

Alteration spells cost 25% less to cast.

at your skill×3.13
Legendary · +10 armor
Glass Smithing
450
2
29
Glass Gauntlets
Light Armor
94
11

Sneaking is 40% better.

at your skill×3.13

Unarmed strikes do 12 additional damage.

at your skill×2.5
Legendary · +10 armor
Glass Smithing
190
2
13
Glass Armor
Light Armor
257
38

Restoration spells cost 15% less to cast.; Magicka regenerates 25% faster.

at your skill5 →1510 →25×3.13

Alteration spells cost 15% less to cast.; Magicka regenerates 25% faster.

at your skill5 →1510 →25×3.13
Legendary · +20 armor
Glass Smithing
900
7
54
Glass Boots
Light Armor
94
11

Sneaking is 40% better.

at your skill×3.13

Wearer is muffled and moves silently.

at your skill0.5 →1×2.5
Legendary · +10 armor
Glass Smithing
190
2
24
add backpack
Ring of the Beast
Jewelry

While wearing this ring, you will receive 100 extra Health and your claw attacks will do an additional 20 damage.

1000
0.25
dg
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Restoration spells cost 25% less to cast.

at your skill×3.13

Alteration spells cost 25% less to cast.

at your skill×3.13
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Frost Breath

Your breath is winter, your Thu'um a blizzard.

Recovery: 100s
Add Shout
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Character stats
Health
350
Stamina
290
Magicka
300
Carry
395
Armor
560
−79.1%
Magic
30%
Fire
-20%
Frost
20%
Poison
100%
Disease
100%
Warmth
135
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