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Lvl 50
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Unarmed Vampire
Skyrim
Unarmed Tank
build
Published

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More: Endgame builds, Melee builds, Solo builds, Stealth builds, Tank builds

lvl 50
Based on spent perk points
You get 34305 XP from skills
You need 34300 XP to level up
Race
Khajiit
+10
Sneak
+5
One Handed, Archery, Lockpicking, Pickpocket, and Alchemy
Unlocks: Claws, Night Eye, Fortify Warmth
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
210
stamina
320
magica
260
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
30
Dwarven Smithing
50
Orcish Smithing
60
Arcane Blacksmith
80
Ebony Smithing
Heavy Armor
4930 xp
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Fists of Steel ,
Well Fitted
40
Juggernaut (3/5)
50
Tower of Strength
60
Juggernaut (4/5)
70
Matching Set
80
Juggernaut (5/5)
100
Reflect Blows
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
2
0
Archery
0 xp
0
2
0
Light Armor
0 xp
0
1
5
Sneak
4725 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement
40
Light Foot ,
Stealth (3/5)
50
Silent Roll
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
Lockpicking
0 xp
0
2
0
Pickpocket
0 xp
0
2
0
Speech
0 xp
0
1
5
Alchemy
0 xp
0
2
0
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
4930 xp
1
0
0
15
Novice Restoration
20
Restoration Dual Casting ,
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
60
Recovery (2/2)
70
Necromage
90
Avoid Death
Alteration
9860 xp
1
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
50
Adept Alteration
70
Stability
75
Expert Alteration
100
Atronach
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Stage one vampirism, recently fed. The gifts are at their mildest and so are the weaknesses to fire and sunlight. Mortals pay you no mind.
Vampirism · stage 1
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain
Selected Perks
Night Cloak, Poison Talons, Blood Healing, Power of the Grave, Unearthly Will, Corpse Curse, Summon Gargoyle, Vampiric Grip, Detect All Creatures, Mist Form, Supernatural Reflexes
These picks take 165 kills with Vampiric Drain or a power bite.

Loadout

right hand
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
Close Wounds
adept restoration

Heals the caster 100 points.

126
left hand
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
Close Wounds
adept restoration

Heals the caster 100 points.

126
head
Ebony Helmet
Heavy Armor
159
21

Alteration spells cost 25% less to cast.

at your skill×3.13

Restoration spells cost 25% less to cast.

at your skill×3.13
Legendary · +11.8 armor
Ebony Smithing
750
10
18
hands
Ebony Gauntlets
Heavy Armor
135
16

Unarmed strikes do 12 additional damage.

at your skill×2.5

Sneaking is 40% better.

at your skill×3.13
Legendary · +11.8 armor
Ebony Smithing
275
7
13
body
Ebony Mail
Heavy Armor
334
45

You are able to move more quietly, and opponents that get too close take 5 points poison damage per second.

Legendary · +23.6 armor
Ebony Smithing
5000
28
27
feet
Ebony Boots
Heavy Armor
135
16

Stamina regenerates 31% faster.

at your skill×3.13

Sneaking is 40% better.

at your skill×3.13
Legendary · +11.8 armor
Ebony Smithing
275
7
13
backpack
add backpack
shoulder
add shoulder
ring
Ring of the Beast
Jewelry

While wearing this ring, you will receive 100 extra Health and your claw attacks will do an additional 20 damage.

1000
0.25
dg
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Alteration spells cost 25% less to cast.

at your skill×3.13

Restoration spells cost 25% less to cast.

at your skill×3.13
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Khajiit
Claws
constant

Khajiit claws do 12 points of damage.

Night Eye
power

Improved night vision for 60 seconds.

Fortify Warmth
constant

Your Khajiit blood improves your resistance to cold environments by 15 points.

cc
The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Vampirism · stage 1
Resist Frost
constant

Your Vampiric blood gives you 20% resistance to Frost.

Weakness to Fire
constant

Your Vampiric blood gives you 20% weakness to Fire.

Resist Disease
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 15 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain

Absorb 2 points of Health per second from the target.

Selected
Force Without Effort
constant

You stagger 25% less and foes stagger 25% more.

Meditation on a Word of Power
Dragonborn Force
constant

Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.

Black Book: Epistolary Acumen
db
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Might
constant

Combat skills are all 10% more effective.

Black Book: The Sallow Regent
db
Secret of Protection
power · 1/day

You take half damage for 30 seconds from all physical attacks and most magical attacks.

Black Book: Filament and Filigree
db
Mora's Boon
power · 1/day

Fully restores your Health, Magicka, and Stamina.

Black Book: The Hidden Twilight
db
Bardic Knowledge
power

Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.

Black Book: Untold Legends
db
Add Power

Shouts

Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
310
Stamina
320
Magicka
310
Carry
410
Armor
759
−80%
Fire
-20%
Frost
20%
Poison
100%
Disease
100%
Warmth
86
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