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Seryn
Skyrim
Daedric Vampire Spellsword
build
Published · Updated

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More: Endgame builds, Mage builds, Melee builds

lvl 71
Based on spent perk points
You get 68545 XP from skills
You need 67375 XP to level up
Race
Dunmer
+10
Destruction
+5
Light Armor, Sneak, Alchemy, Illusion, and Alteration
Unlocks: Resist Fire, Ancestor's Wrath
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
500
stamina
200
magica
300
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
14790 xp
2
1
0
0
15
Steel Smithing
30
Dwarven Smithing
50
Orcish Smithing
60
Arcane Blacksmith
80
Ebony Smithing
90
Daedric Smithing
Heavy Armor
4930 xp
1
0
0
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
4930 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5)
40
Armsman (3/5)
60
Armsman (4/5)
80
Armsman (5/5)
Archery
0 xp
0
1
5
Light Armor
0 xp
0
2
0
Sneak
0 xp
0
2
0
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
14700 xp
2
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Benefactor
40
Alchemist (3/5)
60
Alchemist (4/5)
80
Alchemist (5/5)
Illusion
4840 xp
1
0
0
15
Novice Illusion
20
Animage
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Adept Illusion ,
Aspect of Terror ,
Quiet Casting
70
Rage
90
Master of the Mind
Conjuration
4930 xp
1
0
0
15
Novice Conjuration
25
Apprentice Conjuration
30
Summoner (1/2)
40
Atromancy
50
Adept Conjuration
75
Expert Conjuration
80
Elemental Potency
100
Twin Souls
Destruction
4725 xp
1
0
0
15
Novice Destruction
25
Apprentice Destruction
30
Augmented Flames (1/2)
50
Adept Destruction
60
Augmented Flames (2/2)
75
Expert Destruction
Restoration
4930 xp
1
0
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
60
Recovery (2/2) ,
Ward Absorb
70
Necromage
75
Expert Restoration
90
Avoid Death
Alteration
4840 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Stability ,
Magic Resistance (3/3)
75
Expert Alteration
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
30
Fire Enchanter
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Stage four vampirism, fully starved. Your gifts peak along with your weakness to fire and the sun. Feeding on a sleeping victim returns you to stage one.
Vampirism · stage 4
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain, Vampire's Servant, Vampire's Seduction, Embrace of Shadows

Loadout

right hand
Daedric Sword
Sword
851
14
Speed
1
Reach
1
Stagger
0.75

Burns the target for 46 points. Targets on fire take extra damage.

at your skill×4.66

If target dies within 5 seconds, fills a soul gem.; Burns the target for 46 points. Targets on fire take extra damage.

at your skill×4.66
Legendary · +69.4 damage
Daedric Smithing
1250
16
left hand
Wall of Flames
expert destruction

Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.

118
Fireball
adept destruction

A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage.

86
Grand Healing
expert restoration

Heals everyone close to the caster 200 points.

254
Greater Ward
adept restoration

Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.

43
Paralyze
expert alteration

Targets that fail to resist are paralyzed for 10 seconds.

450
Conjure Dremora Lord
expert conjuration

Summons a Dremora Lord for 60 seconds.

358
Frenzy
adept illusion

Creatures and people up to level 14 will attack anyone nearby for 60 seconds.

209
head
Daedric Helmet
Heavy Armor
130
23

Restoration spells cost 37% less to cast.

at your skill×4.66

Alteration spells cost 37% less to cast.

at your skill×4.66
Legendary · +69.4 armor
Daedric Smithing
1600
15
29
hands
Daedric Gauntlets
Heavy Armor
123
18

One-handed attacks do 60% more damage.

at your skill×4.66

Increases your Magicka by 93 points.

at your skill×4.66
Legendary · +69.4 armor
Daedric Smithing
625
6
24
body
Daedric Armor
Heavy Armor
263
49

Conjuration spells cost 37% less to cast.

at your skill×4.66

Illusion spells cost 37% less to cast.

at your skill×4.66
Legendary · +138.8 armor
Daedric Smithing
3200
50
54
feet
Daedric Boots
Heavy Armor
123
18

One-handed attacks do 60% more damage.

at your skill×4.66

Increases Fire Resistance by 69%.

at your skill×4.66
Legendary · +69.4 armor
Daedric Smithing
625
10
24
backpack
add backpack
ring
Gold Diamond Ring
Jewelry

One-handed attacks do 60% more damage.

at your skill×4.66

Destruction spells cost 37% less to cast.

at your skill×4.66
900
0.25
amulet
Gold Diamond Necklace
Jewelry

One-handed attacks do 60% more damage.

at your skill×4.66

Destruction spells cost 37% less to cast.

at your skill×4.66
1200
0.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Dunmer
Resist Fire
constant

Your Dunmer blood gives you 50% resistance to fire.

Ancestor's Wrath
power · 1/day

For 60 seconds, opponents that get too close take 8 points per second of fire damage.;

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Vampirism · stage 4
Resist Frost
constant

Your Vampiric blood gives you 50% resistance to Frost.

Weakness to Fire
constant

Your Vampiric blood gives you 50% weakness to Fire.

Resist Disease
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 60 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain

Absorb 5 points of Health per second from the target.

Vampire's Servant
power · 1/day

Reanimate a very powerful dead body to fight for you for 60 seconds.

Vampire's Seduction
power · 1/day

Creatures and people up to level 8 won't fight for 30 seconds.

Embrace of Shadows
power · 1/day

Vampire is invisible and has improved night vision for 180 seconds.

Selected
The Fire Within
constant

Fire Breath shout deals 25% more damage.

Meditation on a Word of Power
Add Power

Shouts

Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Fire Breath

Inhale air, exhale flame, and behold the Thu'um as inferno.

Recovery: 100s
Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 60s
Dragon Aspect

Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.

Recovery: 5s
Call Dragon

Odahviing! Hear my Voice and come forth. I summon you in my time of need.

Recovery: 300s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
1
5
6
already +0%
Smithing gear bonus %
1
5
6
already +0%
Smithing potion bonus %
1
9
5
already +0%
Enchanting bonus %
0
4
9
already +0%
Character stats
Health
500
Stamina
200
Magicka
393
Carry
350
Armor
689
−80%
Magic
55%
Fire
69%
Frost
50%
Poison
100%
Disease
100%
Warmth
131
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