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Nord Knight
Skyrim
Heavy Greatsword
build
Published

Magic isn't real idiot

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More: Endgame builds, Exploration builds, Melee builds, Solo builds, Tank builds

lvl 50
Based on spent perk points
You get 24265 XP from skills
You need 34300 XP to level up
Race
Nord
+10
Two Handed
+5
Smithing, Block, One Handed, Light Armor, and Speech
Unlocks: Resist Frost, Battle Cry, Fortify Warmth
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
350
stamina
340
magica
100
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4840 xp
1
0
0
15
Steel Smithing
30
Elven Smithing
50
Advanced Armors
60
Arcane Blacksmith
Heavy Armor
4930 xp
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Fists of Steel ,
Well Fitted
40
Juggernaut (3/5)
50
Cushioned ,
Tower of Strength
60
Juggernaut (4/5)
70
Conditioning ,
Matching Set
80
Juggernaut (5/5)
100
Reflect Blows
Block
4840 xp
1
0
0
15
Shield Wall (1/5)
20
Shield Wall (2/5)
30
Power Bash ,
Quick Reflexes
40
Shield Wall (3/5)
50
Deadly Bash
60
Shield Wall (4/5)
70
Disarming Bash
80
Shield Wall (5/5)
Two-handed
4725 xp
1
0
0
15
Barbarian (1/5)
20
Barbarian (2/5) ,
Champion's Stance
30
Deep Wounds (1/3)
40
Barbarian (3/5)
50
Great Critical Charge ,
Devastating Blow
60
Barbarian (4/5) ,
Deep Wounds (2/3)
80
Barbarian (5/5)
90
Deep Wounds (3/3)
One-handed
0 xp
0
2
0
Archery
0 xp
0
1
5
Light Armor
0 xp
0
2
0
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
2
0
Alchemy
0 xp
0
1
5
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
0 xp
0
1
5
Alteration
0 xp
0
1
5
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5) ,
Soul Squeezer
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter ,
Soul Siphon
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Nordic Greatsword
Greatsword
157
20
Speed
0.75
Reach
1.3
Stagger
1.1

If target dies within 5 seconds, fills a soul gem.; Burns the target for 31 points. Targets on fire take extra damage.

at your skill×3.13

50% chance for each element of Fire, Frost and Shock to do 31 points of damage.

at your skill×3.13
Flawless · +6.4 damage
585
19
db
left hand
add left hand item
head
Nordic Carved Helmet
Heavy Armor
102
20

Lockpicking is 40% easier.

at your skill×3.13

Can swim underwater without drowning.

at your skill1 →2×2.5
Flawless · +6.4 armor
550
7
29
db
hands
Nordic Carved Gauntlets
Heavy Armor
83
15

Two-handed attacks do 40% more damage.

at your skill×3.13

Unarmed strikes do 12 additional damage.

at your skill×2.5
Flawless · +6.4 armor
220
6
24
db
body
Nordic Carved Armor
Heavy Armor
218
43

Stamina regenerates 31% faster.

at your skill×3.13

Increases your Stamina by 62 points.

at your skill×3.13
Flawless · +12.8 armor
1600
37
54
db
feet
Nordic Carved Boots
Heavy Armor
83
15

Two-handed attacks do 40% more damage.

at your skill×3.13

Increases Frost Resistance by 46%.

at your skill×3.13
Flawless · +6.4 armor
220
6
24
db
backpack
add backpack
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Increases Magic Resistance by 20%.

at your skill×2.5

Increases Fire Resistance by 46%.

at your skill×3.13
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Increases Magic Resistance by 20%.

at your skill×2.5

Increases Fire Resistance by 46%.

at your skill×3.13
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Nord
Resist Frost
constant

Your Nord blood gives you 50% resistance to Frost.

Battle Cry
power · 1/day

Targets flee for 30 seconds.

Fortify Warmth
constant

Your Nord blood improves your resistance to cold environments by 25 points.

cc
The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Selected
Nightingale Strife
power · 1/day

Instantly absorb 100 points of Health from the target.

Darkness Returns
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Force Without Effort
constant

You stagger 25% less and foes stagger 25% more.

Meditation on a Word of Power
Dragonborn Force
constant

Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.

Black Book: Epistolary Acumen
db
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Might
constant

Combat skills are all 10% more effective.

Black Book: The Sallow Regent
db
Secret of Strength
power · 1/day

Power attacks cost no Stamina for 30 seconds.

Black Book: Filament and Filigree
db
Mora's Boon
power · 1/day

Fully restores your Health, Magicka, and Stamina.

Black Book: The Hidden Twilight
db
Bardic Knowledge
power

Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.

Black Book: Untold Legends
db
Add Power

Shouts

Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
350
Stamina
402
Magicka
100
Carry
420
Armor
534
−76.1%
Magic
80%
Fire
85%
Frost
85%
Warmth
156
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