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Vigilant
Skyrim
Stendar's Vigilant
build
by ErGabi
Published · Updated

Some build focused on a play through of the famous mod Vigilant SE

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Close Range builds, Endgame builds, Melee builds, Survival builds, Tank builds

lvl 97
Based on spent perk points
You get 123805 XP from skills
You need 123600 XP to level up
Race
Imperial
+10
Restoration
+5
Heavy Armor, Block, One Handed, Destruction, and Enchanting
Unlocks: Imperial Luck, Voice of the Emperor
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
560
stamina
350
magica
350
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
24650 xp
4
1
0
0
15
Steel Smithing
30
Dwarven Smithing
50
Orcish Smithing
80
Ebony Smithing
90
Daedric Smithing
100
Dragon Smithing
Heavy Armor
9770 xp
1
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Fists of Steel ,
Well Fitted
40
Juggernaut (3/5)
50
Cushioned ,
Tower of Strength
60
Juggernaut (4/5)
70
Conditioning ,
Matching Set
80
Juggernaut (5/5)
100
Reflect Blows
Block
3030 xp
0
8
0
15
Shield Wall (1/5)
20
Shield Wall (2/5)
30
Deflect Arrows ,
Power Bash
40
Shield Wall (3/5)
50
Elemental Protection ,
Deadly Bash
60
Shield Wall (4/5)
70
Block Runner
80
Shield Wall (5/5)
Two-handed
0 xp
0
1
5
One-handed
3885 xp
0
9
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Bone Breaker (1/3)
40
Armsman (3/5)
50
Savage Strike
60
Armsman (4/5) ,
Bone Breaker (2/3)
80
Armsman (5/5)
90
Bone Breaker (3/3)
Archery
1155 xp
0
5
0
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
3120 xp
0
8
0
15
Haggling (1/5)
20
Haggling (2/5)
30
Bribery ,
Allure
40
Haggling (3/5)
50
Persuasion ,
Merchant
60
Haggling (4/5)
70
Intimidation ,
Investor
80
Haggling (5/5)
Alchemy
29580 xp
5
1
0
0
15
Alchemist (1/5)
20
Physician ,
Alchemist (2/5)
30
Benefactor
40
Alchemist (3/5)
50
Experimenter (1/3)
60
Alchemist (4/5)
70
Experimenter (2/3)
80
Snakeblood ,
Alchemist (5/5)
90
Experimenter (3/3)
100
Purity
Illusion
1420 xp
0
5
5
15
Novice Illusion
20
Animage
40
Kindred Mage
50
Quiet Casting
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
2
0
Restoration
9655 xp
1
1
0
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
60
Recovery (2/2)
70
Necromage
75
Expert Restoration
90
Avoid Death
100
Master Restoration
Alteration
8050 xp
1
0
8
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Magic Resistance (3/3) ,
Stability
75
Expert Alteration
Enchanting
29490 xp
5
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Dawnbreaker
Sword
174
12
Speed
1
Reach
1
Stagger
0.75

Burns for 10 points, and when killing undead, a chance to cause a fiery explosion that turns or destroys nearby undead.

Legendary · +28 damage
Daedric Smithing
requires Arcane Blacksmith
10
10
left hand
Blades Ebony Shield
136
34

Increases Frost Resistance by 58%.

at your skill×3.91

Increases Fire Resistance by 58%.

at your skill×3.91
Legendary · +28 armor
Ebony Smithing
750
14
cc
head
Ebony Spell Knight Helmet
Heavy Armor
235
25

Restoration spells cost 31% less to cast.

at your skill×3.91

Alteration spells cost 31% less to cast.

at your skill×3.91
Legendary · +28 armor
Ebony Smithing
900
10
18
cc
hands
Ebony Spell Knight Gauntlets
Heavy Armor
213
20

Block 50% more damage with your shield.

at your skill×3.91

One-handed attacks do 50% more damage.

at your skill×3.91
Legendary · +28 armor
Ebony Smithing
400
7
24
cc
body
Ebony Spell Knight Armor
Heavy Armor
454
47

Increases your Stamina by 78 points.

at your skill×3.91

Increases your Health by 78 points.

at your skill×3.91
Legendary · +56 armor
Ebony Smithing
2000
38
54
cc
feet
Ebony Spell Knight Boots
Heavy Armor
213
20

Carrying capacity increased by 46 points.

at your skill×3.13

Increases your Stamina by 78 points.

at your skill×3.91
Legendary · +28 armor
Ebony Smithing
400
7
24
cc
backpack
Adventurer Backpack
Clothing
27
1

Carrying capacity increased by 75 points.; Increases your Stamina by 20 points.

Legendary · +15.4 armor
requires Arcane Blacksmith
15
1
cc
shoulder
add shoulder
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Increases Shock Resistance by 58%.

at your skill×3.91

Increases Magic Resistance by 25%.

at your skill×3.13
amulet
Amulet of Stendarr
Jewelry

Block 10% more damage with your shield.

20
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Imperial
Imperial Luck
constant

Anywhere gold coins might be found, Imperials always seem to find a few more.

Voice of the Emperor
power · 1/day

Calms nearby people for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Well Fed
Stamina regenerates 10% faster.
Cold
Warm
Picking locks and picking pockets is 10% easier. You are 10% more resistant to Frost.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
2
0
0
already +0%
Smithing gear bonus %
2
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
2
5
already +0%
Character stats
Health
638
Stamina
526
Magicka
350
Carry
396
Armor
1325
−80%
Magic
80%
Fire
58%
Frost
68%
Shock
58%
Poison
50%
Warmth
120
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