Skip to content
Lvl 194
10 / 10
9 / 9
15 / 15
14 / 14
10 / 10
9 / 9

The Druid King of Order, Chaos & Nature
Skyrim
Stealth Archer, Battlemage & Necromancer Hybrid
build
Published · Updated

You are the Druid King. A Bosmer “Grey Lord” & king of natural order & Chaos of all living & non living creatures , you are also the Dragonborn, master of all shouts, a master werewolf & leader of the companions, master of all schools of magic, & a servant of the 2 old gods Hircine & Namira. Reanimate Corpses on the battlefield or Bend all Animals / Unnatural creatures to your will, Skyrim is yours to conquer.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Mage builds, Melee builds, Mind Control builds, Stealth builds, Survival builds

lvl 194
Based on spent perk points
You get 88085 XP from skills
You need 482500 XP to level up
Race
Bosmer
+10
Archery
+5
Light Armor, Sneak, Lockpicking, Pickpocket, and Alchemy
Unlocks: Resist Disease and Poison, Command Animal
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

The Lady Stone

Those under the sign of The Lady regenerate Health and Stamina more quickly.

Attributes
health
1100
stamina
1100
magica
1100
Not enough attribute points. You need to reach level 301
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
30
Elven Smithing
50
Advanced Armors
60
Arcane Blacksmith
Heavy Armor
4930 xp
1
0
0
Block
4930 xp
1
0
0
Two-handed
4930 xp
1
0
0
One-handed
4930 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Hack and Slash (1/3) ,
Bladesman (1/3) ,
Bone Breaker (1/3) ,
Dual Flurry (1/2)
40
Armsman (3/5)
50
Dual Flurry (2/2) ,
Savage Strike ,
Critical Charge
60
Armsman (4/5) ,
Hack and Slash (2/3) ,
Bladesman (2/3) ,
Bone Breaker (2/3)
70
Dual Savagery
80
Armsman (5/5)
90
Hack and Slash (3/3) ,
Bladesman (3/3) ,
Bone Breaker (3/3)
100
Paralyzing Strike
Archery
4725 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye ,
Critical Shot (1/3)
40
Overdraw (3/5) ,
Steady Hand (1/2)
50
Power Shot ,
Hunter's Discipline
60
Overdraw (4/5) ,
Critical Shot (2/3) ,
Steady Hand (2/2) ,
Ranger
70
Quick Shot
80
Overdraw (5/5)
90
Critical Shot (3/3)
100
Bullseye
Light Armor
4840 xp
1
0
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
50
Unhindered
60
Agile Defender (4/5) ,
Wind Walker
70
Matching Set
80
Agile Defender (5/5)
100
Deft Movement
Sneak
4840 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement ,
Backstab
40
Stealth (3/5) ,
Light Foot ,
Deadly Aim
50
Silent Roll ,
Assassin's Blade
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
100
Shadow Warrior
Lockpicking
4840 xp
1
0
0
15
Novice Locks
25
Apprentice Locks
40
Quick Hands
50
Wax Key ,
Adept Locks
60
Golden Touch
70
Treasure Hunter
75
Expert Locks
80
Locksmith
100
Unbreakable ,
Master Locks
Pickpocket
4840 xp
1
0
0
15
Light Fingers (1/5)
20
Light Fingers (2/5)
30
Night Thief
40
Light Fingers (3/5) ,
Poisoned ,
Cutpurse
50
Extra Pockets
60
Light Fingers (4/5) ,
Keymaster
70
Misdirection
80
Light Fingers (5/5)
100
Perfect Touch
Speech
4930 xp
1
0
0
15
Haggling (1/5)
20
Haggling (2/5)
30
Allure ,
Bribery
40
Haggling (3/5)
50
Merchant ,
Persuasion
60
Haggling (4/5)
70
Investor ,
Intimidation
80
Haggling (5/5)
90
Fence
100
Master Trader
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Poisoner ,
Benefactor
40
Alchemist (3/5)
50
Experimenter (1/3)
60
Alchemist (4/5) ,
Concentrated Poison
70
Green Thumb
80
Snakeblood
Illusion
4930 xp
1
0
0
15
Novice Illusion
20
Illusion Dual Casting ,
Animage
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Adept Illusion ,
Aspect of Terror ,
Quiet Casting
70
Rage
75
Expert Illusion
90
Master of the Mind
100
Master Illusion
Conjuration
4930 xp
1
0
0
15
Novice Conjuration
20
Conjuration Dual Casting ,
Mystic Binding
25
Apprentice Conjuration
30
Summoner (1/2) ,
Soul Stealer
40
Necromancy ,
Atromancy
50
Oblivion Binding ,
Adept Conjuration
70
Dark Souls
75
Expert Conjuration
80
Elemental Potency
100
Twin Souls ,
Master Conjuration
Destruction
4930 xp
1
0
0
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
30
Augmented Flames (1/2) ,
Augmented Frost (1/2) ,
Augmented Shock (1/2)
40
Impact ,
Rune Master
50
Adept Destruction ,
Intense Flames
60
Deep Freeze
70
Disintegrate
75
Expert Destruction
100
Master Destruction
Restoration
4930 xp
1
0
0
15
Novice Restoration
20
Restoration Dual Casting ,
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
60
Recovery (2/2) ,
Ward Absorb
70
Necromage
75
Expert Restoration
90
Avoid Death
100
Master Restoration
Alteration
4930 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Mage Armor (1/3) ,
Magic Resistance (1/3)
50
Mage Armor (2/3) ,
Magic Resistance (2/3) ,
Adept Alteration
70
Mage Armor (3/3) ,
Magic Resistance (3/3) ,
Stability
75
Expert Alteration
100
Atronach ,
Master Alteration
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5) ,
Soul Squeezer
30
Fire Enchanter
40
Enchanter (3/5) ,
Soul Siphon ,
Frost Enchanter
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
The beast blood of Hircine. Once a day you can take Beast Form: claws, howls, and feeding on the fallen to heal and stay transformed longer. Lycanthropes are immune to all diseases and gain no rested bonus from sleep.
Lycanthropy
Beast Form, Resist Disease
Selected Perks
Bestial Strength4/4, Animal Vigor, Gorging, Savage Feeding, Totem of Terror, Totem of Ice Brothers, Totem of the Moon, Totem of the Predator
These picks take 165 feedings on corpses in Beast Form.

Loadout

right hand
Forsworn Bow
Bow
66
12
Speed
0.875
Reach
1

Does 41 points of Stamina damage.

at your skill×2.75

8 points of extra damage to Animals.

at your skill×2.75
Legendary · +10 damage
Steel Smithing
145
11
Forsworn Sword
Sword
60
10
Speed
1
Reach
1
Stagger
0.75

50% chance for each element of Fire, Frost and Shock to do 34 points of damage.

at your skill×3.44

If target dies within 5 seconds, fills a soul gem.; Burns the target for 34 points. Targets on fire take extra damage.

at your skill×3.44
Legendary · +10 damage
Steel Smithing
70
13
Blade of Sacrifice
Dagger
49
10
Speed
1.3
Reach
0.7

Absorb 22 points of Health.

at your skill×2.75

Absorb 27 points of Stamina.

at your skill×2.75
Flawless · +6.4 damage
Daedric Smithing
144
4
Choose item to equip
one-handed weapon
two-handed weapon
bow
staff
spell
left hand
Forsworn Arrow
Arrow
7
1
0.1
Whirlwind Cloak
adept destruction

For 60 seconds, opponents in melee range have a chance of being flung away.

db
338
Grand Healing
expert restoration

Heals everyone close to the caster 200 points.

254
Close Wounds
adept restoration

Heals the caster 100 points.

126
Dragonhide
master alteration

Caster ignores 80% of all physical damage for 30 seconds.

837
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
Bound Bow
adept conjuration

Creates a magic bow for 120 seconds. Sheathe it to dispel.

206
Flaming Familiar
apprentice conjuration

Summons a flaming familiar which will charge into battle and explode.

57
Invisibility
expert illusion

Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.

334
Orum's Aquatic Escape
adept illusion

Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds.

cc
165
Turn of the Seasons

Barter prices are 10% better when raining. With a full set of Light Armor equipped, stamina regenerates 5% faster in clear or clement weather. 10% chance of a critical hit that does 10% more critical damage with bows when overcast. With a full set of Heavy Armor equipped, armor rating increased by 10% when snowing.

cc
0
Fear
apprentice illusion

Creatures and people up to level 9 flee from combat for 30 seconds.

153
Waterbreathing
adept alteration

Can breathe water for 60 seconds.

222
Lightning Cloak
adept destruction

For 60 seconds nearby opponents take 8 points of shock damage and half Magicka damage.

370
Thunderbolt
expert destruction

A thunderbolt that does 60 points of shock damage to Health and half that to Magicka.

343
Icy Spear
expert destruction

A spear of ice that does 60 points of frost damage to Health and Stamina.

320
Flame Cloak
adept destruction

For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage.; [SURV=Swim unharmed in freezing cold water.]

289
Incinerate
expert destruction

A blast of fire that does 60 points of damage. Targets on fire take extra damage.

171
Mara's Wrath
expert destruction

For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds.; [SURV=Swim unharmed in freezing cold water.]

cc
329
head
Aetherial Crown
Jewelry

Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone.

2250
2
18
dg
hands
Forsworn Gauntlets
Light Armor
38
7

Unarmed strikes do 13 additional damage.

at your skill×2.75

Increases your Magicka by 137 points. Health regeneration decreased by 30%.

at your skill40 →13730 →82×3.44
Flawless · +6.4 armor
20
2
13
body
Savior's Hide
Light Armor
130
26

Increases Magic Resistance by 15%.; Increases Poison Resistance by 50%.

Legendary · +20 armor
Advanced Armors
2000
6
27
feet
Forsworn Boots
Light Armor
38
7

Wearer is muffled and moves silently.

at your skill0.5 →1×2.75

Sneaking is 44% better.

at your skill×3.44
Flawless · +6.4 armor
20
2
24
backpack
Fur Backpack
Clothing
8
1

Carrying capacity increased by 75 points.

Flawless · +6.4 armor
15
1
cc
ring
Ring of Namira
Jewelry

Stamina is increased by 50 points. Feeding on corpses grants you increased Health and Health regeneration.

500
0.25
amulet
Bone Hawk Amulet
Jewelry

Increases Frost Resistance by 51%.

at your skill×3.44

Health regenerates 34% faster.

at your skill×3.44
100
1
dg
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Bosmer
Resist Disease and Poison
constant

Your Bosmer blood gives you 50% resistance to poison and disease.

Command Animal
power · 1/day

Make an animal an ally for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

The Lady Stone
The Lady Stone
constant

Health and Stamina regenerate 25% faster.

Lycanthropy
Beast Form
power · 1/day

Take on the form of the wolf.

Resist Disease
constant

Your beast blood increases Disease Resistance by 100%.

Selected
Dragonborn Force
constant

Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.

Black Book: Epistolary Acumen
db
Mora's Boon
power · 1/day

Fully restores your Health, Magicka, and Stamina.

Black Book: The Hidden Twilight
db
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Sailor's Repose
constant

Healing spells cure 10% more.

Frostflow Abyss
Howl of the Pack
Howl

Werewolf howls calling for companions.

Totems of Hircine
Dragon Infusion
constant

Dragons do 25% less melee damage.

Esbern's Potion
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Nightingale Strife
power · 1/day

Instantly absorb 100 points of Health from the target.

Darkness Returns
Force Without Effort
constant

You stagger 25% less and foes stagger 25% more.

Meditation on a Word of Power
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Secret of Protection
power · 1/day

You take half damage for 30 seconds from all physical attacks and most magical attacks.

Black Book: Filament and Filigree
db
Bardic Knowledge
power

Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.

Black Book: Untold Legends
db
Breath of Nchuak
power

Draws upon Stamina to release a scorching blast of steam that deals 15 points of damage per second.

requires Visage of Mzund
Fahlbtharz
db
Add Power

Shouts

Animal Allegiance

A Shout for help from the beasts of the wild, who come to fight in your defense.

Recovery: 70s
Aura Whisper

Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.

Recovery: 50s
Battle Fury

Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster.

Recovery: 40s
Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Bend Will

Your Voice bends the very stones to your will. As it gains power, animals, people and even dragons must do your bidding.

Recovery: 120s
Call Dragon

Odahviing! Hear my Voice and come forth. I summon you in my time of need.

Recovery: 300s
Call of Valor

The valiant of Sovngarde hear your Voice, and journey beyond space and time to lend aid.

Recovery: 180s
Clear Skies

Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather.

Recovery: 15s
Cyclone

Your Thu'um creates a whirling cyclone that sows chaos among your enemies.

Recovery: 60s
Disarm

Shout defies steel, as you rip the weapon from an opponent's grasp.

Recovery: 40s
Dismay

And the weak shall fear the Thu'um, and flee in terror.

Recovery: 50s
Dragon Aspect

Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.

Recovery: 5s
Dragonrend

Your Voice lashes out at a dragon's very soul, forcing the beast to land.

Recovery: 15s
Drain Vitality

Coax both magical and mortal energies from your hapless opponent.

Recovery: 90s
Elemental Fury

The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes.

Recovery: 50s
Fire Breath

Inhale air, exhale flame, and behold the Thu'um as inferno.

Recovery: 100s
Frost Breath

Your breath is winter, your Thu'um a blizzard.

Recovery: 100s
Ice Form

Your Thu'um freezes an opponent solid.

Recovery: 120s
Kyne's Peace

The Voice soothes wild beasts, who lose their desire to fight or flee.

Recovery: 60s
Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 40s
Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 60s
Soul Tear

Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.

Recovery: 90s
Storm Call

A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning.

Recovery: 600s
Summon Durnehviir

Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.

Recovery: 300s
Throw Voice

The Thu'um is heard, but its source unknown, fooling those into seeking it out.

Recovery: 5s
Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Whirlwind Sprint

The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.

Recovery: 35s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Well Fed
Stamina regenerates 10% faster.
Cold
Warm
Picking locks and picking pockets is 10% easier. You are 10% more resistant to Frost.
Fatigue
Tired
Total Magicka is reduced. Magicka and Stamina regenerate 50% slower. Beneficial potions are 40% less effective. You are 10% less resistant to disease.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
1100
Stamina
1150
Magicka
1237
Carry
775
Armor
264
−43.7%
Magic
85%
Frost
61%
Poison
100%
Disease
100%
Warmth
82
Share