Skyrim Melee builds
Builds for blades, blunt weapons and bare fists. Skip the ammo entirely and end fights within arm's reach.
The Champion is a Dunmer that is a unstoppable force that dominates from the shadows and on the battlefield
Using a blend of spells in Illusion to stay hidden, Destruction for ranged fire attacks, and Alteration to stay in the fight longer
Wielding Goldbrand to finish the fight as a stealthy first strike or a flashy finisher when things go loud
Depending on your roleplay and origin of your Dunmer, they may join the Dark Brotherhood or destroy it
A scarred female Imperial vampire who worships Clavicus Vile
She will collect Bittercup, Mask, and Umbra as her daedric artifacts
She uses Illusion spells from the shadows to manipulate her foes
She uses Umbra to attack when enemies approach
She will have any dog companions to distract her enemies
Charming merchants, she will become very wealthy
When push comes to shove, she will use her Vampiric powers
She will make her home at Proudspire Manor
A male warrior who follows Malacath Code: Do not steal. Do not murder. Do not attack without reason. Fight with honor. Protect your tribe. Those who break these rules must pay the Blood Price.
The main goal is to complete all related quests with the four Orc strongholds across Skyrim, collect all daedric artifacts of Malacath, and to build your own home using the Hearthfire homes.
Marry Borgakh the Steel Heart
Ghorbash the Iron Hand as a follower
Focus on Bound Bow/Dagger for Stealth, One Handed/Drain Spell and Undead Conjuration for regular combat. Utilizes a range of potions and poisons to assist with combat and stealth. Capable of all forms of combat; Melee, Long Range, Stealth, Magic.
Breton inspired by the Vigilants of Stendarr but not afraid to use and deal with deadra if necessary.
Orc dreadnought with many different fighting styles and Dwemeri gadgets. Based on a fudgemuppet build
Based loosely on the titular character from the Overlord game series. This character is a heavily armored battlemage who summons allies, fires off powerful spells, and crafts its own powerful gear.
Focus on leveling Conjuration early and use your sword and Destruction spells as backup until you have enough Magicka to blast constantly in fights.
Smithing and selling enchanted daggers keeps you flush with cash for spells while leveling your crafting.
Build limited to only 6 skills. Main Skill (Blocking) has a 10 perk investment, Minor Skills have a 5 perk investment. This build is a Lightly Armoured Shield Mage who uses restoration and alteration, alongside a shield as main damage output to become a frontline support.
Build limited to only 6 skills. Main Skill (Sneak) has a 10 perk investment, Minor Skills have a 5 perk investment. This build is an Unarmed Stealthy Martial Artist, relying on restoration spells for healing.
Build limited to only 6 skills. Main Skill (Alchemy) has a 10 perk investment, Minor Skills have a 5 perk investment. This build is a Heavily Armoured Knight who uses poison and bleed buildup to cause massive amounts of damage over time (DOT). Applying poisons of weakness to poison and weakness to magicka increase all DOT damage, taking this build to the next level.
Do all thieves guild related quests. Join college of winterhold for access but dont become archmage. Avoid companions, and Dark Brotherhood questlines. Daedric princes to spite: Namira, Vaermina, and Boethiah. Collect other daedric artifacts but choose dialogue that challenges them, not venerate (except Azura). Get Ebony Blade but dont charge it. Explore nordic and dwemer ruins for riches.
Based off of Ysgramor and old Nords who did not judge or shun magic. Frost destruction, restoration for hewling and alteration for added protection. Wears light armor and wields twohanded weapons like a traditional barbarian. Join and finish the Companions and Dawngaurd. Joins the college of winterhold for access to spells, but does not become archmage (roleplay).
TLDR • College of Winterhold, Companions, Empire, Dawngaurd, destroys DB, revokes HM, no thieves guild. • Sword and Board with some magic (Shouts, Alteration buffs, enchanting)
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment
Warrior in heavy armor with one-handed weapons, uses conjuration, restoration, and alteration magic for support (no crafting).
Vanilla Knight focused on extreme defense, Stamina sustain, armor penetration and powerful Staff summons. Built to endure prolonged fights while bypassing enemy defenses and overwhelming foes with summoned allies.
Sword in one hand, torch in the other, this scoundrel creeps though tombs searching for forgotten treasures.
This build is heavily focused on mounted combat and all attempts should be made to be riding Arvak when out in the world.
https://theskyforge.ning.com/groups/tes-character-building/forum/event-build-the-nuckelavee
Manipulative, prefers not being seen, knows necromancy, doesn’t know how to make friends. Not to be trusted.