Battlemage
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: Close Range builds, Endgame builds, Long Range builds, Melee builds, Stealth builds
Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.
Once a day, those under the sign of The Ritual can reanimate nearby corpses to fight for them.
Condition
Powers
Your Breton blood gives you 25% resistance to magic.
Absorb 50% of the Magicka from hostile spells for 60 seconds.
Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.
Raises all dead around you to fight for you for 200 seconds.
Reanimate a dead body to fight for you for 180 seconds.
Your Vampiric blood gives you 50% resistance to Frost.
Your Vampiric blood gives you 50% weakness to Fire.
Your Vampiric blood gives you 100% resistance to disease.
Your Vampiric blood gives you 100% resistance to poison.
Illusion spells cast by a Vampire are 25% more powerful.
Vampires are 25% harder to detect when sneaking.
Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 60 points.
Improved night vision for 60 seconds.
Absorb 5 points of Health per second from the target.
Reanimate a very powerful dead body to fight for you for 60 seconds.
Creatures and people up to level 8 won't fight for 30 seconds.
Vampire is invisible and has improved night vision for 180 seconds.
You do more combat damage to the opposite sex.
While Ethereal, you recover Health 25% faster.
Instantly absorb 100 points of Health from the target.
There is a 25% chance of creating a duplicate potion when using your alchemy skill.
Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.
Do 10% more damage to and get 10% better prices from people of the opposite sex.
All spells cost 10% less Magicka. Enchantments are 10% more powerful.
You take half damage for 30 seconds from all physical attacks and most magical attacks.
Fully restores your Health, Magicka, and Stamina.
Summons a Dremora merchant for 15 seconds.
Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.
Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated.
Loadout
Absorb 25 points of Magicka.
Absorb 25 points of Stamina.
If target dies within 4 seconds, fills a soul gem.
Chance to paralyze the target for 2 seconds.
Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing.
Summons an Ancient Deathpriest that wields powerful magic and commands the undead for 60 seconds. When killed, the Deathpriest splits into 3 Tortured Shades.
Summons a Bone Colossus for 60 seconds. While active, conjured skeletons regenerate health and you can summon 2 additional skeletons. Only 1 colossus can be summoned at a time.
Absorb 40 points of health per second from target, for 4 seconds.
Creates a magic bow for 120 seconds. Sheathe it to dispel.
Creates a magic quiver for 120 seconds.
Conjuration spells cost 25% less to cast.
Bows do 40% more damage.
One-handed attacks do 40% more damage.
Bows do 40% more damage.
Conjuration spells cost 25% less to cast.
Destruction spells cost 25% less to cast.
One-handed attacks do 40% more damage.
Wearer is muffled and moves silently.
Carrying capacity increased by 75 points.; Bows do 10% more damage.
Conjuration spells cost 25% less to cast.
One-handed attacks do 40% more damage.
Conjuration spells cost 25% less to cast.
Bows do 40% more damage.
Shouts
The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.
Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.
Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.
Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.
Shout at time, and command it to obey, as the world around you stands still.
The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.