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Dar'argo
Skyrim
Khajiit Illusion Thief
build
Published

Do all thieves guild related quests. Join college of winterhold for access but dont become archmage. Avoid companions, and Dark Brotherhood questlines. Daedric princes to spite: Namira, Vaermina, and Boethiah. Collect other daedric artifacts but choose dialogue that challenges them, not venerate (except Azura). Get Ebony Blade but dont charge it. Explore nordic and dwemer ruins for riches.

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More: Close Range builds, Thief builds, Melee builds, Mind Control builds, Stealth builds

lvl 74
Based on spent perk points
You get 28505 XP from skills
You need 73000 XP to level up
Race
Khajiit
+10
Sneak
+5
One Handed, Archery, Lockpicking, Pickpocket, and Alchemy
Unlocks: Claws, Night Eye, Fortify Warmth
Standing Stones
The Steed Stone

Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor.

Attributes
health
310
stamina
410
magica
310
Health
310
Stamina
450
Magicka
310
Carry
655
Armor
365
−58.7%
Frost
50%
Warmth
146
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
1710 xp
0
6
0
15
Steel Smithing
60
Arcane Blacksmith
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
3030 xp
0
8
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Dual Flurry (1/2)
40
Armsman (3/5)
50
Dual Flurry (2/2)
60
Armsman (4/5)
70
Dual Savagery
80
Armsman (5/5)
Archery
0 xp
0
2
0
Light Armor
3120 xp
0
8
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
50
Unhindered
60
Agile Defender (4/5) ,
Wind Walker
70
Matching Set
80
Agile Defender (5/5)
Sneak
4725 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement ,
Backstab
40
Stealth (3/5) ,
Light Foot ,
Deadly Aim
50
Silent Roll ,
Assassin's Blade
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
100
Shadow Warrior
Lockpicking
4840 xp
1
0
0
15
Novice Locks
25
Apprentice Locks
40
Quick Hands
50
Adept Locks
60
Golden Touch
70
Treasure Hunter
75
Expert Locks
100
Master Locks
Pickpocket
3030 xp
0
8
0
15
Light Fingers (1/5)
20
Light Fingers (2/5)
30
Night Thief
40
Light Fingers (3/5) ,
Poisoned ,
Cutpurse
50
Extra Pockets
60
Light Fingers (4/5) ,
Keymaster
80
Light Fingers (5/5)
Speech
3120 xp
0
8
0
15
Haggling (1/5)
20
Haggling (2/5)
30
Allure ,
Bribery
40
Haggling (3/5)
50
Merchant ,
Persuasion
60
Haggling (4/5)
70
Investor ,
Intimidation
80
Haggling (5/5)
Alchemy
0 xp
0
2
0
Illusion
4930 xp
1
0
0
15
Novice Illusion
20
Animage
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Adept Illusion ,
Aspect of Terror ,
Quiet Casting
70
Rage
75
Expert Illusion
90
Master of the Mind
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
0 xp
0
1
5
Alteration
0 xp
0
1
5
Enchanting
0 xp
0
1
5

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Khajiit
Claws
constant

Khajiit claws do 12 points of damage.

Night Eye
power

Improved night vision for 60 seconds.

Fortify Warmth
constant

Your Khajiit blood improves your resistance to cold environments by 15 points.

cc
The Steed Stone
The Steed Stone
constant

Carry capacity increased by 100 points, (50 if Survival Mode is enabled), armor weighs nothing and doesn't slow you down when worn.

Selected
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Ancient Knowledge
constant

Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.

Unfathomable Depths
Prowler's Profit
constant

Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.

No Stone Unturned
Nightingale Strife
power · 1/day

Instantly absorb 100 points of Health from the target.

Darkness Returns
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Shadows
constant

Stealth skills are all 10% more effective.

Black Book: The Sallow Regent
db
Secret of Protection
power · 1/day

You take half damage for 30 seconds from all physical attacks and most magical attacks.

Black Book: Filament and Filigree
db
Mora's Agony
power · 1/day

Summons a field of writhing tentacles that lasts 30 seconds and poisons foes who enter it.

Black Book: The Hidden Twilight
db
Black Market
power

Summons a Dremora merchant for 15 seconds.

Black Book: Untold Legends
db
Add Power

Loadout

right hand
Mehrunes' Razor
Dagger
48
11
Speed
1.3
Reach
0.7

Hits have a small chance to instantly kill.

Superior · +2.8 damage
Daedric Smithing
500
3
left hand
Valdr's Lucky Dagger
Dagger
40
5
Speed
1.3
Reach
0.7

25% chance of a critical hit.

Flawless · +6.4 damage
Steel Smithing
15
2.5
Nightingale Hood
Light Armor
75
15

Illusion spells cost 17% less to cast.

Superior · +2.8 armor
450
2
29
Nightingale Gloves
Light Armor
54
10

Lockpicking is 25% easier.; One-handed attacks do 25% more damage.

Superior · +2.8 armor
190
2
24
Nightingale Armor
Light Armor
166
34

Increases your Stamina by 40 points.; Increases Frost Resistance by 50%.

Superior · +5.6 armor
900
12
54
Nightingale Boots
Light Armor
54
10

Wearer is muffled and moves silently.

Superior · +2.8 armor
190
2
24
add backpack
Gold Diamond Ring
Jewelry

Illusion spells cost 8% less to cast.

at your skill×1.04
add enchantment
900
0.25
Amulet of Articulation
Jewelry
18
8

Persuade checks in dialogue will almost always succeed and increases Speech skill by 35 points.

improve · Superior
500
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
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