Dar'argo
Do all thieves guild related quests. Join college of winterhold for access but dont become archmage. Avoid companions, and Dark Brotherhood questlines. Daedric princes to spite: Namira, Vaermina, and Boethiah. Collect other daedric artifacts but choose dialogue that challenges them, not venerate (except Azura). Get Ebony Blade but dont charge it. Explore nordic and dwemer ruins for riches.
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More: Close Range builds, Thief builds, Melee builds, Mind Control builds, Stealth builds
Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor.
Condition
Powers
Khajiit claws do 12 points of damage.
Improved night vision for 60 seconds.
Your Khajiit blood improves your resistance to cold environments by 15 points.
Carry capacity increased by 100 points, (50 if Survival Mode is enabled), armor weighs nothing and doesn't slow you down when worn.
You do more combat damage to the opposite sex.
Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.
Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.
Instantly absorb 100 points of Health from the target.
Do 10% more damage to and get 10% better prices from people of the opposite sex.
Stealth skills are all 10% more effective.
You take half damage for 30 seconds from all physical attacks and most magical attacks.
Summons a field of writhing tentacles that lasts 30 seconds and poisons foes who enter it.
Summons a Dremora merchant for 15 seconds.
Loadout
Hits have a small chance to instantly kill.
25% chance of a critical hit.
Illusion spells cost 17% less to cast.
Lockpicking is 25% easier.; One-handed attacks do 25% more damage.
Increases your Stamina by 40 points.; Increases Frost Resistance by 50%.
Wearer is muffled and moves silently.
Illusion spells cost 8% less to cast.
Persuade checks in dialogue will almost always succeed and increases Speech skill by 35 points.