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Shield Bearer
Skyrim
Support Frontline
build
by @h4z2
Published · Updated

Build limited to only 6 skills. Main Skill (Blocking) has a 10 perk investment, Minor Skills have a 5 perk investment. This build is a Lightly Armoured Shield Mage who uses restoration and alteration, alongside a shield as main damage output to become a frontline support.

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More: Mage builds, Melee builds, Support builds

lvl 36
Based on spent perk points
You get 29285 XP from skills
You need 18375 XP to level up
Race
Imperial
+10
Restoration
+5
Heavy Armor, Block, One Handed, Destruction, and Enchanting
Unlocks: Imperial Luck, Voice of the Emperor
Standing Stones
The Lady Stone

Those under the sign of The Lady regenerate Health and Stamina more quickly.

Attributes
health
200
stamina
300
magica
150
Health
200
Stamina
300
Magicka
150
Carry
400
Armor
336
−64.3%
Magic
10%
Fire
-40%
Frost
50%
Poison
100%
Disease
100%
Warmth
102
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
2
0
Block
4840 xp
1
0
0
15
Shield Wall (1/5)
20
Shield Wall (2/5)
30
Power Bash ,
Deflect Arrows
40
Shield Wall (3/5)
50
Deadly Bash ,
Elemental Protection
70
Disarming Bash ,
Block Runner
100
Shield Charge
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
2
0
Archery
0 xp
0
1
5
Light Armor
4930 xp
1
0
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
40
Agile Defender (3/5)
60
Agile Defender (4/5)
80
Agile Defender (5/5)
Sneak
4930 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement
40
Light Foot
50
Silent Roll
Lockpicking
4930 xp
1
0
0
15
Novice Locks
25
Apprentice Locks
50
Adept Locks
60
Golden Touch
70
Treasure Hunter
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
0 xp
0
1
5
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
2
0
Restoration
4725 xp
1
0
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
50
Adept Restoration
70
Necromage
Alteration
4930 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration
70
Stability
Enchanting
0 xp
0
2
0

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Stage four vampirism, fully starved. Your gifts peak along with your weakness to fire and the sun. Feeding on a sleeping victim returns you to stage one.
Vampirism · stage 4
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain, Vampire's Servant, Vampire's Seduction, Embrace of Shadows

Powers

Imperial
Imperial Luck
constant

Anywhere gold coins might be found, Imperials always seem to find a few more.

Voice of the Emperor
power · 1/day

Calms nearby people for 60 seconds.

The Lady Stone
The Lady Stone
constant

Health and Stamina regenerate 25% faster.

Vampirism · stage 4
Resist Frost
constant

Your Vampiric blood gives you 50% resistance to Frost.

Weakness to Fire
constant

Your Vampiric blood gives you 50% weakness to Fire.

Resist Disease
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 60 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain

Absorb 5 points of Health per second from the target.

Vampire's Servant
power · 1/day

Reanimate a very powerful dead body to fight for you for 60 seconds.

Vampire's Seduction
power · 1/day

Creatures and people up to level 8 won't fight for 30 seconds.

Embrace of Shadows
power · 1/day

Vampire is invisible and has improved night vision for 180 seconds.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
Ironflesh
adept alteration

Improves the caster's armor rating by 80 points for 60 seconds.

266
Close Wounds
adept restoration

Heals the caster 100 points.

126
Heal Other
adept restoration

Heals the target 75 points, but not undead, atronachs, or machines.

80
Heal Undead
adept restoration

Heals the undead target 75 points, but not the living, atronachs, or machines.

dg
230
left hand
Imperial Dragon Shield
39
36

Doubles damage from bashing.; Increases Fire Resistance by 10%.; Block 20% more damage with your shield.

improve · Fine
Steel Smithing
3200
15
cc
Dawnguard Rune Shield
38
27

+10 Bash damage against vampires, and sustained blocking creates a minor sun shield doing 10 points of damage while draining the wielder's Stamina.

improve · Fine
450
6
dg
Spellbreaker
42
38

While blocking, creates a ward that protects against spells for up to 50 points.

improve · Fine
Dwarven Smithing
225
12
Diadem of the Savant
Jewelry
10
7

All spells cost 5% less to cast.

improve · Fine
505
4
Studded Dragonscale Gauntlets
Light Armor
40
14
add enchantment
improve · Fine
Dragon Smithing
300
3
24
cc
Studded Dragonscale Armor
Light Armor
122
43
add enchantment
improve · Fine
Dragon Smithing
1500
10
54
cc
Studded Dragonscale Boots
Light Armor
40
14
add enchantment
improve · Fine
Dragon Smithing
300
3
24
cc
add backpack
The Bond of Matrimony
Jewelry
5

Restoration spells cost 10% less to cast.

improve · Fine
200
0.25
Amulet of Stendarr
Jewelry

Block 10% more damage with your shield.

20
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Battle Fury

Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster.

Recovery: 40s
Disarm

Shout defies steel, as you rip the weapon from an opponent's grasp.

Recovery: 40s
Dragon Aspect

Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.

Recovery: 5s
Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 60s
Add Shout
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