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Pestilence
Skyrim
DOT Damage Knight
build
by @h4z2
Published · Updated

Build limited to only 6 skills. Main Skill (Alchemy) has a 10 perk investment, Minor Skills have a 5 perk investment. This build is a Heavily Armoured Knight who uses poison and bleed buildup to cause massive amounts of damage over time (DOT). Applying poisons of weakness to poison and weakness to magicka increase all DOT damage, taking this build to the next level.

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More: Consumable builds, Melee builds, Tank builds

lvl 36
Based on spent perk points
You get 29490 XP from skills
You need 18375 XP to level up
Race
Bosmer
+10
Archery
+5
Light Armor, Sneak, Lockpicking, Pickpocket, and Alchemy
Unlocks: Resist Disease and Poison, Command Animal
Standing Stones
The Steed Stone

Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor.

The Serpent Stone

Once a day, those under the sign of The Serpent can use a ranged paralyzing poison on opponents.

Unlocks: The Serpent Stone
Attributes
health
200
stamina
150
magica
300
Health
195
Stamina
200
Magicka
300
Carry
425
Armor
219
−38.2%
Poison
100%
Disease
50%
Warmth
93
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
4930 xp
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Well Fitted
40
Juggernaut (3/5)
50
Tower of Strength
Block
4930 xp
1
0
0
15
Shield Wall (1/5)
30
Power Bash ,
Quick Reflexes
50
Deadly Bash
70
Disarming Bash
Two-handed
0 xp
0
1
5
One-handed
4930 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5)
30
Hack and Slash (1/3)
60
Hack and Slash (2/3)
90
Hack and Slash (3/3)
Archery
0 xp
0
2
5
Light Armor
0 xp
0
2
0
Sneak
0 xp
0
2
0
Lockpicking
0 xp
0
2
0
Pickpocket
0 xp
0
2
0
Speech
0 xp
0
1
5
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Poisoner
40
Alchemist (3/5)
60
Alchemist (4/5) ,
Concentrated Poison
80
Alchemist (5/5) ,
Snakeblood
100
Purity
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
4930 xp
1
0
0
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
40
Rune Master
50
Adept Destruction
Restoration
4930 xp
1
0
0
15
Novice Restoration
25
Apprentice Restoration
30
Recovery (1/2)
50
Adept Restoration
60
Recovery (2/2)
Alteration
0 xp
0
1
5
Enchanting
0 xp
0
1
5

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Bosmer
Resist Disease and Poison
constant

Your Bosmer blood gives you 50% resistance to poison and disease.

Command Animal
power · 1/day

Make an animal an ally for 60 seconds.

The Steed Stone
The Steed Stone
constant

Carry capacity increased by 100 points, (50 if Survival Mode is enabled), armor weighs nothing and doesn't slow you down when worn.

The Serpent Stone
The Serpent Stone
power · 1/day

Paralyzes and does 25 points of damage per second to the target for 5 seconds.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
Poison Rune
adept restoration

Cast on a nearby surface, it explodes for 3 points of poison damage when enemies come near.

db
246
Daedric War Axe of the Sorcerer
War Axe
31
15
Speed
0.9
Reach
1
Stagger
0.85

Absorb 30 points of Magicka.

improve · Fine
Daedric Smithing
1500
18
Whirlwind Cloak
adept destruction

For 60 seconds, opponents in melee range have a chance of being flung away.

db
338
left hand
Poison Rune
adept restoration

Cast on a nearby surface, it explodes for 3 points of poison damage when enemies come near.

db
246
Targe of the Blooded
28
20

When bashing, does 3 points of bleeding damage for 5 seconds.

improve · Fine
Steel Smithing
300
8
Whirlwind Cloak
adept destruction

For 60 seconds, opponents in melee range have a chance of being flung away.

db
338
Aetherial Crown

Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone.

2250
2
18
dg
Ebony Spell Knight Gauntlets
Heavy Armor
45
20
add enchantment
improve · Fine
Ebony Smithing
400
7
24
cc
Ebony Mail
Heavy Armor
101
45

You are able to move more quietly, and opponents that get too close take 5 points poison damage per second.

improve · Fine
Ebony Smithing
5000
28
27
Ebony Spell Knight Boots
Heavy Armor
45
20
add enchantment
improve · Fine
Ebony Smithing
400
7
24
cc
add backpack
Ring of Namira
Jewelry

Stamina is increased by 50 points. Feeding on corpses grants you increased Health and Health regeneration.

500
0.25
Amulet of Talos
Jewelry

Time between shouts is reduced by 20%.

20
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Animal Allegiance

A Shout for help from the beasts of the wild, who come to fight in your defense.

Recovery: 70s
Drain Vitality

Coax both magical and mortal energies from your hapless opponent.

Recovery: 90s
Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 40s
Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Add Shout
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