Skyrim Minion builds
Builds where atronachs, raised dead and loyal followers do the fighting. You direct the battle; your conjured crew carries it.
High-leveled mage who uses Ahzidal's Helm of Vision to extend the range of summons and runes, then abusing synergies (Ice Runes and Frost Atronachs, Lightning Runes and Storm Atronachs, Poison Runes and Undead, etc.).
Half warrior, half mage, and a master of talking his way out of situations he doesn't understand. Gerceval swings a sword, casts spells, and delivers speeches of questionable intelligence with absolute confidence.
His strategy? Confuse the enemy, confuse his allies, then hit something until it stops moving.
“I have no idea what I'm doing, but apparently I'm the Dragonborn.”
Summoner archer at day, sneak archer at night. Crafting gear not included in loadout, but it's basically just x4 +25% to both Smithing and Alchemy. Dwarven Smithing perk taken to facilitate smithing grind.
This build is a tweak of the "True Warlock" build posted here by @Halkaun.
The changes are designed for play on Adept/Expert.
Spell absorption has been removed; instead, the build relies on the healing power of the Staff of Magnus, Histskin, and Vampiric Drain to sustain mana via Equilibrium.
The melee aspect has been dropped in favor of a purely arcane focus.
No mods, no CC needed.
Thanks to the author of the original build for such magnificent work.
A build where only skills with a level bonus are allowed (it can also be considered a "pacifist" run).
100% Mago, sempre usando conjuração e destruição para limpar tudo que tiver pela frente.
VocĂŞ vai perder um tempo para pegar os buffs completos se quiser fazer como eu fiz.
Ficar como vampiro fazendo poção e enchanting mudando entre Seeker of Sorcery e Seeker of Shadows com o Black Book, se aproveitando da magia Necromage.
Completely immune to magic attacks, shouts, dragon breaths (except Drain Vitality), poisons and diseases (except Sanguinare Vampiris). Conjuration Stealth Archer Tank Cannon with Minions. Level 80 is the last level to trigger any quest, which is Ebony Warrior Quest. So here is Max Level Build. (Note: Built with Midnight Ride Modlist taken into consideration & only free AE Upgrades included in the Build)
Clad in heavy armor, using alteration to absorb spells, restoring magicka to incinerate those who attacked first.
The bard uses no armor and relies on spells to keep them safe, using conjuration, illusion and alteration as defensive; their only offense is a bound sword. Used correctly it will be used sparingly as your enemies will tear themselves apart from frenzy spells with the help of the undead you raise (or atronachs). Alteration is your main defense so always maintain your flesh spells, Restoration is your net, should you take damage.
High elf necromancer with destruction magic, heavy armor and a dark greatsword. Based on a fudgemuppet build
A stealthy vampire mage who toys with enemies using illusions, paralysis, and summoned minions before finishing them with a well-aimed life drain or fire spell.
I would join the College of Winterhold, the Thieves Guild, and the Dark Brotherhood early to help level your skills and acquire gear.
Based loosely on the titular character from the Overlord game series. This character is a heavily armored battlemage who summons allies, fires off powerful spells, and crafts its own powerful gear.
Focus on leveling Conjuration early and use your sword and Destruction spells as backup until you have enough Magicka to blast constantly in fights.
Smithing and selling enchanted daggers keeps you flush with cash for spells while leveling your crafting.
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment
Manipulative, prefers not being seen, knows necromancy, doesn’t know how to make friends. Not to be trusted.