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Lvl 48
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Daedric Hunter
Skyrim
Hybrid Archer
build
Published

Summoner archer at day, sneak archer at night. Crafting gear not included in loadout, but it's basically just x4 +25% to both Smithing and Alchemy. Dwarven Smithing perk taken to facilitate smithing grind.

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More: Crafting builds, Glass Cannon builds, Long Range builds, Minion builds, Stealth builds

lvl 48
Based on spent perk points
You get 34125 XP from skills
You need 31725 XP to level up
Race
Bosmer
+10
Archery
+5
Light Armor, Sneak, Lockpicking, Pickpocket, and Alchemy
Unlocks: Resist Disease and Poison, Command Animal
Standing Stones
The Steed Stone

Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor.

Attributes
health
260
stamina
260
magica
250
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
30
Dwarven Smithing
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
4725 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye ,
Critical Shot (1/3)
40
Overdraw (3/5) ,
Steady Hand (1/2)
50
Power Shot ,
Hunter's Discipline
60
Overdraw (4/5) ,
Ranger
70
Quick Shot
80
Overdraw (5/5)
Light Armor
0 xp
0
2
0
Sneak
4840 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
40
Stealth (3/5)
60
Stealth (4/5)
80
Stealth (5/5)
Lockpicking
0 xp
0
2
0
Pickpocket
0 xp
0
2
0
Speech
0 xp
0
1
5
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Physician ,
Alchemist (2/5)
30
Poisoner ,
Benefactor
40
Alchemist (3/5)
60
Alchemist (4/5)
80
Alchemist (5/5)
Illusion
4930 xp
1
0
0
15
Novice Illusion
20
Animage
40
Kindred Mage
50
Quiet Casting
Conjuration
4930 xp
1
0
0
15
Novice Conjuration
25
Apprentice Conjuration
30
Summoner (1/2)
40
Atromancy
50
Adept Conjuration
75
Expert Conjuration
80
Elemental Potency
100
Twin Souls
Destruction
0 xp
0
1
5
Restoration
0 xp
0
1
5
Alteration
0 xp
0
1
5
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Forsworn Bow
Bow
426
12
Speed
0.875
Reach
1
add enchantment
Legendary · +40.6 damage
Steel Smithing
145
11
left hand
Steel Arrow
Arrow
10
2
0.1
Conjure Wrathman
expert conjuration

Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing.

dg
301
Conjure Frost Atronach
adept conjuration

Summons a Frost Atronach for 60 seconds wherever the caster is pointing.

214
Conjure Dremora Lord
expert conjuration

Summons a Dremora Lord for 60 seconds.

358
Muffle
apprentice illusion

You move more quietly for 180 seconds.

144
Invisibility
expert illusion

Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.

334
head
Copper and Onyx Circlet
Jewelry

Bows do 40% more damage.

at your skill×3.13

Conjuration spells cost 25% less to cast.

at your skill×3.13
50
2
hands
Fur Bracers
Light Armor
7
6

Bows do 40% more damage.

at your skill×3.13

Sneaking is 40% better.

at your skill×3.13
improve · Legendary
10
1
24
body
Fur Armor
Light Armor
25
23

Conjuration spells cost 25% less to cast.

at your skill×3.13

Illusion spells cost 25% less to cast.

at your skill×3.13
improve · Legendary
50
6
54
feet
Fur Shoes
Light Armor
7
6

Sneaking is 40% better.

at your skill×3.13
add enchantment
improve · Legendary
4
2
24
backpack
Hunter Backpack
Clothing
1

Carrying capacity increased by 75 points.; Bows do 10% more damage.

improve · Legendary
15
1
cc
shoulder
add shoulder
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Bows do 40% more damage.

at your skill×3.13

Sneaking is 40% better.

at your skill×3.13
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Bows do 40% more damage.

at your skill×3.13

Illusion spells cost 25% less to cast.

at your skill×3.13
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Bosmer
Resist Disease and Poison
constant

Your Bosmer blood gives you 50% resistance to poison and disease.

Command Animal
power · 1/day

Make an animal an ally for 60 seconds.

The Steed Stone
The Steed Stone
constant

Carry capacity increased by 100 points, (50 if Survival Mode is enabled), armor weighs nothing and doesn't slow you down when worn.

Selected
Ancient Knowledge
constant

Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.

Unfathomable Depths
Add Power

Shouts

Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Aura Whisper

Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.

Recovery: 50s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
1
0
0
already +0%
Smithing gear bonus %
1
0
0
already +0%
Smithing potion bonus %
1
2
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
260
Stamina
260
Magicka
250
Carry
555
Armor
40
−16.8%
Poison
50%
Disease
50%
Warmth
102
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