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Lvl 92
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Bard
Skyrim
Bard
build
Published

The bard uses no armor and relies on spells to keep them safe, using conjuration, illusion and alteration as defensive; their only offense is a bound sword. Used correctly it will be used sparingly as your enemies will tear themselves apart from frenzy spells with the help of the undead you raise (or atronachs). Alteration is your main defense so always maintain your flesh spells, Restoration is your net, should you take damage.

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More: Budget builds, Challenge builds, Mage builds, Mind Control builds, Minion builds

lvl 92
Based on spent perk points
You get 43805 XP from skills
You need 111475 XP to level up
Race
Breton
+10
Conjuration
+5
Speech, Alchemy, Illusion, Restoration, and Alteration
Unlocks: Magic Resistance, Dragonskin
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
200
stamina
400
magica
500
You can increase your attributes 11 times
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
4930 xp
1
0
0
15
Shield Wall (1/5)
20
Shield Wall (2/5)
30
Power Bash ,
Deflect Arrows ,
Quick Reflexes
40
Shield Wall (3/5)
50
Deadly Bash ,
Elemental Protection
60
Shield Wall (4/5)
70
Disarming Bash ,
Block Runner
80
Shield Wall (5/5)
100
Shield Charge
Two-handed
4930 xp
1
0
0
One-handed
4930 xp
1
0
0
15
Armsman (1/5)
20
Fighting Stance ,
Armsman (2/5)
30
Bladesman (1/3)
40
Armsman (3/5)
60
Armsman (4/5) ,
Bladesman (2/3)
90
Bladesman (3/3)
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
4840 xp
1
0
0
15
Haggling (1/5)
20
Haggling (2/5)
30
Allure ,
Bribery
40
Haggling (3/5)
50
Merchant ,
Persuasion
60
Haggling (4/5)
70
Investor ,
Intimidation
80
Haggling (5/5)
90
Fence
100
Master Trader
Alchemy
0 xp
0
2
0
Illusion
4840 xp
1
0
0
15
Novice Illusion
20
Animage
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Aspect of Terror ,
Quiet Casting ,
Adept Illusion
70
Rage
75
Expert Illusion
90
Master of the Mind
100
Master Illusion
Conjuration
4725 xp
1
0
0
15
Novice Conjuration
20
Mystic Binding
25
Apprentice Conjuration
30
Soul Stealer
40
Necromancy
50
Adept Conjuration ,
Oblivion Binding
70
Dark Souls
75
Expert Conjuration
100
Twin Souls ,
Master Conjuration
Destruction
0 xp
0
1
5
Restoration
4840 xp
1
0
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
70
Necromage
75
Expert Restoration
90
Avoid Death
Alteration
4840 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Mage Armor (1/3) ,
Magic Resistance (1/3)
50
Adept Alteration ,
Mage Armor (2/3) ,
Magic Resistance (2/3)
70
Stability ,
Mage Armor (3/3) ,
Magic Resistance (3/3)
75
Expert Alteration
100
Master Alteration ,
Atronach
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Breton
Magic Resistance
constant

Your Breton blood gives you 25% resistance to magic.

Dragonskin
power · 1/day

Absorb 50% of the Magicka from hostile spells for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
Bound Sword
novice conjuration

Creates a magic sword for 120 seconds. Sheathe it to dispel.

92
left hand
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
Hat
Any hood or hat. No armor rating; Mage Armor keeps working and enchantments do the rest.

Illusion spells cost 25% less to cast.

at your skill×3.13

Increases your Magicka by 62 points.

at your skill×3.13
18
Gloves
Any cloth gloves. No armor rating; Mage Armor keeps working and enchantments do the rest.

One-handed attacks do 40% more damage.

at your skill×3.13

Increases your Magicka by 62 points.

at your skill×3.13
13
Clothes
Any robes or clothes. No armor rating; Mage Armor keeps working and enchantments do the rest.

Alteration spells cost 15% less to cast.; Magicka regenerates 25% faster.

at your skill5 →1510 →25×3.13

Magicka regenerates 62% faster.

at your skill×3.13
27
Boots
Any cloth shoes. No armor rating; Mage Armor keeps working and enchantments do the rest.

Carrying capacity increased by 37 points.

at your skill×2.5

Wearer is muffled and moves silently.

at your skill0.5 →1×2.5
13
Mage Backpack
Clothing
1

Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.

improve · Fine
15
1
cc
Silver Ring
Jewelry

Increases Magic Resistance by 20%.

at your skill×2.5

Magicka regenerates 62% faster.

at your skill×3.13
30
0.25
The Gauldur Amulet
Jewelry

Increases your Health, Magicka, and Stamina by 30 points.

1000
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Character stats
Health
230
Stamina
430
Magicka
674
Carry
562
Armor
51
−9.1%
Magic
85%
Warmth
71
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