Skip to content
Lvl 81
9 / 9
8 / 9
7 / 9
4 / 8
4 / 9
4 / 14

Untrue Flight
Skyrim
Conjuration Stealth Archer
build
Published · Updated

Completely immune to magic attacks, shouts, dragon breaths (except Drain Vitality), poisons and diseases (except Sanguinare Vampiris). Conjuration Stealth Archer Tank Cannon with Minions. Level 80 is the last level to trigger any quest, which is Ebony Warrior Quest. So here is Max Level Build. (Note: Built with Midnight Ride Modlist taken into consideration & only free AE Upgrades included in the Build)

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Boss Killer builds, Long Range builds, Meta builds, Minion builds, Stealth builds

lvl 81
Based on spent perk points
You get 88085 XP from skills
You need 87000 XP to level up
How to use!
  • Use alchemy-enchantment cycle to create the strongest alchemy set and enchantment potion (Refer to Gemini/Chat GPT/YouTube). Using Rare Curios ingredients make them twice as effective.

  • Acquire Ahzidal's set and Black Book Sallow Regent.

  • 4.Repeat alchemy-enchantment cycle while using Sallow Regent and Ahzidal's set to create strongest enchantment potion in the game as well as strongest alchemy set in the game.

  • Along with those two, create the strongest smithing set and smithing potion to finally craft Madness Armor and Enhanced Dwarven Crossbow.

  • Again, using Sallow Regent, Ahzidal's set and the strongest enchantment potion that you crafted previously, enchant the Madness Parts, Rings, Necklaces & Crossbow as shown in the build.

  • Use Berserker's Rage, Potions, Poisons & Marked for Death as temporary buffs whenever you want.

Sallow Regent Bonuses

Switch among the three to get the respective bonus:

Seeker of Sorcery - 10% Bonus to Enchanting.

Seeker of Might - 10% Bonus to Smithing.

Seeker of Shadows - 10% Bonus to Alchemy.

Ahzidal's Set

Wear 4 pieces to get 10% boost to Enchanting

Race
Orsimer
+10
Heavy Armor
+5
Smithing, Block, Two Handed, One Handed, and Enchanting
Unlocks: Berserker Rage, Stalwart
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
900
stamina
100
magica
100
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4840 xp
1
0
0
15
Steel Smithing
30
Dwarven Smithing
Heavy Armor
4725 xp
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Fists of Steel
40
Juggernaut (3/5)
50
Cushioned
60
Juggernaut (4/5)
70
Conditioning
80
Juggernaut (5/5)
Block
4840 xp
1
0
0
Two-handed
4840 xp
1
0
0
One-handed
4840 xp
1
0
0
Archery
4930 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Critical Shot (1/3) ,
Eagle Eye
40
Overdraw (3/5) ,
Steady Hand (1/2)
50
Power Shot ,
Hunter's Discipline
60
Overdraw (4/5) ,
Critical Shot (2/3) ,
Ranger ,
Steady Hand (2/2)
70
Quick Shot
80
Overdraw (5/5)
90
Critical Shot (3/3)
100
Bullseye
Light Armor
4930 xp
1
0
0
Sneak
4930 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Backstab ,
Muffled Movement
40
Stealth (3/5) ,
Deadly Aim ,
Light Foot
50
Silent Roll
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
100
Shadow Warrior
Lockpicking
4930 xp
1
0
0
Pickpocket
4930 xp
1
0
0
Speech
4930 xp
1
0
0
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Benefactor ,
Poisoner
40
Alchemist (3/5)
60
Alchemist (4/5)
80
Alchemist (5/5)
Illusion
4930 xp
1
0
0
15
Novice Illusion
20
Animage
40
Kindred Mage
50
Quiet Casting
Conjuration
4930 xp
1
0
0
15
Novice Conjuration
40
Necromancy
70
Dark Souls
100
Twin Souls
Destruction
4930 xp
1
0
0
15
Novice Destruction
30
Augmented Flames (1/2) ,
Augmented Frost (1/2) ,
Augmented Shock (1/2)
60
Augmented Flames (2/2) ,
Augmented Frost (2/2) ,
Augmented Shock (2/2)
Restoration
4930 xp
1
0
0
15
Novice Restoration
20
Regeneration
70
Necromage
Alteration
4930 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
50
Adept Alteration
75
Expert Alteration
100
Atronach
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect
Augmented Perks in Destruction Tree

They are OP since they increase the effects of Chaos Damage in such a way that it's almost exponential. They are one of the most important perks of this Build.

Necromage Perk

Raises Thrall acquiring capability to Volkihar Vampire. These are going to be your main minions & are much more powerful than Atronachs!

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

Chaos Crossbow & Stealth

The way Chaos Damage works & adding Stealth Multiplier, Crossbow will have much higher damage that shown in the Planner. You will one shot almost all the enemies if not all the enemies in the game!

Ahzidal & Crafting Sets

I didn't include them in equipment below since you won't be carrying them around once you have used them. But keep in mind that they are necessary & at the end you will have four pieces for all 3 sets i.e. for Ahzidal (Enchantment Set), Smithing Set & Alchemy Set. Also keep in mind to always enchant using Black or Grand Soul Gems filled with Grand Soul.

right hand
Enhanced Dwarven Crossbow
Crossbow
2059
22
Speed
1
Reach
1
Stagger
0.75

50% chance for each element of Fire, Frost and Shock to do 65 points of damage.

at your skill×6.56

Burns the target for 65 points. Targets on fire take extra damage.

at your skill×6.56
Legendary · +119.8 damage
Dwarven Smithing
550
21
dg
Dead Thrall
master conjuration

Reanimate a dead body permanently to fight for you. Only works on people.

1000
left hand
Exploding Dwarven Bolt of Fire
Bolt
14

Explodes for 15 points of fire damage.

15
0.1
dg
head
Madness Helmet
Heavy Armor
300
24

Bows do 85% more damage.

at your skill×6.56

Can swim underwater without drowning.

at your skill1 →5×5.25
Legendary · +60.4 armor
1900
17
29
cc
hands
Madness Gauntlets
Heavy Armor
282
19

Bows do 85% more damage.

at your skill×6.56

Increases Heavy Armor skill by 52 points.

at your skill×6.56
Legendary · +60.4 armor
850
8
24
cc
body
Miraak's Robes
Clothing

Absorb 15% of the Magicka from dragon breath and spells. Chance on hit to spawn a tentacle explosion.

100
1
27
db
feet
Miraak's Boots
Clothing
11

Adds 5% to the dragon breath and spell absorption of Miraak's robes.

improve · Legendary
25
2
13
db
backpack
add backpack
shoulder
add shoulder
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Bows do 85% more damage.

at your skill×6.56

Increases your Health by 131 points.

at your skill×6.56
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Conjuration spells cost 52% less to cast.

at your skill×6.56

Health regenerates 65% faster.

at your skill×6.56
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Bows do 85% more damage.

at your skill×6.56

Increases your Health by 131 points.

at your skill×6.56
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Conjuration spells cost 52% less to cast.

at your skill×6.56

Health regenerates 65% faster.

at your skill×6.56
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.
Equipment Swap

Swap the ring and necklace to cast Dead Thrall spell without any Magicka Cost

Thralls' Equipment

Since both of your thralls are going to be Volkihar Vampire Mages, give them Fortify Destruction & Resist Fire. Keep in mind that you need to kill them, take their gear, Upgrade & Enchant their gear put it in their corpse and Resurrect them.

Precaution

These Thralls won't use any other equipment that doesn't belong to them so use what they already have!

Powers

Female Orcs

Due to Agent of Dibella and Lover's Insight Powers, Female Orcs get statistical edge over Male Orcs. Since of all the gendered enemies that you face, around 70% are flagged as Males. Even most of the creatures that are Gendered are flagged as Males, including Alduin who is Lore Wise, Genderless.

Orsimer
Berserker Rage
power · 1/day

You take half damage and do double damage for 60 seconds.

Stalwart
constant

Your Orc blood gives you 15% resistance to hunger and fatigue, and increases your resistance to cold environments by 10 points.

cc
The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Dragon Infusion
constant

Dragons do 25% less melee damage.

Esbern's Potion
Force Without Effort
constant

You stagger 25% less and foes stagger 25% more.

Meditation on a Word of Power
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Might
constant

Combat skills are all 10% more effective.

Black Book: The Sallow Regent
db
Add Power

Shouts

Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 40s
Add Shout

Consumables (6)

Cure Disease Potion

Since you are not immune to Drain Vitality Dragon Shout and Sanguinare Vampiris disease, Cure Disease Potion will instantly remove either or both effects if you have them (Note that Vampires have to use melee or unarmed attacks on you to cause this disease, they cannot cause you this disease if they only use magic on you).

Fortify Destruction Potion

It increases the Chaos and Fire damage from Crossbow.

Soul Gems

Besides Equipment, Consumables & Quest Items you will only need to carry Filled Soul Gems to recharge your Crossbow (Preferably Black or Grand Soul Gems filled with Grand Soul).

Potions, Food & Drink
Found or bought, no alchemy needed
Potion of Cure Disease
Potion

Cures all diseases.

79 0.5
×5
Total weight 2.5
Crafted Potions
Crafted with this build's Alchemy skill, perks and gear
Fortify Destruction
Crafted Potion

Destruction spells are 270% stronger for 60 seconds.

1696via Comberry
Fortify Archery
Crafted Potion

Bows do 225% more damage for 60 seconds.

1387via Corkbulb Root
Damage Health
Crafted Poison

Damages the target's Health by 225 points.

1160via River Betty
Fortify Enchanting
Crafted Potion

Items enchanted are 90% stronger for 30 seconds.

283via Stoneflower Petals
Fortify Smithing
Crafted Potion

Weapon and armor improving is 225% better for 30 seconds.

971via Dreugh Wax
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Magic Absorption

You don't see any final values of resistances below because your 100% Magic Absorption gives you complete immunity and so resistances are redundant. These bonuses come from Atronach Standing Stone, Atronach Perk in Alteration Tree & Miraak armor pieces.

Regarding Crafting Bonuses Below

Alchemy and Smithing Gear Bonuses reach up to 275% but below values are capped at 200% so I just added remaining points from Gear Bonuses to Smithing Potion Bonus and Enchantment Bonus. Overall, all 4 of those should add up to 600% - 700%, more or less. These values are finicky, so they are not accurately represented here or by me either but I don't think you would get much deviation.

Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
2
0
0
already +0%
Smithing gear bonus %
2
0
0
already +0%
Smithing potion bonus %
0
7
0
already +225%
Enchanting bonus %
0
2
0
already +90%
Character stats
Health
1162
Stamina
100
Magicka
150
Carry
300
Armor
591
−80%
Warmth
103
Share