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Lvl 81
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UnTrue Flight
Skyrim
Conjuration Stealth Archer
build
Published · Updated

Conjuration Stealth Archer. Ranged Tank Cannon & Minions. Level 80 is the last level to trigger any quest, which is ebony warrior. So here is max level build. USSEP Patch taken into consideration. Only free AE upgrades included.

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More: Boss Killer builds, Long Range builds, Meta builds, Minion builds, Stealth builds

lvl 81
Based on spent perk points
You get 88085 XP from skills
You need 87000 XP to level up
How to use!

1.Use alchemy and enchantment cycle to create the strongest alchemy set and enchantment potion (Refer to Gemini/Chat GPT/YouTube). Using Rare Curios ingredients make them twice as effective.

2.Acquire Ahzidal's set and Black Book Sallow Regent.

4.Repeat alchemy-enchantment cycle while using Sallow Regent and Ahzidal's set to create strongest enchantment potion in the game as well as strongest alchemy set in the game.

5.Along with those two, create the strongest smithing set and smithing potion to finally craft madness armor and war hammer.

6.Again, using Sallow Regent, Ahzidal's set and the strongest enchantment potion that you crafted previously, enchant the madness set and war-hammer as shown in the build.

7.Use poisons created from strongest alchemy set on war hammer during combat and dragon aspect during combat along with vegetable soup and berserker's rage as well as two handed potion as temporary buffs whenever you want.

Tips!

Due to Agent of Dibella and Lover's Insight powers, female orcs get statistical edge over male orcs.

Race
Orsimer
+10
Heavy Armor
+5
Smithing, Block, Two Handed, One Handed, and Enchanting
Unlocks: Berserker Rage, Stalwart
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
900
stamina
100
magica
100
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4840 xp
1
0
0
15
Steel Smithing
30
Dwarven Smithing
Heavy Armor
4725 xp
1
0
0
15
Juggernaut (1/5)
30
Fists of Steel ,
Well Fitted
50
Cushioned ,
Tower of Strength
70
Conditioning ,
Matching Set
100
Reflect Blows
Block
4840 xp
1
0
0
Two-handed
4840 xp
1
0
0
One-handed
4840 xp
1
0
0
Archery
4930 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Critical Shot (1/3) ,
Eagle Eye
40
Overdraw (3/5)
50
Power Shot ,
Hunter's Discipline
60
Overdraw (4/5) ,
Critical Shot (2/3) ,
Ranger
70
Quick Shot
80
Overdraw (5/5)
90
Critical Shot (3/3)
100
Bullseye
Light Armor
4930 xp
1
0
0
Sneak
4930 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Backstab ,
Muffled Movement
40
Stealth (3/5) ,
Deadly Aim ,
Light Foot
50
Silent Roll
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
100
Shadow Warrior
Lockpicking
4930 xp
1
0
0
Pickpocket
4930 xp
1
0
0
Speech
4930 xp
1
0
0
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Benefactor ,
Poisoner
40
Alchemist (3/5)
60
Alchemist (4/5) ,
Concentrated Poison
80
Alchemist (5/5)
Illusion
4930 xp
1
0
0
15
Novice Illusion
20
Animage
40
Kindred Mage
50
Quiet Casting
Conjuration
4930 xp
1
0
0
15
Novice Conjuration
40
Necromancy
70
Dark Souls
100
Twin Souls
Destruction
4930 xp
1
0
0
15
Novice Destruction
30
Augmented Flames (1/2) ,
Augmented Frost (1/2) ,
Augmented Shock (1/2)
60
Augmented Flames (2/2) ,
Augmented Frost (2/2) ,
Augmented Shock (2/2)
Restoration
4930 xp
1
0
0
15
Novice Restoration
20
Regeneration
70
Necromage
Alteration
4930 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration
75
Expert Alteration
100
Atronach
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Enhanced Dwarven Crossbow
Crossbow
3206
22
Speed
1
Reach
1
Stagger
0.75

50% chance for each element of Fire, Frost and Shock to do 104 points of damage.

at your skill×10.45

Burns the target for 104 points. Targets on fire take extra damage.

at your skill×10.45
Legendary · +145 damage
Dwarven Smithing
550
21
dg
Dead Thrall
master conjuration

Reanimate a dead body permanently to fight for you. Only works on people.

1000
left hand
Exploding Dwarven Bolt of Fire
Bolt
14

Explodes for 15 points of fire damage.

15
0.1
dg
head
Madness Helmet
Heavy Armor
204
24

Bows do 135% more damage.

at your skill×10.45

Can swim underwater without drowning.

at your skill1 →8×8.36
Legendary · +73 armor
1900
17
29
cc
Hat
Any hood or hat. No armor rating; Mage Armor keeps working and enchantments do the rest.

Conjuration spells cost 83% less to cast.

at your skill×10.45

Increases your Magicka by 209 points.

at your skill×10.45
18
hands
Madness Gauntlets
Heavy Armor
194
19

Bows do 135% more damage.

at your skill×10.45

Sneaking is 135% better.

at your skill×10.45
Legendary · +73 armor
850
8
24
cc
Gloves
Any cloth gloves. No armor rating; Mage Armor keeps working and enchantments do the rest.

Increases your Magicka by 209 points.

at your skill×10.45
add enchantment
13
body
Madness Armor
Heavy Armor
417
52

Increases Poison Resistance by 125%.

at your skill×8.36

Increases Disease Resistance by 209%.

at your skill×8.36
Legendary · +146 armor
4100
52
54
cc
Clothes
Any robes or clothes. No armor rating; Mage Armor keeps working and enchantments do the rest.

Conjuration spells cost 83% less to cast.

at your skill×10.45
add enchantment
27
feet
Madness Boots
Heavy Armor
194
19

Increases Frost Resistance by 156%.

at your skill×10.45

Increases Fire Resistance by 156%.

at your skill×10.45
Legendary · +73 armor
850
11
24
cc
backpack
add backpack
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Bows do 135% more damage.

at your skill×10.45

Increases Magic Resistance by 66%.

at your skill×8.36
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Conjuration spells cost 83% less to cast.

at your skill×10.45

Increases your Magicka by 209 points.

at your skill×10.45
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Bows do 135% more damage.

at your skill×10.45

Increases Shock Resistance by 156%.

at your skill×10.45
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Conjuration spells cost 83% less to cast.

at your skill×10.45

Increases your Magicka by 209 points.

at your skill×10.45
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Orsimer
Berserker Rage
power · 1/day

You take half damage and do double damage for 60 seconds.

Stalwart
constant

Your Orc blood gives you 15% resistance to hunger and fatigue, and increases your resistance to cold environments by 10 points.

cc
The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Dragon Infusion
constant

Dragons do 25% less melee damage.

Esbern's Potion
Force Without Effort
constant

You stagger 25% less and foes stagger 25% more.

Meditation on a Word of Power
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Add Power

Shouts

Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 40s
Add Shout

Consumables (5)

Potions, Food & Drink
Found or bought, no alchemy needed
Potions, Food & Drink
Crafted Potions
Crafted with this build's Alchemy skill, perks and gear
Fortify Archery
Crafted Potion

Bows do 225% more damage for 60 seconds.

1387via Corkbulb Root
Damage Health
Crafted Poison

Damages the target's Health by 225 points.

1160via River Betty
Fortify Enchanting
Crafted Potion

Items enchanted are 90% stronger for 30 seconds.

283via Stoneflower Petals
Fortify Smithing
Crafted Potion

Weapon and armor improving is 225% better for 30 seconds.

971via Dreugh Wax
Fortify Destruction
Crafted Potion

Destruction spells are 270% stronger for 60 seconds.

1696via Comberry
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
2
0
0
already +0%
Smithing gear bonus %
2
0
0
already +0%
Smithing potion bonus %
2
0
0
already +225%
Enchanting bonus %
1
1
4
already +90%
Character stats
Health
900
Stamina
100
Magicka
150
Carry
300
Armor
1008
−80%
Magic
85%
Fire
85%
Frost
85%
Shock
85%
Poison
100%
Disease
100%
Warmth
141
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