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Lvl 45
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pure breton
Skyrim
Pure breton
build
by @Pw1ng
Published

A build where only skills with a level bonus are allowed (it can also be considered a "pacifist" run).

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More: Mind Control builds, Challenge builds, Mage builds, Minion builds, Pacifist builds

lvl 45
Based on spent perk points
You get 28925 XP from skills
You need 28050 XP to level up
Race
Breton
+10
Conjuration
+5
Speech, Alchemy, Illusion, Restoration, and Alteration
Unlocks: Magic Resistance, Dragonskin
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
320
stamina
100
magica
320
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
4840 xp
1
0
0
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Benefactor
40
Alchemist (3/5)
60
Alchemist (4/5)
80
Alchemist (5/5)
Illusion
4840 xp
1
0
0
15
Novice Illusion
20
Illusion Dual Casting ,
Animage
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Adept Illusion ,
Aspect of Terror
70
Rage
90
Master of the Mind
Conjuration
4725 xp
1
0
0
15
Novice Conjuration
25
Apprentice Conjuration
30
Summoner (1/2)
40
Atromancy
50
Adept Conjuration
75
Expert Conjuration
80
Elemental Potency
100
Twin Souls
Destruction
0 xp
0
1
5
Restoration
4840 xp
1
0
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
60
Recovery (2/2)
70
Necromage
Alteration
4840 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Magic Resistance (1/3) ,
Mage Armor (1/3)
50
Magic Resistance (2/3) ,
Mage Armor (2/3) ,
Adept Alteration
70
Mage Armor (3/3) ,
Stability
75
Expert Alteration
Enchanting
0 xp
0
1
5

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Stage one vampirism, recently fed. The gifts are at their mildest and so are the weaknesses to fire and sunlight. Mortals pay you no mind.
Vampirism · stage 1
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain

Loadout

right hand
Paralyze
expert alteration

Targets that fail to resist are paralyzed for 10 seconds.

450
Conjure Dremora Lord
expert conjuration

Summons a Dremora Lord for 60 seconds.

358
Conjure Storm Atronach
expert conjuration

Summons a Storm Atronach for 60 seconds wherever the caster is pointing.

322
left hand
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
Close Wounds
adept restoration

Heals the caster 100 points.

126
Frenzy
adept illusion

Creatures and people up to level 14 will attack anyone nearby for 60 seconds.

209
head
Mage's Circlet
Jewelry

Increases your Magicka by 70 points.

320
2
hands
add hands
body
Arch-Mage's Robes (Hooded)
Clothing

All spells cost 15% less to cast, increases Magicka by 50 points, and Magicka regenerates 100% faster.

100
1
83
feet
Arch-Mage's Boots
Clothing

Increases Shock Resistance by 40%.

25
1
24
backpack
add backpack
shoulder
add shoulder
ring
Ring of the Erudite
Jewelry

While wearing this ring, you will receive 100 extra Magicka as well as regenerate Magicka faster.

1000
0.25
dg
amulet
The Gauldur Amulet
Jewelry

Increases your Health, Magicka, and Stamina by 30 points.

1000
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Breton
Magic Resistance
constant

Your Breton blood gives you 25% resistance to magic.

Dragonskin
power · 1/day

Absorb 50% of the Magicka from hostile spells for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Vampirism · stage 1
Resist Frost
constant

Your Vampiric blood gives you 20% resistance to Frost.

Weakness to Fire
constant

Your Vampiric blood gives you 20% weakness to Fire.

Resist Disease
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 15 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain

Absorb 2 points of Health per second from the target.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Add Power

Shouts

Soul Tear

Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.

Recovery: 90s
Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 60s
Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 40s
Add Shout

Consumables (4)

Potions, Food & Drink
Found or bought, no alchemy needed
Potions, Food & Drink
Crafted Potions
Crafted with this build's Alchemy skill, perks and gear
Regenerate Magicka
Crafted Potion

Magicka regenerates 158% faster for 300 seconds.

1104via Lichor
Resist Fire
Crafted Potion

Resists 105% of fire damage for 60 seconds.

600via Ashen Grass Pod
Fortify Magicka
Crafted Potion

Magicka is increased by 131 points for 60 seconds.

459via Stoneflower Petals
Invisibility
Crafted Potion

Grants invisibility for 158 seconds.

2082via Flame Stalk
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
7
5
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
350
Stamina
130
Magicka
701
Carry
300
Armor
50
−6%
Magic
85%
Fire
85%
Frost
20%
Shock
40%
Poison
100%
Disease
100%
Warmth
107
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