Skip to content
Lvl 111
13 / 14
13 / 13
9 / 10
12 / 12
7 / 9
10 / 15

War Mage
Skyrim
Heavy armor, Destruction
build
Published

Clad in heavy armor, using alteration to absorb spells, restoring magicka to incinerate those who attacked first.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Boss Killer builds, Endgame builds, Mage builds, Minion builds, Tank builds

lvl 111
Based on spent perk points
You get 53755 XP from skills
You need 160875 XP to level up
Race
Orsimer
+10
Heavy Armor
+5
Smithing, Block, Two Handed, One Handed, and Enchanting
Unlocks: Berserker Rage, Stalwart
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
300
stamina
100
magica
1000
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4840 xp
1
0
0
15
Steel Smithing
30
Dwarven Smithing
50
Orcish Smithing
60
Arcane Blacksmith
80
Ebony Smithing
90
Daedric Smithing
100
Dragon Smithing
Heavy Armor
4725 xp
1
0
0
15
Juggernaut (1/5)
30
Well Fitted ,
Fists of Steel
50
Tower of Strength ,
Cushioned
70
Matching Set ,
Conditioning
100
Reflect Blows
Block
0 xp
0
2
0
Two-handed
0 xp
0
2
0
One-handed
4840 xp
1
0
0
15
Armsman (1/5)
20
Fighting Stance ,
Armsman (2/5)
40
Armsman (3/5)
50
Critical Charge ,
Savage Strike
60
Armsman (4/5)
80
Armsman (5/5)
100
Paralyzing Strike
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
4930 xp
1
0
0
15
Novice Locks
25
Apprentice Locks
40
Quick Hands
50
Adept Locks
60
Golden Touch
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Benefactor
40
Alchemist (3/5)
60
Alchemist (4/5)
80
Alchemist (5/5)
Illusion
4930 xp
1
0
0
15
Novice Illusion
20
Animage ,
Illusion Dual Casting
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Adept Illusion ,
Aspect of Terror ,
Quiet Casting
70
Rage
75
Expert Illusion
90
Master of the Mind
100
Master Illusion
Conjuration
4930 xp
1
0
0
15
Novice Conjuration
20
Mystic Binding
25
Apprentice Conjuration
30
Summoner (1/2)
40
Atromancy
50
Adept Conjuration
75
Expert Conjuration
80
Elemental Potency
100
Twin Souls ,
Master Conjuration
Destruction
4930 xp
1
0
0
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
30
Augmented Shock (1/2) ,
Augmented Frost (1/2) ,
Augmented Flames (1/2)
40
Impact
50
Adept Destruction ,
Intense Flames
60
Augmented Shock (2/2) ,
Deep Freeze ,
Augmented Flames (2/2)
70
Disintegrate
75
Expert Destruction
100
Master Destruction
Restoration
4930 xp
1
0
0
15
Novice Restoration
20
Regeneration ,
Restoration Dual Casting
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
60
Ward Absorb
70
Necromage
75
Expert Restoration
90
Avoid Death
100
Master Restoration
Alteration
4930 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
30
Mage Armor (1/3) ,
Magic Resistance (1/3)
50
Adept Alteration ,
Mage Armor (2/3) ,
Magic Resistance (2/3)
70
Stability ,
Mage Armor (3/3) ,
Magic Resistance (3/3)
75
Expert Alteration
100
Atronach ,
Master Alteration
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5) ,
Soul Squeezer
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Orsimer
Berserker Rage
power · 1/day

You take half damage and do double damage for 60 seconds.

Stalwart
constant

Your Orc blood gives you 15% resistance to hunger and fatigue, and increases your resistance to cold environments by 10 points.

cc
The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Dragon Infusion
constant

Dragons do 25% less melee damage.

Esbern's Potion
Sailor's Repose
constant

Healing spells cure 10% more.

Frostflow Abyss
Sinderion's Serendipity
constant

There is a 25% chance of creating a duplicate potion when using your alchemy skill.

A Return to Your Roots
Prowler's Profit
constant

Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.

No Stone Unturned
Summon Spectral Assassin
power · 1/day

Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated.

Bound Until Death
Nightingale Strife
power · 1/day

Instantly absorb 100 points of Health from the target.

Darkness Returns
The Fire Within
constant

Fire Breath shout deals 25% more damage.

Meditation on a Word of Power
Black Market
power

Summons a Dremora merchant for 15 seconds.

Black Book: Untold Legends
db
Mora's Boon
power · 1/day

Fully restores your Health, Magicka, and Stamina.

Black Book: The Hidden Twilight
db
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Secret of Arcana
power · 1/day

Spells cost no Magicka for 30 seconds.

Black Book: Filament and Filigree
db
Companion's Insight
constant

Your attacks, shouts, and destruction spells do no damage to your followers when in combat.

Black Book: The Winds of Change
db
Dragonborn Frost
constant

Your Frost Breath Shout encases foes in ice for 15 seconds.

Black Book: Epistolary Acumen
db
Add Power

Loadout

right hand
Wabbajack
Staff
30
27
Speed
1
Reach
1.3

A blast from Wabbajack with an unpredictable effect.

5
10
Thunderbolt
expert destruction

A thunderbolt that does 60 points of shock damage to Health and half that to Magicka.

343
Icy Spear
expert destruction

A spear of ice that does 60 points of frost damage to Health and Stamina.

320
Incinerate
expert destruction

A blast of fire that does 60 points of damage. Targets on fire take extra damage.

171
left hand
Staff of Magnus
Staff
Speed
2
Reach
1.3

Absorb 20 Magicka per second. If the target is out of Magicka, absorb Health instead.

5
8
Sanguine Rose
Staff
Speed
1
Reach
1.3

Summons a Dremora for 60 seconds.

5
10
Choose item to equip
one-handed weapon
staff
spell
shield
ammo
Lightning Cloak
adept destruction

For 60 seconds nearby opponents take 8 points of shock damage and half Magicka damage.

370
Grand Healing
expert restoration

Heals everyone close to the caster 200 points.

254
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
Conjure Dremora Lord
expert conjuration

Summons a Dremora Lord for 60 seconds.

358
Conjure Storm Atronach
expert conjuration

Summons a Storm Atronach for 60 seconds wherever the caster is pointing.

322
Choose item to equip
one-handed weapon
staff
spell
shield
ammo
Daedric Helmet
Heavy Armor
62
23

Destruction spells cost 25% less to cast.

at your skill×3.13

Conjuration spells cost 25% less to cast.

at your skill×3.13
improve · Legendary
Daedric Smithing
1600
15
29
Daedric Gauntlets
Heavy Armor
49
18

Unarmed strikes do 12 additional damage.

at your skill×2.5

Increases your Magicka by 50 points.

at your skill×2.5
improve · Legendary
Daedric Smithing
625
6
24
Daedric Armor
Heavy Armor
130
49

Destruction spells cost 25% less to cast.

at your skill×3.13

Conjuration spells cost 25% less to cast.

at your skill×3.13
improve · Legendary
Daedric Smithing
3200
50
54
Daedric Boots
Heavy Armor
49
18

Wearer is muffled and moves silently.

at your skill0.5 →1×2.5

Increases Shock Resistance by 46%.

at your skill×3.13
improve · Legendary
Daedric Smithing
625
10
24
Mage Backpack
Clothing
2
1

Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.

improve · Flawless
15
1
cc
Silver Ruby Ring
Jewelry

Destruction spells cost 25% less to cast.

at your skill×3.13

Conjuration spells cost 25% less to cast.

at your skill×3.13
260
0.25
Gold Ruby Necklace
Jewelry

Destruction spells cost 25% less to cast.

at your skill×3.13

Conjuration spells cost 25% less to cast.

at your skill×3.13
550
0.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Frost Breath

Your breath is winter, your Thu'um a blizzard.

Recovery: 100s
Fire Breath

Inhale air, exhale flame, and behold the Thu'um as inferno.

Recovery: 100s
Whirlwind Sprint

The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.

Recovery: 35s
Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Ice Form

Your Thu'um freezes an opponent solid.

Recovery: 120s
Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Add Shout
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Character stats
Health
300
Stamina
100
Magicka
1120
Carry
375
Armor
291
−49.8%
Magic
45%
Shock
46%
Warmth
141
Share