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True Warlock Tweak
Skyrim
Non-Crafting, Blood-mage, Necromage vampire, warlock
build
by Maeloc
Published · Updated

This build is a tweak of the "True Warlock" build posted here by @Halkaun.

The changes are designed for play on Adept/Expert.

Spell absorption has been removed; instead, the build relies on the healing power of the Staff of Magnus, Histskin, and Vampiric Drain to sustain mana via Equilibrium.

The melee aspect has been dropped in favor of a purely arcane focus.

No mods, no CC needed.

Thanks to the author of the original build for such magnificent work.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Mage builds, Minion builds, Roleplay builds

lvl 30
Based on spent perk points
You get 16975 XP from skills
You need 13050 XP to level up
Getting the build running

The College of Winterhold should be the top priority—both for the player, to acquire the necessary items, and for the character, for role-playing reasons. An incessant seeker of power would likely start with the College of Winterhold, wouldn't they?

Race
Argonian
+10
Lockpicking
+5
Light Armor, Sneak, Pickpocket, Restoration, and Alteration
Unlocks: Resist Disease, Waterbreathing, Histskin
Standing Stones
The Ritual Stone

Once a day, those under the sign of The Ritual can reanimate nearby corpses to fight for them.

Unlocks: The Ritual Stone
Attributes
health
390
stamina
100
magica
100
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
0 xp
0
1
5
Light Armor
0 xp
0
2
0
Sneak
0 xp
0
2
0
Lockpicking
0 xp
0
2
5
Pickpocket
0 xp
0
2
0
Speech
0 xp
0
1
5
Alchemy
0 xp
0
1
5
Illusion
0 xp
0
1
5
Conjuration
4930 xp
1
0
0
15
Novice Conjuration
25
Apprentice Conjuration
30
Summoner (1/2)
40
Atromancy
80
Elemental Potency
100
Twin Souls
Destruction
4930 xp
1
0
0
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
30
Augmented Flames (1/2)
40
Impact
50
Adept Destruction
60
Augmented Flames (2/2)
75
Expert Destruction
Restoration
2275 xp
0
7
0
15
Novice Restoration
20
Regeneration
70
Necromage
Alteration
4840 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Magic Resistance (1/3) ,
Mage Armor (1/3)
50
Adept Alteration ,
Magic Resistance (2/3) ,
Mage Armor (2/3)
70
Stability ,
Magic Resistance (3/3) ,
Mage Armor (3/3)
75
Expert Alteration
Enchanting
0 xp
0
1
5

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Stage four vampirism, fully starved. Your gifts peak along with your weakness to fire and the sun. Feeding on a sleeping victim returns you to stage one.
Vampirism · stage 4
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain, Vampire's Servant, Vampire's Seduction, Embrace of Shadows

Loadout

Non-Craft build

Most pieces of equipment are obtained quite quickly during the game. Gloves can be enchanted with a respectable level of Magicka using a Fortify Enchanting potion (sold at alchemy shops) and a Black Soul Gem.

right hand
Staff of Magnus
Staff
Speed
2
Reach
1.3

Absorb 20 Magicka per second. If the target is out of Magicka, absorb Health instead.

5
8
left hand
Conjure Flame Atronach
apprentice conjuration

Summons a Flame Atronach for 60 seconds wherever the caster is pointing.

150
Soul Trap
apprentice conjuration

If target dies within 60 seconds, fills a soul gem.

107
Equilibrium
alteration

Convert 25 points of Health into Magicka per second. Caster can be killed by this effect.

1
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
Incinerate
expert destruction

A blast of fire that does 60 points of damage. Targets on fire take extra damage.

171
head
Mage's Circlet
Jewelry

Increases your Magicka by 70 points.

320
2
hands
Thalmor Gloves
Clothing

Increases your Magicka by 30 points.

at your skill×1.54
add enchantment
10
1
13
body
Arch-Mage's Robes (Hooded)
Clothing

All spells cost 15% less to cast, increases Magicka by 50 points, and Magicka regenerates 100% faster.

100
1
83
feet
Arch-Mage's Boots
Clothing

Increases Shock Resistance by 40%.

25
1
24
backpack
add backpack
shoulder
add shoulder
ring
Ring of the Erudite
Jewelry

While wearing this ring, you will receive 100 extra Magicka as well as regenerate Magicka faster.

1000
0.25
dg
amulet
Savos Aren's Amulet
Jewelry

Increases your Magicka by 50 points.

300
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Argonian
Resist Disease
constant

Your Argonian blood gives you 50% resistance to disease.

Waterbreathing
constant

Your Argonian lungs can breathe underwater.

Histskin
power · 1/day

Invoke the power of the Hist to recover Health ten times faster for 60 seconds.

The Ritual Stone
The Ritual Stone
power · 1/day

Raises all dead around you to fight for you for 200 seconds.

reanimate spell

Reanimate a dead body to fight for you for 180 seconds.

Vampirism · stage 4
Resist Frost
constant

Your Vampiric blood gives you 50% resistance to Frost.

Weakness to Fire
constant

Your Vampiric blood gives you 50% weakness to Fire.

Resist Disease
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 60 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain

Absorb 5 points of Health per second from the target.

Vampire's Servant
power · 1/day

Reanimate a very powerful dead body to fight for you for 60 seconds.

Vampire's Seduction
power · 1/day

Creatures and people up to level 8 won't fight for 30 seconds.

Embrace of Shadows
power · 1/day

Vampire is invisible and has improved night vision for 180 seconds.

Selected
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Secret of Arcana
power · 1/day

Spells cost no Magicka for 30 seconds.

Black Book: Filament and Filigree
db
Mora's Boon
power · 1/day

Fully restores your Health, Magicka, and Stamina.

Black Book: The Hidden Twilight
db
Black Market
power

Summons a Dremora merchant for 15 seconds.

Black Book: Untold Legends
db
Blood of the Ancients
constant

Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 3 days.

The Bloodstone Chalice
dg
Add Power
Black Book of Hermaeus Mora

Secret of Arcana allows us to dual-cast the Dragonhide spell; combined with the Necromage perk and a Fortify Alteration potion, this provides extremely high protection for approximately three minutes. It also enables us to spam spells like Fire Storm or Incinerate, as well as Atronach Thrall or Dead Thrall.

I feel this reinforces the original concept: a mage lacking natural talent who relies on "great powers," such as those of Hermaeus Mora.

Shouts

Summon Durnehviir

Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.

Recovery: 300s
Soul Tear

Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.

Recovery: 90s
Add Shout
About dragon shouts

Feel free to add other Shouts (and any other changes you like are fine for your playthrough). Drain Vitality, Mark of Death, and Fire Breath are probably good choices. I like Become Ethereal as a panic button and to buy time when casting Master-level spells.

I like roleplaying the character as an incessant seeker of power, so "gotta catch 'em all" is a good goal when it comes to Dragon Shouts. A great source of power.

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
3
5
already +0%
Character stats
Health
390
Stamina
100
Magicka
400
Carry
150
Magic
30%
Fire
-50%
Frost
50%
Shock
40%
Poison
100%
Disease
100%
Warmth
120
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