Cabalist
High-leveled mage who uses Ahzidal's Helm of Vision to extend the range of summons and runes, then abusing synergies (Ice Runes and Frost Atronachs, Lightning Runes and Storm Atronachs, Poison Runes and Undead, etc.).
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More: Endgame builds, Long Range builds, Mage builds, Minion builds, Stealth builds
Those under the sign of The Lord are more resistant to both Magicka and physical damage.
Condition
Loadout
Summons a Dremora Lord for 60 seconds.
Summons a Frost Atronach for 60 seconds wherever the caster is pointing.
Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing.
Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
Summons a Storm Atronach for 60 seconds wherever the caster is pointing.
Summons an Ash Spawn for 60 seconds wherever the caster is pointing.
Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near.
Cast on a nearby surface, it explodes for 50 points of fire damage when enemies come near.
Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near.
Cast on a nearby surface, it explodes for 3 points of poison damage when enemies come near.
Targets up to level 20 that fail to resist are frenzied for 30 seconds.
Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them for 8 seconds.
Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds.
Your Conjuration and Rune spells cost 25% more, but can be cast at greater range.
Increases your Magicka by 85 points.
Sneaking is 55% better.
Destruction spells cost 34% less to cast.
Conjuration spells cost 34% less to cast.
Wearer is muffled and moves silently.
Sneaking is 55% better.
Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.
Magicka regenerates 85% faster.
Destruction spells cost 34% less to cast.
Increases your Magicka by 85 points.
Conjuration spells cost 34% less to cast.
Powers
High Elves are born with 50 extra Magicka.
Regenerate Magicka faster for 60 seconds.
Increases Armor Rating by 50 points and increases Magic Resistance by 25%.
Increases Magic Resistance by 15%.
Healing spells cure 10% more.
Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.
Your Frost Breath Shout encases foes in ice for 15 seconds.
You stagger 25% less and foes stagger 25% more.
Do 10% more damage to and get 10% better prices from people of the opposite sex.
All spells cost 10% less Magicka. Enchantments are 10% more powerful.
Spells cost no Magicka for 30 seconds.
Fully restores your Health, Magicka, and Stamina.
Summons a Dremora butler for 15 seconds to carry your excess items.
Shouts
Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.
A Shout for help from the beasts of the wild, who come to fight in your defense.
The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.
Your Voice bends the very stones to your will. As it gains power, animals, people and even dragons must do your bidding.
Odahviing! Hear my Voice and come forth. I summon you in my time of need.
Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather.
Your Thu'um creates a whirling cyclone that sows chaos among your enemies.
Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.
Your Voice lashes out at a dragon's very soul, forcing the beast to land.
Your breath is winter, your Thu'um a blizzard.
Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.
Shout at time, and command it to obey, as the world around you stands still.
Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.
Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.
The Thu'um is heard, but its source unknown, fooling those into seeking it out.
Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.
The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.
Consumables (1)
Items enchanted are 25% stronger for 60 seconds.