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Cabalist
Skyrim
Rune-Sniping Summoner
build
Published

High-leveled mage who uses Ahzidal's Helm of Vision to extend the range of summons and runes, then abusing synergies (Ice Runes and Frost Atronachs, Lightning Runes and Storm Atronachs, Poison Runes and Undead, etc.).

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More: Endgame builds, Long Range builds, Mage builds, Minion builds, Stealth builds

lvl 60
Based on spent perk points
You get 49435 XP from skills
You need 48675 XP to level up
Race
Altmer
+10
Illusion
+5
Conjuration, Destruction, Restoration, Alteration, and Enchanting
Unlocks: Highborn, Highborn
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
450
stamina
150
magica
290
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
4930 xp
1
0
0
15
Stealth (1/5)
30
Muffled Movement
40
Light Foot
Lockpicking
4930 xp
1
0
0
Pickpocket
90 xp
0
2
0
Speech
700 xp
0
4
0
Alchemy
0 xp
0
1
5
Illusion
4725 xp
1
0
0
15
Novice Illusion
20
Animage ,
Illusion Dual Casting
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Quiet Casting ,
Aspect of Terror ,
Adept Illusion
70
Rage
75
Expert Illusion
90
Master of the Mind
Conjuration
4840 xp
1
0
0
15
Novice Conjuration
25
Apprentice Conjuration
30
Summoner (1/2)
40
Necromancy ,
Atromancy
50
Adept Conjuration
70
Dark Souls ,
Summoner (2/2)
75
Expert Conjuration
80
Elemental Potency
100
Twin Souls ,
Master Conjuration
Destruction
14700 xp
2
1
0
0
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
40
Rune Master
Restoration
4840 xp
1
0
0
15
Novice Restoration
20
Restoration Dual Casting ,
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
50
Adept Restoration
60
Recovery (2/2)
70
Necromage
75
Expert Restoration
100
Master Restoration
Alteration
4840 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Stability ,
Magic Resistance (3/3)
75
Expert Alteration
100
Master Alteration
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Conjure Dremora Lord
expert conjuration

Summons a Dremora Lord for 60 seconds.

358
Conjure Frost Atronach
adept conjuration

Summons a Frost Atronach for 60 seconds wherever the caster is pointing.

214
Conjure Wrathman
expert conjuration

Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing.

dg
301
Conjure Flame Atronach
apprentice conjuration

Summons a Flame Atronach for 60 seconds wherever the caster is pointing.

150
Conjure Storm Atronach
expert conjuration

Summons a Storm Atronach for 60 seconds wherever the caster is pointing.

322
Conjure Ash Spawn
adept conjuration

Summons an Ash Spawn for 60 seconds wherever the caster is pointing.

db
186
left hand
Frost Rune
apprentice destruction

Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near.

293
Fire Rune
apprentice destruction

Cast on a nearby surface, it explodes for 50 points of fire damage when enemies come near.

234
Lightning Rune
apprentice destruction

Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near.

323
Poison Rune
adept restoration

Cast on a nearby surface, it explodes for 3 points of poison damage when enemies come near.

db
246
Frenzy Rune
adept illusion

Targets up to level 20 that fail to resist are frenzied for 30 seconds.

db
278
Paralysis Rune
adept alteration

Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them for 8 seconds.

cc
172
Ash Rune
expert alteration

Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds.

db
418
head
Ahzidal's Helm of Vision
Heavy Armor
21
19

Your Conjuration and Rune spells cost 25% more, but can be cast at greater range.

improve · Fine
Advanced Armors
1250
6
18
db
hands
Vampire Gloves
Clothing

Increases your Magicka by 85 points.

at your skill×4.3

Sneaking is 55% better.

at your skill×4.3
1
0.5
13
dg
body
College Robes
Clothing

Destruction spells cost 34% less to cast.

at your skill×4.3

Conjuration spells cost 34% less to cast.

at your skill×4.3
10
1
54
feet
Captain Boots
Clothing

Wearer is muffled and moves silently.

at your skill0.5 →1×3.44

Sneaking is 55% better.

at your skill×4.3
4
1
13
cc
backpack
Mage Backpack
Clothing
1

Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.

improve · Fine
15
1
cc
shoulder
add shoulder
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Magicka regenerates 85% faster.

at your skill×4.3

Destruction spells cost 34% less to cast.

at your skill×4.3
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Increases your Magicka by 85 points.

at your skill×4.3

Conjuration spells cost 34% less to cast.

at your skill×4.3
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Altmer
Highborn
constant

High Elves are born with 50 extra Magicka.

Highborn
power · 1/day

Regenerate Magicka faster for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Sailor's Repose
constant

Healing spells cure 10% more.

Frostflow Abyss
Prowler's Profit
constant

Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.

No Stone Unturned
Dragonborn Frost
constant

Your Frost Breath Shout encases foes in ice for 15 seconds.

Black Book: Epistolary Acumen
db
Force Without Effort
constant

You stagger 25% less and foes stagger 25% more.

Meditation on a Word of Power
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Secret of Arcana
power · 1/day

Spells cost no Magicka for 30 seconds.

Black Book: Filament and Filigree
db
Mora's Boon
power · 1/day

Fully restores your Health, Magicka, and Stamina.

Black Book: The Hidden Twilight
db
Secret Servant
power

Summons a Dremora butler for 15 seconds to carry your excess items.

Black Book: Untold Legends
db
Add Power

Shouts

Aura Whisper

Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.

Recovery: 50s
Animal Allegiance

A Shout for help from the beasts of the wild, who come to fight in your defense.

Recovery: 70s
Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Bend Will

Your Voice bends the very stones to your will. As it gains power, animals, people and even dragons must do your bidding.

Recovery: 120s
Call Dragon

Odahviing! Hear my Voice and come forth. I summon you in my time of need.

Recovery: 300s
Clear Skies

Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather.

Recovery: 15s
Cyclone

Your Thu'um creates a whirling cyclone that sows chaos among your enemies.

Recovery: 60s
Dragon Aspect

Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.

Recovery: 5s
Dragonrend

Your Voice lashes out at a dragon's very soul, forcing the beast to land.

Recovery: 15s
Frost Breath

Your breath is winter, your Thu'um a blizzard.

Recovery: 100s
Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 40s
Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 30s
Soul Tear

Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.

Recovery: 90s
Summon Durnehviir

Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.

Recovery: 300s
Throw Voice

The Thu'um is heard, but its source unknown, fooling those into seeking it out.

Recovery: 5s
Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Whirlwind Sprint

The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.

Recovery: 35s
Add Shout

Consumables (1)

Potions, Food & Drink
Found or bought, no alchemy needed
Enchanter's Elixir
Potion

Items enchanted are 25% stronger for 60 seconds.

148 0.5
×1
Total weight 0.5
Crafted Potions
Crafted with this build's Alchemy skill, perks and gear
Craft Potion Effect
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +25%
Character stats
Health
450
Stamina
150
Magicka
530
Carry
400
Armor
72
−14.6%
Magic
70%
Warmth
98
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