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Boethiah's Champion
Skyrim
Shadow Spellblade Dark Warrior
build
Published

The Champion is a Dunmer that is a unstoppable force that dominates from the shadows and on the battlefield

Using a blend of spells in Illusion to stay hidden, Destruction for ranged fire attacks, and Alteration to stay in the fight longer

Wielding Goldbrand to finish the fight as a stealthy first strike or a flashy finisher when things go loud

Depending on your roleplay and origin of your Dunmer, they may join the Dark Brotherhood or destroy it

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Close Range builds, Mage builds, Melee builds, Roleplay builds, Stealth builds

lvl 80
Based on spent perk points
You get 191705 XP from skills
You need 84925 XP to level up
Race
Dunmer
+10
Destruction
+5
Light Armor, Sneak, Alchemy, Illusion, and Alteration
Unlocks: Resist Fire, Ancestor's Wrath
Standing Stones
The Mage Stone

Those under the sign of the Mage will learn all magic skills 20% faster.

The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
300
stamina
290
magica
500
Health
300
Stamina
290
Magicka
570
Carry
320
Armor
675
−80%
Magic
30%
Fire
50%
Warmth
71
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
54230 xp
10
1
0
0
15
Steel Smithing
30
Dwarven Smithing
50
Orcish Smithing
60
Arcane Blacksmith
80
Ebony Smithing
90
Daedric Smithing
Heavy Armor
4930 xp
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Well Fitted ,
Fists of Steel
40
Juggernaut (3/5)
50
Tower of Strength ,
Cushioned
60
Juggernaut (4/5)
70
Matching Set ,
Conditioning
80
Juggernaut (5/5)
100
Reflect Blows
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
4930 xp
1
0
0
15
Armsman (1/5)
20
Fighting Stance ,
Armsman (2/5)
40
Armsman (3/5)
50
Savage Strike
60
Armsman (4/5)
80
Armsman (5/5)
Archery
0 xp
0
1
5
Light Armor
0 xp
0
2
0
Sneak
4840 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement ,
Backstab
40
Light Foot ,
Stealth (3/5)
50
Silent Roll
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
100
Shadow Warrior
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
54140 xp
10
1
0
0
15
Alchemist (1/5)
20
Physician ,
Alchemist (2/5)
30
Poisoner
40
Alchemist (3/5)
60
Alchemist (4/5)
80
Alchemist (5/5)
Illusion
4840 xp
1
0
0
15
Novice Illusion
20
Animage
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Adept Illusion ,
Quiet Casting ,
Aspect of Terror
75
Expert Illusion
Conjuration
0 xp
0
1
5
Destruction
4725 xp
1
0
0
15
Novice Destruction
25
Apprentice Destruction
30
Augmented Flames (1/2)
50
Adept Destruction ,
Intense Flames
60
Augmented Flames (2/2)
75
Expert Destruction
Restoration
0 xp
0
1
5
Alteration
4840 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Stability ,
Magic Resistance (3/3)
75
Expert Alteration
100
Atronach
Enchanting
54230 xp
10
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5) ,
Soul Squeezer
30
Fire Enchanter
40
Enchanter (3/5) ,
Soul Siphon
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Dunmer
Resist Fire
constant

Your Dunmer blood gives you 50% resistance to fire.

Ancestor's Wrath
power · 1/day

For 60 seconds, opponents that get too close take 8 points per second of fire damage.;

The Mage Stone
The Mage Stone
constant

All magic skills improve 20% faster.

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
Goldbrand
Sword
195
15
Speed
1
Reach
1
Stagger
0.75

Burns the target for 30 points. Targets on fire take extra damage.

Legendary · +10 damage
Daedric Smithing
2750
17
cc
left hand
Incinerate
expert destruction

A blast of fire that does 60 points of damage. Targets on fire take extra damage.

171
Invisibility
expert illusion

Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.

334
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
Ebony Plate Helmet
Heavy Armor
141
22

Destruction spells cost 25% less to cast.

at your skill×3.13

Illusion spells cost 25% less to cast.

at your skill×3.13
Legendary · +10 armor
Ebony Smithing
850
10
18
cc
Ebony Plate Gauntlets
Heavy Armor
119
17

One-handed attacks do 40% more damage.

at your skill×3.13

Sneaking is 40% better.

at your skill×3.13
Legendary · +10 armor
Ebony Smithing
350
7
13
cc
Ebony Mail
Heavy Armor
285
45

You are able to move more quietly, and opponents that get too close take 5 points poison damage per second.

Legendary · +20 armor
Ebony Smithing
5000
28
27
Ebony Plate Boots
Heavy Armor
119
17

One-handed attacks do 40% more damage.

at your skill×3.13

Sneaking is 40% better.

at your skill×3.13
Legendary · +10 armor
Ebony Smithing
350
7
13
cc
Mage Backpack
Clothing
13
1

Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.

Flawless · +6.4 armor
15
1
cc
Gold Ring
Jewelry

Destruction spells cost 25% less to cast.

at your skill×3.13

One-handed attacks do 40% more damage.

at your skill×3.13
75
0.25
Gold Ruby Necklace
Jewelry

Destruction spells cost 25% less to cast.

at your skill×3.13

One-handed attacks do 40% more damage.

at your skill×3.13
550
0.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Aura Whisper

Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.

Recovery: 50s
Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Drain Vitality

Coax both magical and mortal energies from your hapless opponent.

Recovery: 90s
Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 40s
Soul Tear

Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.

Recovery: 90s
Throw Voice

The Thu'um is heard, but its source unknown, fooling those into seeking it out.

Recovery: 5s
Add Shout
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