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Dragon Bane
Skyrim
Two Handed Highest Damage Per Hit Tank
build
Published · Updated

This is a min-maxing build. Every single perk, power and equipment is carefully chosen to create this build. Highest damage that a single hit can cause and highest defence and hp possible on the lowest level. It was built with USSEP patch active. No Creation Club content used, only free AE upgrades.

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More: Beginner builds, Boss Killer builds, Consumable builds, Crafting builds, Melee builds

lvl 40
Based on spent perk points
You get 23536 XP from skills
You need 22425 XP to level up
How to use!

1.Use alchemy and enchantment cycle to create the strongest alchemy set and enchantment potion (Refer to Gemini/Chat GPT/YouTube). Using Rare Curios ingredients make them twice as effective.

2.Acquire Ahzidal's set and Black Book Sallow Regent.

4.Repeat alchemy-enchantment cycle while using Sallow Regent and Ahzidal's set to create strongest enchantment potion in the game as well as strongest alchemy set in the game.

5.Along with those two, create the strongest smithing set and smithing potion to finally craft madness armor and war hammer.

6.Again, using Sallow Regent, Ahzidal's set and the strongest enchantment potion that you crafted previously, enchant the madness set and war-hammer as shown in the build.

7.Use poisons created from strongest alchemy set on war hammer during combat and dragon aspect during combat along with vegetable soup and berserker's rage as well as two handed potion as temporary buffs whenever you want.

Tips!

Due to Agent of Dibella and Lover's Insight powers, female orcs get statistical edge over male orcs.

Race
Orsimer
+10
Heavy Armor
+5
Smithing, Block, Two Handed, One Handed, and Enchanting
Unlocks: Berserker Rage, Stalwart
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
490
stamina
100
magica
100
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4840 xp
1
0
0
15
Steel Smithing
30
Dwarven Smithing
50
Orcish Smithing
80
Ebony Smithing
Heavy Armor
2376 xp
0
7
3
Block
0 xp
0
2
0
Two-handed
4840 xp
1
0
0
15
Barbarian (1/5)
20
Barbarian (2/5) ,
Champion's Stance
30
Skullcrusher (1/3)
40
Barbarian (3/5)
50
Devastating Blow
60
Barbarian (4/5) ,
Skullcrusher (2/3)
80
Barbarian (5/5)
90
Skullcrusher (3/3)
One-handed
0 xp
0
2
0
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Poisoner ,
Benefactor
40
Alchemist (3/5)
60
Alchemist (4/5)
80
Alchemist (5/5)
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
1710 xp
0
6
0
15
Novice Destruction
30
Augmented Flames (1/2) ,
Augmented Frost (1/2) ,
Augmented Shock (1/2)
60
Augmented Flames (2/2) ,
Augmented Frost (2/2) ,
Augmented Shock (2/2)
Restoration
0 xp
0
1
5
Alteration
0 xp
0
1
5
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Madness Warhammer
Warhammer
981
29
Speed
0.6
Reach
1.3
Stagger
1.25

50% chance for each element of Fire, Frost and Shock to do 65 points of damage.

at your skill×6.53

Burns the target for 65 points. Targets on fire take extra damage.

at your skill×6.53
Legendary · +46 damage
4600
34
cc
left hand
add left hand item
head
Madness Helmet
Heavy Armor
105
24

Can swim underwater without drowning.

at your skill1 →5×5.23
add enchantment
Legendary · +46 armor
1900
17
29
cc
hands
Madness Gauntlets
Heavy Armor
98
19

Two-handed attacks do 84% more damage.

at your skill×6.53

Increases Heavy Armor skill by 52 points.

at your skill×6.53
Legendary · +46 armor
850
8
24
cc
body
Madness Armor
Heavy Armor
216
52

Increases your Health by 104 points.

at your skill×5.23

Health regenerates 52% faster.

at your skill×5.23
Legendary · +92 armor
4100
52
54
cc
feet
Madness Boots
Heavy Armor
98
19

Two-handed attacks do 84% more damage.

at your skill×6.53

Increases Frost Resistance by 97%.

at your skill×6.53
Legendary · +46 armor
850
11
24
cc
backpack
add backpack
shoulder
add shoulder
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Two-handed attacks do 84% more damage.

at your skill×6.53

Increases your Health by 104 points.

at your skill×5.23
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Two-handed attacks do 84% more damage.

at your skill×6.53

Increases your Health by 104 points.

at your skill×5.23
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Orsimer
Berserker Rage
power · 1/day

You take half damage and do double damage for 60 seconds.

Stalwart
constant

Your Orc blood gives you 15% resistance to hunger and fatigue, and increases your resistance to cold environments by 10 points.

cc
The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Force Without Effort
constant

You stagger 25% less and foes stagger 25% more.

Meditation on a Word of Power
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Add Power

Shouts

Dragon Aspect

Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.

Recovery: 5s
Add Shout

Consumables (7)

Potions, Food & Drink
Found or bought, no alchemy needed
Beef Stew
Craftable Food

Stamina is increased by 25 points for 720 seconds.

Restores 2 points of Stamina per second for 720 seconds.

Restores 380 Hunger

8 0.5
×40
Potion of Cure Disease
Potion

Cures all diseases.

79 0.5
×10
Total weight 25
Crafted Potions
Crafted with this build's Alchemy skill, perks and gear
Fortify Destruction
Crafted Potion

Destruction spells are 270% stronger for 60 seconds.

1696via Comberry
Fortify Two-handed
Crafted Potion

Two-handed weapons do 225% more damage for 60 seconds.

1387via Heart Of Order
Damage Health
Crafted Poison

Damages the target's Health by 225 points.

1160via River Betty
Fortify Enchanting
Crafted Potion

Items enchanted are 90% stronger for 30 seconds.

283via Stoneflower Petals
Fortify Smithing
Crafted Potion

Weapon and armor improving is 225% better for 30 seconds.

971via Dreugh Wax
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
2
0
0
already +0%
Smithing gear bonus %
2
0
0
already +0%
Smithing potion bonus %
0
0
0
already +225%
Enchanting bonus %
0
0
0
already +90%
Character stats
Health
802
Stamina
125
Magicka
150
Carry
300
Armor
517
−74%
Frost
85%
Warmth
141
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