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Lvl 71
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Weapons Master
Skyrim
Heavy Armored, Dual Wielder
build
Published

A whirlwind of death a mace in one hand a dagger in the other for heavy and swift attacks. Heavy armor to keep you safe.

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More: Close Range builds, Consumable builds, Crafting builds, Endgame builds, Melee builds

lvl 71
Based on spent perk points
You get 39055 XP from skills
You need 67375 XP to level up
Race
Redguard
+10
One Handed
+5
Smithing, Block, Archery, Destruction, and Alteration
Unlocks: Resist Poison, Adrenaline Rush
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
200
stamina
600
magica
200
Stone Progression

First Warrior Stone, then Steed Stone, then Lord Stone. Swap them up when leveling up Enchanting.

Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4840 xp
1
0
0
15
Steel Smithing
30
Dwarven Smithing
50
Orcish Smithing
60
Arcane Blacksmith
80
Ebony Smithing
90
Daedric Smithing
100
Dragon Smithing
Heavy Armor
4930 xp
1
0
0
15
Juggernaut (1/5)
30
Fists of Steel ,
Well Fitted
50
Cushioned ,
Tower of Strength
70
Conditioning ,
Matching Set
100
Reflect Blows
Block
0 xp
0
2
0
Two-handed
0 xp
0
1
5
One-handed
4725 xp
1
0
0
15
Armsman (1/5)
20
Fighting Stance ,
Armsman (2/5)
30
Dual Flurry (1/2)
40
Armsman (3/5)
50
Critical Charge ,
Savage Strike ,
Dual Flurry (2/2)
60
Armsman (4/5)
70
Dual Savagery
80
Armsman (5/5)
100
Paralyzing Strike
Archery
4840 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye ,
Critical Shot (1/3)
40
Overdraw (3/5) ,
Steady Hand (1/2)
50
Power Shot ,
Hunter's Discipline
60
Overdraw (4/5) ,
Ranger ,
Critical Shot (2/3) ,
Steady Hand (2/2)
70
Quick Shot
80
Overdraw (5/5)
90
Critical Shot (3/3)
100
Bullseye
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
4930 xp
1
0
0
15
Novice Locks
25
Apprentice Locks
40
Quick Hands
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Physician ,
Alchemist (2/5)
30
Poisoner ,
Benefactor
40
Alchemist (3/5)
60
Alchemist (4/5) ,
Concentrated Poison
70
Green Thumb
80
Alchemist (5/5) ,
Snakeblood
Illusion
4930 xp
1
0
0
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
2
0
Restoration
0 xp
0
1
5
Alteration
0 xp
0
2
0
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5) ,
Soul Squeezer
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter ,
Soul Siphon
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Redguard
Resist Poison
constant

Your Redguard blood gives you 50% resistance to poison.

Adrenaline Rush
power · 1/day

Stamina regenerates 10x faster for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Selected
Summon Spectral Assassin
power · 1/day

Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated.

Bound Until Death
Nightingale Strife
power · 1/day

Instantly absorb 100 points of Health from the target.

Darkness Returns
Force Without Effort
constant

You stagger 25% less and foes stagger 25% more.

Meditation on a Word of Power
Dragon Infusion
constant

Dragons do 25% less melee damage.

Esbern's Potion
Sailor's Repose
constant

Healing spells cure 10% more.

Frostflow Abyss
Prowler's Profit
constant

Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.

No Stone Unturned
Sinderion's Serendipity
constant

There is a 25% chance of creating a duplicate potion when using your alchemy skill.

A Return to Your Roots
Ancient Knowledge
constant

Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.

Unfathomable Depths
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Dragonborn Force
constant

Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.

Black Book: Epistolary Acumen
db
Companion's Insight
constant

Your attacks, shouts, and destruction spells do no damage to your followers when in combat.

Black Book: The Winds of Change
db
Seeker of Might
constant

Combat skills are all 10% more effective.

Black Book: The Sallow Regent
db
Secret of Protection
power · 1/day

You take half damage for 30 seconds from all physical attacks and most magical attacks.

Black Book: Filament and Filigree
db
Mora's Boon
power · 1/day

Fully restores your Health, Magicka, and Stamina.

Black Book: The Hidden Twilight
db
Bardic Knowledge
power

Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.

Black Book: Untold Legends
db
Add Power

Loadout

right hand
Sunder
Mace
45
15
Speed
0.8
Reach
1
Stagger
1

Does 5 points of frost, fire, and shock damage each. Does 15 points of damage to stamina and magicka.

improve · Legendary
Dwarven Smithing
1500
18
cc
Zephyr
Bow
36
12
Speed
1
Reach
1

Fires 30% faster than a standard bow.

improve · Legendary
Dwarven Smithing
550
10
dg
left hand
Mehrunes' Razor
Dagger
33
11
Speed
1.3
Reach
0.7

Hits have a small chance to instantly kill.

improve · Legendary
Daedric Smithing
500
3
Daedric Arrow
Arrow
24
8
0.1
Rahgot
Heavy Armor
50
23

Increases your Stamina by 70 points.

improve · Legendary
Daedric Smithing
320
9
18
Wraithguard
Heavy Armor
41
19

Resist shock, fire, frost, magic, disease, and poison by 10%. Empowers Keening and Sunder when equipped.

improve · Legendary
Dwarven Smithing
1600
8
13
cc
Ebony Mail
Heavy Armor
95
45

You are able to move more quietly, and opponents that get too close take 5 points poison damage per second.

improve · Legendary
Ebony Smithing
5000
28
27
Ahzidal's Boots of Waterwalking
Heavy Armor
30
14

Waterwalking. If you wear any four Relics of Ahzidal, +10% Enchanting.

improve · Flawless
Advanced Armors
1125
9
13
db
Adventurer Backpack
Clothing
2
1

Carrying capacity increased by 75 points.; Increases your Stamina by 20 points.

improve · Flawless
15
1
cc
Ring of Namira
Jewelry

Stamina is increased by 50 points. Feeding on corpses grants you increased Health and Health regeneration.

500
0.25
The Gauldur Amulet
Jewelry

Increases your Health, Magicka, and Stamina by 30 points.

1000
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Whirlwind Sprint

The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.

Recovery: 20s
Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 15s
Summon Durnehviir

Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.

Recovery: 5s
Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 20s
Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 20s
Bend Will

Your Voice bends the very stones to your will. As it gains power, animals, people and even dragons must do your bidding.

Recovery: 10s
Battle Fury

Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster.

Recovery: 20s
Add Shout
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Character stats
Health
230
Stamina
770
Magicka
230
Carry
625
Armor
266
−46.9%
Magic
50%
Fire
10%
Frost
10%
Shock
10%
Poison
100%
Disease
10%
Warmth
71
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