Weapons Master
A whirlwind of death a mace in one hand a dagger in the other for heavy and swift attacks. Heavy armor to keep you safe.
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More: Close Range builds, Consumable builds, Crafting builds, Endgame builds, Melee builds
Those under the sign of The Lord are more resistant to both Magicka and physical damage.
First Warrior Stone, then Steed Stone, then Lord Stone. Swap them up when leveling up Enchanting.
Condition
Powers
Your Redguard blood gives you 50% resistance to poison.
Stamina regenerates 10x faster for 60 seconds.
Increases Armor Rating by 50 points and increases Magic Resistance by 25%.
Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated.
Instantly absorb 100 points of Health from the target.
You stagger 25% less and foes stagger 25% more.
Dragons do 25% less melee damage.
Healing spells cure 10% more.
Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.
There is a 25% chance of creating a duplicate potion when using your alchemy skill.
Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.
You do more combat damage to the opposite sex.
Increases Magic Resistance by 15%.
Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.
Your attacks, shouts, and destruction spells do no damage to your followers when in combat.
Combat skills are all 10% more effective.
You take half damage for 30 seconds from all physical attacks and most magical attacks.
Fully restores your Health, Magicka, and Stamina.
Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.
Loadout
Does 5 points of frost, fire, and shock damage each. Does 15 points of damage to stamina and magicka.
Fires 30% faster than a standard bow.
Hits have a small chance to instantly kill.
Increases your Stamina by 70 points.
Resist shock, fire, frost, magic, disease, and poison by 10%. Empowers Keening and Sunder when equipped.
You are able to move more quietly, and opponents that get too close take 5 points poison damage per second.
Waterwalking. If you wear any four Relics of Ahzidal, +10% Enchanting.
Carrying capacity increased by 75 points.; Increases your Stamina by 20 points.
Stamina is increased by 50 points. Feeding on corpses grants you increased Health and Health regeneration.
Increases your Health, Magicka, and Stamina by 30 points.
Shouts
The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.
Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.
Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.
Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.
The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.
Your Voice bends the very stones to your will. As it gains power, animals, people and even dragons must do your bidding.
Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster.