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Lvl 85
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Ashara
Skyrim
Stealth Vamp
build
Published · Updated

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More: Boss Killer builds, Close Range builds, Melee builds, Mind Control builds, Stealth builds

lvl 85
Based on spent perk points
You get 0 XP from skills
You need 95550 XP to level up
Race
Nord
+10
Two Handed
+5
Smithing, Block, One Handed, Light Armor, and Speech
Unlocks: Resist Frost, Battle Cry, Fortify Warmth
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
500
stamina
100
magica
540
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
2
0
15
Steel Smithing
60
Arcane Blacksmith
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
2
0
Two-handed
0 xp
0
2
5
One-handed
0 xp
0
2
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
40
Armsman (3/5)
50
Savage Strike
60
Armsman (4/5)
80
Armsman (5/5)
Archery
0 xp
0
1
5
Light Armor
0 xp
0
2
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
40
Agile Defender (3/5)
60
Agile Defender (4/5)
80
Agile Defender (5/5)
Sneak
0 xp
0
1
5
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement ,
Backstab
40
Stealth (3/5) ,
Light Foot ,
Deadly Aim
50
Silent Roll ,
Assassin's Blade
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
100
Shadow Warrior
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
2
0
15
Haggling (1/5)
20
Haggling (2/5)
30
Allure ,
Bribery
40
Haggling (3/5)
50
Merchant ,
Persuasion
60
Haggling (4/5)
70
Investor
80
Haggling (5/5)
90
Fence
100
Master Trader
Alchemy
0 xp
0
1
5
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Benefactor
40
Alchemist (3/5)
60
Alchemist (4/5)
80
Alchemist (5/5)
Illusion
0 xp
0
1
5
15
Novice Illusion
20
Illusion Dual Casting ,
Animage
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Adept Illusion ,
Aspect of Terror ,
Quiet Casting
70
Rage
75
Expert Illusion
90
Master of the Mind
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
15
Novice Destruction
Restoration
0 xp
0
1
5
15
Novice Restoration
20
Restoration Dual Casting ,
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
60
Recovery (2/2)
70
Necromage
Alteration
0 xp
0
1
5
15
Novice Alteration
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Magic Resistance (3/3)
75
Expert Alteration
100
Atronach
Enchanting
0 xp
0
1
5
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Stage four vampirism, fully starved. Your gifts peak along with your weakness to fire and the sun. Feeding on a sleeping victim returns you to stage one.
Vampirism · stage 4
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain, Vampire's Servant, Vampire's Seduction, Embrace of Shadows
Selected Perks
Power of the Grave, Vampiric Grip, Summon Gargoyle, Corpse Curse, Unearthly Will, Poison Talons, Night Cloak, Blood Healing, Detect All Creatures, Mist Form, Supernatural Reflexes
These picks take 165 kills with Vampiric Drain or a power bite.

Loadout

right hand
Harkon's Sword
Sword
20
8
Speed
1
Reach
1
Stagger
0.75

Absorbs 15 points of Health, Magicka, and Stamina if wielded by a vampire.

Fine · +1 damage
Steel Smithing
75
9
dg
left hand
Blade of Woe
Dagger
29
12
Speed
1.3
Reach
0.7
Stagger
0.25

Absorb 10 points of Health.

Fine · +1 damage
Steel Smithing
500
7
head
Shrouded Hood
Clothing
11
10

Sneaking is 25% better.

Fine · +1 armor
105
0.5
18
hands
Ancient Shrouded Gloves
Light Armor
33
12

Double sneak attack damage with One-handed weapons.

Fine · +1 armor
170
1
13
body
Vampire Armor
Light Armor
66
25

Illusion spells cost 20% less to cast.

at your skill×2.59

Magicka regenerates 51% faster.

at your skill×2.59
Fine · +2 armor
175
5
27
dg
feet
Vampire Boots
Light Armor
20
7

Wearer is muffled and moves silently.

at your skill0.5 →1×2.08

Increases Fire Resistance by 31%.

at your skill×2.08
Fine · +1 armor
25
2
13
dg
backpack
Mage Backpack
Clothing
2
1

Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.

Fine · +1 armor
15
1
cc
shoulder
add shoulder
ring
Ring of Masser
Jewelry

Illusion spells cost 30% less to cast.; Increases your Stamina by 20 points.; Sneaking is 20% better.

3000
0.25
cc
amulet
Amulet of Bats
Jewelry

While wearing this amulet, Bats will drain life from any nearby enemies.

1000
0.5
dg
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Nord
Resist Frost
constant

Your Nord blood gives you 50% resistance to Frost.

Battle Cry
power · 1/day

Targets flee for 30 seconds.

Fortify Warmth
constant

Your Nord blood improves your resistance to cold environments by 25 points.

cc
The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Vampirism · stage 4
Resist Frost
constant

Your Vampiric blood gives you 50% resistance to Frost.

Weakness to Fire
constant

Your Vampiric blood gives you 50% weakness to Fire.

Resist Disease
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 60 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain

Absorb 5 points of Health per second from the target.

Vampire's Servant
power · 1/day

Reanimate a very powerful dead body to fight for you for 60 seconds.

Vampire's Seduction
power · 1/day

Creatures and people up to level 8 won't fight for 30 seconds.

Embrace of Shadows
power · 1/day

Vampire is invisible and has improved night vision for 180 seconds.

Selected
Vampire Lord
power

Transform into a Vampire Lord. Use the Revert Form power to change back.

Dawnguard bloodline
dg
Blood of the Ancients
constant

Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 3 days.

The Bloodstone Chalice
dg
Summon Spectral Assassin
power · 1/day

Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated.

Bound Until Death
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Ancient Knowledge
constant

Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.

Unfathomable Depths
Dragonborn Force
constant

Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.

Black Book: Epistolary Acumen
db
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Shadows
constant

Stealth skills are all 10% more effective.

Black Book: The Sallow Regent
db
Secret of Arcana
power · 1/day

Spells cost no Magicka for 30 seconds.

Black Book: Filament and Filigree
db
Mora's Agony
power · 1/day

Summons a field of writhing tentacles that lasts 30 seconds and poisons foes who enter it.

Black Book: The Hidden Twilight
db
Bardic Knowledge
power

Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.

Black Book: Untold Legends
db
Add Power

Shouts

Aura Whisper

Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.

Recovery: 50s
Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Drain Vitality

Coax both magical and mortal energies from your hapless opponent.

Recovery: 90s
Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 40s
Throw Voice

The Thu'um is heard, but its source unknown, fooling those into seeking it out.

Recovery: 5s
Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Whirlwind Sprint

The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.

Recovery: 35s
Add Shout

Consumables (7)

Potions, Food & Drink
Found or bought, no alchemy needed
Beef Stew
Craftable Food

Stamina is increased by 25 points for 720 seconds.

Restores 2 points of Stamina per second for 720 seconds.

Restores 380 Hunger

8 0.5
×1
Creamy Crab Bisque
Craftable Food

Stamina is increased by 25 points for 720 seconds.

Restores 2 points of Stamina per second for 720 seconds.

Restores 380 Hunger

8 0.5
cc
×1
Elsweyr Fondue
Craftable Food

Magicka regenerates 25% faster for 720 seconds.

Magicka is increased by 100 points for 720 seconds.

Restores 380 Hunger

5 0.5
×1
Vegetable Soup
Craftable Food

Restores 1 points of Health per second for 720 seconds.

Restores 1 points of Stamina per second for 720 seconds.

Restores 380 Hunger

5 0.5
×1
Total weight 2
Crafted Potions
Crafted with this build's Alchemy skill, perks and gear
Fortify Illusion
Crafted Potion

Illusion spells are 59% stronger for 60 seconds.

254via Watchers Eye
Fortify Sneak
Crafted Potion

You are 59% harder to detect for 60 seconds.

318via Kresh Fiber
Resist Fire
Crafted Potion

Resists 47% of fire damage for 60 seconds.

247via Ashen Grass Pod
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power, as does the Seeker of Shadows boon. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
500
Stamina
145
Magicka
710
Carry
375
Armor
131
−30.8%
Magic
30%
Fire
28%
Frost
85%
Poison
100%
Disease
100%
Warmth
96
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