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Daggerfall Cleric
Skyrim
Breton Crusader Build
build
Published

A tanky, lawful good adventurer who makes use of Block, Restoration, One-Handed, Heavy Armor, Speech, and Smithing. Focuses on survival over raw offense, but hits plenty hard with sword and mace. Restoration spells keep the build alive and full of stamina for bashing and power attacking.

The Atronach Stone plus the Breton Dragonskin power make for excellent magic absorption in a pinch.

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More: Beginner builds, Close Range builds, Mage builds, Melee builds, Tank builds

lvl 50
Based on spent perk points
You get 34330 XP from skills
You need 34300 XP to level up
Race
Breton
+10
Conjuration
+5
Speech, Alchemy, Illusion, Restoration, and Alteration
Unlocks: Magic Resistance, Dragonskin
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
390
stamina
150
magica
250
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
30
Elven Smithing
50
Advanced Armors
60
Arcane Blacksmith
Heavy Armor
4930 xp
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Fists of Steel ,
Well Fitted
40
Juggernaut (3/5)
50
Cushioned ,
Tower of Strength
60
Juggernaut (4/5)
70
Conditioning
80
Juggernaut (5/5)
Block
4930 xp
1
0
0
15
Shield Wall (1/5)
20
Shield Wall (2/5)
30
Deflect Arrows ,
Quick Reflexes
40
Shield Wall (3/5)
50
Elemental Protection
60
Shield Wall (4/5)
70
Block Runner
80
Shield Wall (5/5)
100
Shield Charge
Two-handed
0 xp
0
1
5
One-handed
4930 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Bone Breaker (1/3)
40
Armsman (3/5)
50
Savage Strike
60
Armsman (4/5) ,
Bone Breaker (2/3)
80
Armsman (5/5)
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
4930 xp
1
0
0
Pickpocket
0 xp
0
1
5
Speech
4840 xp
1
0
0
15
Haggling (1/5)
30
Allure
50
Merchant
Alchemy
0 xp
0
2
0
Illusion
0 xp
0
2
0
Conjuration
0 xp
0
2
5
Destruction
0 xp
0
1
5
Restoration
4840 xp
1
0
0
15
Novice Restoration
20
Restoration Dual Casting ,
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
60
Recovery (2/2) ,
Ward Absorb
70
Necromage
75
Expert Restoration
90
Avoid Death
100
Master Restoration
Alteration
0 xp
0
2
0
Enchanting
0 xp
0
1
5

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Sword of the Crusader
Sword
72
14
Speed
1
Reach
1
Stagger
0.75

Burns the target for 15 points. Targets on fire take extra damage.

Legendary · +10 damage
Steel Smithing
1500
13
cc
Mace of the Crusader
Mace
78
16
Speed
0.8
Reach
1
Stagger
1

Burns the target for 15 points. Targets on fire take extra damage.

Legendary · +10 damage
Steel Smithing
2000
18
cc
left hand
Shield of the Crusader
74
32

While blocking, creates a ward that protects against spells for up to 40 points.

Legendary · +10 armor
Advanced Armors
750
14
cc
head
Helm of the Crusader
Heavy Armor
110
21

Illusion spells cost 10% less to cast.; Restoration spells cost 8% less to cast.; Prices are 8% better.

Legendary · +10 armor
Advanced Armors
750
10
29
cc
hands
Gauntlets of the Crusader
Heavy Armor
93
16

Restoration spells cost 8% less to cast.; Increases Disease Resistance by 50%.

Legendary · +10 armor
Advanced Armors
275
7
24
cc
body
Cuirass of the Crusader
Heavy Armor
223
43

10% Armor bonus, and 10% reduced damage from undead and daedra while wearing matched set.; Increases your Health by 10 points.; Restoration spells cost 8% less to cast.

Legendary · +20 armor
Advanced Armors
1500
38
54
cc
feet
Boots of the Crusader
Heavy Armor
93
16

Restoration spells cost 8% less to cast.

Legendary · +10 armor
Advanced Armors
275
7
24
cc
backpack
Mage Backpack
Clothing
2
1

Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.

improve · Flawless
15
1
cc
shoulder
add shoulder
ring
Sovereign Band
Jewelry

Magicka regenerates 10% faster.; Increases your Magicka by 50 points.

400
0.25
cc
amulet
The Gauldur Amulet
Jewelry

Increases your Health, Magicka, and Stamina by 30 points.

1000
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Breton
Magic Resistance
constant

Your Breton blood gives you 25% resistance to magic.

Dragonskin
power · 1/day

Absorb 50% of the Magicka from hostile spells for 60 seconds.

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Dragon Aspect

Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.

Recovery: 5s
Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
430
Stamina
180
Magicka
400
Carry
400
Armor
592
−80%
Magic
25%
Disease
50%
Warmth
131
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