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Lvl 17
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3 / 9
2 / 9

Early 2h
Skyrim
Two-Handed | Restoration | No Crafting | No AE CC
build
by caioba
Published · Updated

Solid build I use on Legendary difficulty + Survival + Permadeath

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More: Beginner builds, Challenge builds, Close Range builds, Mage builds, Melee builds

lvl 17
Based on spent perk points
You get 4606 XP from skills
You need 4600 XP to level up
Race
Breton
+10
Conjuration
+5
Speech, Alchemy, Illusion, Restoration, and Alteration
Unlocks: Magic Resistance, Dragonskin
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
260
stamina
100
magica
100
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
700 xp
0
4
0
Block
345 xp
0
3
0
15
Shield Wall (1/5)
30
Quick Reflexes
Two-handed
1710 xp
0
6
0
15
Barbarian (1/5)
20
Barbarian (2/5) ,
Champion's Stance
40
Barbarian (3/5)
50
Devastating Blow
60
Barbarian (4/5)
One-handed
0 xp
0
1
5
Archery
0 xp
0
1
5
Light Armor
231 xp
0
2
6
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
2
0
Alchemy
0 xp
0
2
0
Illusion
0 xp
0
2
0
Conjuration
0 xp
0
2
5
Destruction
0 xp
0
1
5
Restoration
1620 xp
0
6
0
15
Novice Restoration
20
Regeneration ,
Restoration Dual Casting
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
60
Recovery (2/2)
Alteration
0 xp
0
2
0
Enchanting
0 xp
0
1
5
About leveling

Avoid leveling any unnecessary skill, including armor skills untill you feel threaten or when you get the proper gear or any piece with decent enchantments on.

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Breton
Magic Resistance
constant

Your Breton blood gives you 25% resistance to magic.

Dragonskin
power · 1/day

Absorb 50% of the Magicka from hostile spells for 60 seconds.

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Sailor's Repose
constant

Healing spells cure 10% more.

Frostflow Abyss
Add Power

Loadout

right hand
The Longhammer
Warhammer
57
21
Speed
0.8
Reach
1.3
Stagger
1.25

Rahd's hammer, the reduced weight allows it to be swung more quickly.

improve · Fine
Orcish Smithing
90
18
Volendrung
Warhammer
67
25
Speed
0.7
Reach
1.3
Stagger
1.15

Absorb 50 points of Stamina.

improve · Fine
Dwarven Smithing
450
26
Silver Greatsword
Greatsword
46
17
Speed
0.75
Reach
1.3
Stagger
1.1
add enchantment
improve · Fine
160
12
Stormfang
Greatsword
46
17
Speed
0.75
Reach
1.3
Stagger
1.1

Target takes 30 points of shock damage, and half as much Magicka damage.

improve · Fine
Steel Smithing
500
17
db
Ebony Blade
Greatsword
59
22
Speed
0.75
Reach
1.3
Stagger
0.75

Absorbs the life essence of your foes. Strengthened by the blood of deceit.

improve · Fine
Daedric Smithing
2000
12
Steel Battleaxe of Fiery Souls
Battleaxe
48
18
Speed
0.7
Reach
1.3
Stagger
1.15

If target dies within 5 seconds, fills a soul gem.; Burns the target for 10 points. Targets on fire take extra damage.

improve · Fine
Steel Smithing
100
21
Bloodskal Blade
Greatsword
57
21
Speed
0.75
Reach
1.3
Stagger
1.1

Releases energy blast with power attacks that deals 30 damage.

improve · Fine
500
16
db
left hand
Sun Fire
apprentice restoration

Ball of sunlight that does 25 points of damage to undead.

dg
24
Close Wounds
adept restoration

Heals the caster 100 points.

126
Wabbajack
Staff
40
27
Speed
1
Reach
1.3

A blast from Wabbajack with an unpredictable effect.

5
10
Sanguine Rose
Staff
Speed
1
Reach
1.3

Summons a Dremora for 60 seconds.

5
10
Staff
Any staff. Casts its built-in spell from charges instead of your magicka, so any character can use one.

Chance to paralyze the target for 2 seconds.

add enchantment
Otar
Heavy Armor
27
23

Increases Fire, Frost and Shock Resistance by 30%.

improve · Fine
Daedric Smithing
320
9
18
Steel Gauntlets of Minor Sure Grip
Heavy Armor
14
12

Two-handed attacks do 15% more damage.

improve · Fine
Steel Smithing
55
4
24
Savior's Hide
Light Armor
29
26

Increases Magic Resistance by 15%.; Increases Poison Resistance by 50%.

improve · Fine
Advanced Armors
2000
6
27
Arch-Mage's Boots
Clothing

Increases Shock Resistance by 40%.

25
1
24
Mage Backpack
Clothing
1

Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.

improve · Fine
15
1
cc
Enchanted Ring
Jewelry

Increases your Health by 20 points.

5
0.25
The Gauldur Amulet
Jewelry

Increases your Health, Magicka, and Stamina by 30 points.

1000
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.
About some of the early game gear
  • You can get a paralysis staff in Snapleg Cave guaranteed.
  • Silver armament can be found in Driftshade Refuge and Gallows Rock.
  • Enchanted Steel Nordic Gauntlets is refering to Ironhand Gauntlets found at White River Watch.
  • Arch-mage's boots can be stolen after lockpicking his room.

Shouts

Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 15s
Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 20s
Elemental Fury

The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes.

Recovery: 30s
Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 30s
Add Shout
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Character stats
Health
310
Stamina
130
Magicka
200
Carry
225
Armor
71
−20.5%
Magic
55%
Fire
30%
Frost
30%
Shock
70%
Poison
50%
Warmth
93
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