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Lvl 40
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shadow lure
Skyrim
Shadowscale
build
Published · Updated

WORK IN PROGRESS

An assassin heavily inspired by Helgen Bear's Shock Shadowscale build. With some differences.

https://youtu.be/AlAC9bK9FTA

The Fishing Creation is required for this build, but substitutions can be made if you don't mind missing out of the roleplaying aspect.

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More: Beginner builds, Thief builds, Melee builds, Solo builds, Stealth builds

lvl 40
Based on spent perk points
You get 22955 XP from skills
You need 22425 XP to level up
Race
Argonian
+10
Lockpicking
+5
Light Armor, Sneak, Pickpocket, Restoration, and Alteration
Unlocks: Resist Disease, Waterbreathing, Histskin
Standing Stones
The Thief Stone

Those under the sign of the Thief will learn all stealth skills 20% faster.

The Serpent Stone

Once a day, those under the sign of The Serpent can use a ranged paralyzing poison on opponents.

Unlocks: The Serpent Stone
Attributes
health
260
stamina
330
magica
100
Health
255
Stamina
330
Magicka
100
Carry
515
Armor
90
−25.8%
Magic
15%
Fire
20%
Frost
20%
Shock
20%
Poison
100%
Disease
50%
Warmth
71
Survival
Race

Choosing Argonian is pretty self explanatory, this is a Shadowscale build after all.

Standing Stone

I recommend obtaining The Thief Stone right out of Helgen to aid in training Sneak, Pickpocket, & Speech. Switching to The Serpent Stone can be done at any point in the playthrough, but it is heavily recommended as it fits with the theme and paralysis is quite useful when facing powerful foes.

Attribute Spread

I initially began with 2 points in Health & 2 in Stamina. As I continued leveling, I divided points by 3 Health & 2 Stamina until level 40.

Speech

If utilizing the Unofficial Skyrim Patch, I recommend completing Tending the Flames early in the playthrough to obtain the Gift of the Gab. Speech is very slow to level, and the +15% XP gain is quite useful.

Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
345 xp
0
3
0
Two-handed
0 xp
0
1
5
One-handed
4930 xp
1
0
0
15
Armsman (1/5)
20
Fighting Stance ,
Armsman (2/5)
40
Armsman (3/5)
50
Critical Charge ,
Savage Strike
60
Armsman (4/5)
80
Armsman (5/5)
100
Paralyzing Strike
Archery
1155 xp
0
5
0
Light Armor
1065 xp
0
5
0
Sneak
4840 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement ,
Backstab
40
Light Foot ,
Stealth (3/5) ,
Deadly Aim
50
Silent Roll ,
Assassin's Blade
70
Silence
100
Shadow Warrior
Lockpicking
1505 xp
0
6
0
Pickpocket
4840 xp
1
0
0
15
Light Fingers (1/5)
20
Light Fingers (2/5)
30
Night Thief
40
Light Fingers (3/5) ,
Cutpurse
50
Extra Pockets
60
Light Fingers (4/5)
70
Misdirection
80
Light Fingers (5/5)
Speech
3120 xp
0
8
0
15
Haggling (1/5)
20
Haggling (2/5)
30
Bribery ,
Allure
40
Haggling (3/5)
50
Persuasion ,
Merchant
60
Haggling (4/5)
70
Intimidation
80
Haggling (5/5)
Alchemy
1155 xp
0
5
0
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
0 xp
0
2
0
Alteration
0 xp
0
2
0
Enchanting
0 xp
0
1
5
XP Farming

Training in unused skills may be necessary to unlock additional skill points to complete this build. I purchased training in Archery & Alchemy due to the ease of accessing the Common trainers. Training beyond skill level 50 becomes exorbitantly expensive, it is not recommended.

Leveling Past 40

If you desire to level past 40, I recommend focusing on Alchemy. This will greatly improve your combat power without altering the playstyle of the build. Perks in Lockpicking & expanding on Pickpocket are also good options. For stat spread, I recommend continuing with the prescribed allocation until 400 Stamina, then switch to placing all additional points in Health.

Poisons

If Alchemy is not utilized, poisons must be purchased from vendors. Ensure a good stock of the most powerful damaging & paralysis poisons you can find is kept in your inventory for the assassination of more powerful foes.

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.
Mortality

During my play though, I did not opt into becoming a werewolf or a vampire. But, as this is your game, play it however you'd prefer. Either option would thematically work with this build.

Powers

Argonian
Resist Disease
constant

Your Argonian blood gives you 50% resistance to disease.

Waterbreathing
constant

Your Argonian lungs can breathe underwater.

Histskin
power · 1/day

Invoke the power of the Hist to recover Health ten times faster for 60 seconds.

The Thief Stone
The Thief Stone
constant

All stealth skills increase 20% faster.

The Serpent Stone
The Serpent Stone
power · 1/day

Paralyzes and does 25 points of damage per second to the target for 5 seconds.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Nightingale Strife
power · 1/day

Instantly absorb 100 points of Health from the target.

Darkness Returns
Summon Spectral Assassin
power · 1/day

Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated.

Bound Until Death
Add Power

Loadout

right hand
Fang of Haynekhtnamet
Dagger
39
13
Speed
1.3
Reach
0.7

Target takes 25 points of shock damage, and half as much Magicka damage.

improve · Fine
Dragon Smithing
780
6.5
cc
Blade of Woe
Dagger
36
12
Speed
1.3
Reach
0.7
Stagger
0.25

Absorb 10 points of Health.

improve · Fine
Steel Smithing
500
7
left hand
add left hand item
Shrouded Hood
Clothing
10

Sneaking is 25% better.

improve · Fine
105
0.5
18
Ancient Shrouded Gloves
Light Armor
15
12

Double sneak attack damage with One-handed weapons.

improve · Fine
170
1
13
Ancient Shrouded Armor
Light Armor
40
33

Increases Poison Resistance by 100%.

improve · Fine
300
5
27
Ancient Shrouded Boots
Light Armor
15
12

Wearer is muffled and moves silently.

improve · Fine
250
0.5
13
add backpack
Denstagmer's Ring
Jewelry

Resistance against fire, frost, and shock is improved by 20%.

485
0.25
cc
Amulet of Articulation
Jewelry
10
8

Persuade checks in dialogue will almost always succeed and increases Speech skill by 35 points.

improve · Fine
500
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.
Fishing

For roleplaying & power purposes, I recommend hard focusing the Fishing questline before moving on to The Dark Brotherhood, Thieves Guild, & any other side quests you wish to include. The Fang of Haynekhtnamet is the primary source of damage for the build & its aesthetic is the perfect fit for an Argonian assassin.

Off-Hand

Wielding Blade of Woe in the left hand is not optimal, as it removes your ability to block. Torches can useful when sneaking is not needed or additional light is required.

Amulet of Articulation

Obtaining this amulet is bugged. It is intended to be a leveled item, but its stats are randomized. SAVE before turning in the quest Under New Management, and repeat the turn-in process until you obtain the strongest version.

If you have the Unofficial Skyrim Patch installed, this item will be assigned appropriate level requirements. I recommend being at least level 29 before completion of the quest.

Denstagmer's Ring

If you are unsuccessful at obtaining Denstagmer's Ring in a timely manner, substitute with any ring you obtain that you feel would be useful for the build. The magic resistance from Denstagmer's Ring is useful, but not absolutely necessary for the build to be successful.

Shouts

No Shouts

The Shadowscale is not Dragonborn and will never unlock dragons or shouts. But, this is your game, do whatever makes you happy.

If you do unlock shouts, I have included my recommendations below.

Aura Whisper

Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.

Recovery: 50s
Throw Voice

The Thu'um is heard, but its source unknown, fooling those into seeking it out.

Recovery: 5s
Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 40s
Dismay

And the weak shall fear the Thu'um, and flee in terror.

Recovery: 50s
Disarm

Shout defies steel, as you rip the weapon from an opponent's grasp.

Recovery: 40s
Add Shout
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