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Pure imperial
Skyrim
Pure Imperial build
build
by @Pw1ng
Published

An Imperial build that uses only abilities with level bonuses.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Challenge builds, Endgame builds, Mage builds, Melee builds, Tank builds

lvl 45
Based on spent perk points
You get 28925 XP from skills
You need 28050 XP to level up
Race
Imperial
+10
Restoration
+5
Heavy Armor, Block, One Handed, Destruction, and Enchanting
Unlocks: Imperial Luck, Voice of the Emperor
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
360
stamina
150
magica
230
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
4840 xp
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Fists of Steel ,
Well Fitted
40
Juggernaut (3/5)
50
Cushioned ,
Tower of Strength
60
Juggernaut (4/5)
70
Conditioning ,
Matching Set
80
Juggernaut (5/5)
Block
4840 xp
1
0
0
15
Shield Wall (1/5)
30
Quick Reflexes ,
Deflect Arrows
50
Elemental Protection
70
Block Runner
100
Shield Charge
Two-handed
0 xp
0
1
5
One-handed
4840 xp
1
0
0
15
Armsman (1/5)
20
Fighting Stance ,
Armsman (2/5)
40
Armsman (3/5)
50
Savage Strike
60
Armsman (4/5)
80
Armsman (5/5)
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
0 xp
0
1
5
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
4840 xp
1
0
0
15
Novice Destruction
20
Destruction Dual Casting
30
Augmented Flames (1/2)
40
Impact
60
Augmented Flames (2/2)
Restoration
4725 xp
1
0
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
40
Respite
50
Adept Restoration
75
Expert Restoration
Alteration
0 xp
0
1
5
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
30
Fire Enchanter
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Daedric Sword
Sword
139
14
Speed
1
Reach
1
Stagger
0.75

50% chance for each element of Fire, Frost and Shock to do 36 points of damage.

at your skill10 →4510 →3610 →36×4.53

If target dies within 5 seconds, fills a soul gem.; Burns the target for 45 points. Targets on fire take extra damage.

at your skill×4.53
improve · Fine
Daedric Smithing
1250
16
left hand
Shield
Any shield, light or heavy. Block governs its use; its weight class feeds the matching armor skill.

Block 58% more damage with your shield.

at your skill×4.53

Increases Magic Resistance by 29%.

at your skill×3.63
Mara's Wrath
expert destruction

For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds.; [SURV=Swim unharmed in freezing cold water.]

cc
329
Fireball
adept destruction

A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage.

86
Grand Healing
expert restoration

Heals everyone close to the caster 200 points.

254
Wall of Flames
expert destruction

Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.

118
Incinerate
expert destruction

A blast of fire that does 60 points of damage. Targets on fire take extra damage.

171
head
Ahzidal
Heavy Armor
104
23

Increases Fire Resistance by 50% and Fire spell damage by 25%.

improve · Fine
Daedric Smithing
500
9
18
db
Ahzidal's Helm of Vision
Heavy Armor
85
19

Your Conjuration and Rune spells cost 25% more, but can be cast at greater range.

improve · Fine
Advanced Armors
1250
6
18
db
hands
Daedric Gauntlets
Heavy Armor
82
18

One-handed attacks do 58% more damage.

at your skill×4.53

Increases your Magicka by 90 points.

at your skill×4.53
improve · Fine
Daedric Smithing
625
6
24
Ahzidal's Gauntlets of Warding
Heavy Armor
63
14

Your Wards are 25% less effective, but absorb 50% of the Magicka from incoming spells.

improve · Fine
Advanced Armors
1750
6
13
db
body
Daedric Plate Armor
Heavy Armor
225
51

Increases your Health by 90 points.

at your skill×4.53

Destruction spells cost 36% less to cast.

at your skill×4.53
improve · Fine
Daedric Smithing
3200
50
54
cc
Ahzidal's Armor of Retribution
Heavy Armor
175
40

Enemies who strike you with a melee attack have a small chance of being paralyzed.

improve · Fine
Advanced Armors
2750
38
27
db
feet
Daedric Boots
Heavy Armor
82
18

Increases your Stamina by 90 points.

at your skill×4.53

One-handed attacks do 58% more damage.

at your skill×4.53
improve · Fine
Daedric Smithing
625
10
24
Ahzidal's Boots of Waterwalking
Heavy Armor
63
14

Waterwalking. If you wear any four Relics of Ahzidal, +10% Enchanting.

improve · Fine
Advanced Armors
1125
9
13
db
backpack
add backpack
shoulder
add shoulder
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

One-handed attacks do 58% more damage.

at your skill×4.53

Magicka regenerates 90% faster.

at your skill×4.53
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Destruction spells cost 36% less to cast.

at your skill×4.53

One-handed attacks do 58% more damage.

at your skill×4.53
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Imperial
Imperial Luck
constant

Anywhere gold coins might be found, Imperials always seem to find a few more.

Voice of the Emperor
power · 1/day

Calms nearby people for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Summon Karstaag
power · 1/day

Summons Karstaag to fight for you for 120 seconds. You may only use this ability 1 time, and only while outdoors.

Summoning Karstaag
db
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Ancient Knowledge
constant

Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.

Unfathomable Depths
Sinderion's Serendipity
constant

There is a 25% chance of creating a duplicate potion when using your alchemy skill.

A Return to Your Roots
Prowler's Profit
constant

Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.

No Stone Unturned
Sailor's Repose
constant

Healing spells cure 10% more.

Frostflow Abyss
Dragon Infusion
constant

Dragons do 25% less melee damage.

Esbern's Potion
Force Without Effort
constant

You stagger 25% less and foes stagger 25% more.

Meditation on a Word of Power
Dragonborn Force
constant

Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.

Black Book: Epistolary Acumen
db
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Shadows
constant

Stealth skills are all 10% more effective.

Black Book: The Sallow Regent
db
Secret of Arcana
power · 1/day

Spells cost no Magicka for 30 seconds.

Black Book: Filament and Filigree
db
Mora's Boon
power · 1/day

Fully restores your Health, Magicka, and Stamina.

Black Book: The Hidden Twilight
db
Secret Servant
power

Summons a Dremora butler for 15 seconds to carry your excess items.

Black Book: Untold Legends
db
Add Power

Shouts

Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Add Shout

Consumables (1)

Potions, Food & Drink
Found or bought, no alchemy needed
Enchanter's Elixir
Potion

Items enchanted are 25% stronger for 60 seconds.

148 0.5
×1
Total weight 0.5
Crafted Potions
Crafted with this build's Alchemy skill, perks and gear
Craft Potion Effect
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power, as does the Seeker of Shadows boon. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
2
0
already +25%
Character stats
Health
450
Stamina
240
Magicka
320
Carry
325
Armor
540
−76.9%
Magic
69%
Fire
50%
Warmth
120
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