Pure imperial
An Imperial build that uses only abilities with level bonuses.
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Those under the sign of The Lord are more resistant to both Magicka and physical damage.
Condition
Loadout
50% chance for each element of Fire, Frost and Shock to do 36 points of damage.
If target dies within 5 seconds, fills a soul gem.; Burns the target for 45 points. Targets on fire take extra damage.
Block 58% more damage with your shield.
Increases Magic Resistance by 29%.
For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds.; [SURV=Swim unharmed in freezing cold water.]
A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage.
Heals everyone close to the caster 200 points.
Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.
A blast of fire that does 60 points of damage. Targets on fire take extra damage.
Increases Fire Resistance by 50% and Fire spell damage by 25%.
Your Conjuration and Rune spells cost 25% more, but can be cast at greater range.
One-handed attacks do 58% more damage.
Increases your Magicka by 90 points.
Your Wards are 25% less effective, but absorb 50% of the Magicka from incoming spells.
Increases your Health by 90 points.
Destruction spells cost 36% less to cast.
Enemies who strike you with a melee attack have a small chance of being paralyzed.
Increases your Stamina by 90 points.
One-handed attacks do 58% more damage.
Waterwalking. If you wear any four Relics of Ahzidal, +10% Enchanting.
One-handed attacks do 58% more damage.
Magicka regenerates 90% faster.
Destruction spells cost 36% less to cast.
One-handed attacks do 58% more damage.
Powers
Anywhere gold coins might be found, Imperials always seem to find a few more.
Calms nearby people for 60 seconds.
Increases Armor Rating by 50 points and increases Magic Resistance by 25%.
Increases Magic Resistance by 15%.
Summons Karstaag to fight for you for 120 seconds. You may only use this ability 1 time, and only while outdoors.
You do more combat damage to the opposite sex.
Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.
There is a 25% chance of creating a duplicate potion when using your alchemy skill.
Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.
Healing spells cure 10% more.
Dragons do 25% less melee damage.
You stagger 25% less and foes stagger 25% more.
Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.
Do 10% more damage to and get 10% better prices from people of the opposite sex.
Stealth skills are all 10% more effective.
Spells cost no Magicka for 30 seconds.
Fully restores your Health, Magicka, and Stamina.
Summons a Dremora butler for 15 seconds to carry your excess items.
Shouts
Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.
Consumables (1)
Items enchanted are 25% stronger for 60 seconds.