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MMA Figther
Skyrim
Early Game Hand-To-Hand Master
build
Published ·

  • Do you want to be a professional hand-to-hand fighter early game, dishing out 41 points of damage with every punch?
  • Khajiit 10 base + 12 claws
  • Steel gloves - 12 base with fist of steel perk (upgrades don't count)
  • Fortify unarmed - 7 with the enchanter 2 perk - disenchant gloves of the pugilist from the ratway
  • Use steed standing stone to fix stamina recovery in full heavy armor
  • Use trainers or other methods to get required skills up to 20 or 30

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More: Melee builds

lvl 8
Based on spent perk points
You get 435 XP from skills
You need 1225 XP to level up
Race
Khajiit
+10
Sneak
+5
One Handed, Archery, Lockpicking, Pickpocket, and Alchemy
Unlocks: Claws, Night Eye, Fortify Warmth
Standing Stones
The Steed Stone

Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor.

Attributes
health
170
stamina
100
magica
100
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
15
Steel Smithing
Heavy Armor
345 xp
0
3
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Fists of Steel
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
2
0
Archery
0 xp
0
2
0
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
2
5
Lockpicking
0 xp
0
2
0
Pickpocket
0 xp
0
2
0
Speech
0 xp
0
1
5
Alchemy
0 xp
0
2
0
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
0 xp
0
1
5
15
Novice Restoration
Alteration
0 xp
0
1
5
Enchanting
90 xp
0
2
0
15
Enchanter (1/5)
20
Enchanter (2/5)

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition counts in the character stats.

Loadout

right hand
add right hand item
left hand
add left hand item
head
Steel Horned Helmet
Heavy Armor
28
17
add enchantment
improve · Fine
Steel Smithing
125
5
29
hands
Steel Nordic Gauntlets
Heavy Armor
20
12

Unarmed strikes do 7 additional damage.

at your skill×1.47
add enchantment
improve · Fine
Steel Smithing
55
4
24
body
Steel Armor
Heavy Armor
49
31
add enchantment
choose variant
improve · Fine
Steel Smithing
275
35
54
feet
Steel Cuffed Boots
Heavy Armor
20
12
add enchantment
choose variant
improve · Fine
Steel Smithing
55
8
24
backpack
add backpack
shoulder
add shoulder
ring
add ring
amulet
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Khajiit
Claws
constant

Khajiit claws do 12 points of damage.

Night Eye
power

Improved night vision for 60 seconds.

Fortify Warmth (Survival Mode, Khajiit)
constant

Your Khajiit blood improves your resistance to cold environments by 15 points.

cc
The Steed Stone
The Steed Stone
constant

Carry capacity increased by 100 points, (50 if Survival Mode is enabled), armor weighs nothing and doesn't slow you down when worn.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight and adds warmth, hunger, cold and fatigue. Set the state you plan to fight in; the character stats use it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already count toward crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
170
Stamina
100
Magicka
100
Carry
400
Armor
116
−25.9%
Warmth
146
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