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Lvl 63
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2 / 6
5 / 14

Legendary imperial battle mage
Skyrim
Conjuration and Illusion Mage
build
Published

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lvl 63
Based on spent perk points
You get 53575 XP from skills
You need 53475 XP to level up
Race
Altmer
+10
Illusion
+5
Conjuration, Destruction, Restoration, Alteration, and Enchanting
Unlocks: Highborn, Highborn
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
400
stamina
100
magica
360
You can increase your attributes 6 times
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
30
Elven Smithing
50
Advanced Armors
60
Arcane Blacksmith
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
4930 xp
1
0
0
Archery
0 xp
0
1
5
Light Armor
4930 xp
1
0
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
60
Agile Defender (4/5)
80
Agile Defender (5/5)
Sneak
4930 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
40
Stealth (3/5)
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
4930 xp
1
0
0
Alchemy
0 xp
0
1
5
Illusion
4725 xp
1
0
0
15
Novice Illusion
20
Illusion Dual Casting ,
Animage
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Adept Illusion ,
Aspect of Terror ,
Quiet Casting
70
Rage
75
Expert Illusion
90
Master of the Mind
100
Master Illusion
Conjuration
4840 xp
1
0
0
15
Novice Conjuration
25
Apprentice Conjuration
30
Summoner (1/2)
40
Atromancy
50
Adept Conjuration
70
Summoner (2/2)
75
Expert Conjuration
80
Elemental Potency
100
Twin Souls ,
Master Conjuration
Destruction
4840 xp
1
0
0
15
Novice Destruction
25
Apprentice Destruction
30
Augmented Shock (1/2)
50
Adept Destruction
60
Augmented Shock (2/2)
75
Expert Destruction
Restoration
4840 xp
1
0
0
Alteration
4840 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Magic Resistance (3/3)
75
Expert Alteration
100
Atronach ,
Master Alteration
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
add right hand item
left hand
add left hand item
head
add head
hands
add hands
body
add body
feet
add feet
backpack
add backpack
shoulder
add shoulder
ring
add ring
amulet
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Altmer
Highborn
constant

High Elves are born with 50 extra Magicka.

Highborn
power · 1/day

Regenerate Magicka faster for 60 seconds.

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
400
Stamina
100
Magicka
460
Carry
300
Magic
30%
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