Werewolf Mage
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: Budget builds, Glass Cannon builds, Mage builds, Roleplay builds, Solo builds
Those under the sign of The Lord are more resistant to both Magicka and physical damage.
Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.
Condition
Loadout
A thunderbolt that does 60 points of shock damage to Health and half that to Magicka.
Target takes 75 points of shock damage per second to Health, and half that to Magicka.
Caster ignores 80% of all physical damage for 30 seconds.
Heals the caster 100 points.
Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.
A thunderbolt that does 60 points of shock damage to Health and half that to Magicka.
Target takes 75 points of shock damage per second to Health, and half that to Magicka.
Caster ignores 80% of all physical damage for 30 seconds.
Heals the caster 100 points.
Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.
Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone.
Increases your Magicka by 22 points.
All spells cost 15% less to cast, increases Magicka by 50 points, and Magicka regenerates 100% faster.
Wearer is muffled and moves silently.
Provides additional transformations for werewolves.
Increases your Health, Magicka, and Stamina by 30 points.
Powers
Your Dunmer blood gives you 50% resistance to fire.
For 60 seconds, opponents that get too close take 8 points per second of fire damage.;
Increases Armor Rating by 50 points and increases Magic Resistance by 25%.
Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.
Take on the form of the wolf.
Your beast blood increases Disease Resistance by 100%.
Increases Magic Resistance by 15%.
You stagger 25% less and foes stagger 25% more.
Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.
Do 10% more damage to and get 10% better prices from people of the opposite sex.
All spells cost 10% less Magicka. Enchantments are 10% more powerful.
You take half damage for 30 seconds from all physical attacks and most magical attacks.
Fully restores your Health, Magicka, and Stamina.
Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.
Shouts
Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.
Consumables
Potions, food and drink you find or buy. Their buffs are counted into your stats.
For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.