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Lvl 59
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Frieren
Skyrim
Great Mage
build
Published · Updated

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More: Glass Cannon builds, Mage builds, Roleplay builds

lvl 59
Based on spent perk points
You get 47690 XP from skills
You need 47125 XP to level up
Race
Breton
+10
Conjuration
+5
Speech, Alchemy, Illusion, Restoration, and Alteration
Unlocks: Magic Resistance, Dragonskin
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
260
stamina
100
magica
520
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
4930 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
40
Stealth (3/5)
60
Stealth (4/5)
80
Stealth (5/5)
Lockpicking
4930 xp
1
0
0
Pickpocket
0 xp
0
1
5
Speech
3885 xp
0
9
0
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Physician
30
Benefactor
Illusion
4840 xp
1
0
0
15
Novice Illusion
20
Animage ,
Illusion Dual Casting
25
Apprentice Illusion
40
Kindred Mage
50
Quiet Casting ,
Adept Illusion
Conjuration
4725 xp
1
0
0
15
Novice Conjuration
25
Apprentice Conjuration
50
Adept Conjuration
75
Expert Conjuration
Destruction
4930 xp
1
0
0
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
30
Augmented Shock (1/2)
40
Impact
50
Adept Destruction
60
Augmented Shock (2/2)
70
Disintegrate
75
Expert Destruction
100
Master Destruction
Restoration
4840 xp
1
0
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
50
Adept Restoration
60
Recovery (2/2) ,
Ward Absorb
Alteration
4840 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Magic Resistance (1/3) ,
Mage Armor (1/3)
50
Adept Alteration ,
Magic Resistance (2/3) ,
Mage Armor (2/3)
70
Magic Resistance (3/3) ,
Mage Armor (3/3) ,
Stability
75
Expert Alteration
100
Master Alteration ,
Atronach
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Chain Lightning
adept destruction

Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target.

124
Lightning Storm
master destruction

Target takes 75 points of shock damage per second to Health, and half that to Magicka.

138
Mass Paralysis
master alteration

All targets in the area that fail to resist are paralyzed for 15 seconds.

937
left hand
Grand Healing
expert restoration

Heals everyone close to the caster 200 points.

254
Greater Ward
adept restoration

Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.

43
Dragonhide
master alteration

Caster ignores 80% of all physical damage for 30 seconds.

837
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
Expel Daedra
expert conjuration

Powerful summoned Daedric creatures are sent back to Oblivion.

215
Frenzy
adept illusion

Creatures and people up to level 14 will attack anyone nearby for 60 seconds.

209
head
Silver and Moonstone Circlet
Jewelry

Destruction spells cost 44% less to cast.

at your skill×5.53

Increases your Magicka by 110 points.

at your skill×5.53
250
2
hands
Gloves
Any cloth gloves. No armor rating; Mage Armor keeps working and enchantments do the rest.

Increases your Magicka by 110 points.

at your skill×5.53

Carrying capacity increased by 66 points.

at your skill×4.43
13
body
Red Robes
Clothing

Destruction spells cost 27% less to cast.; Magicka regenerates 44% faster.

at your skill5 →2710 →44×5.53

Restoration spells cost 44% less to cast.

at your skill×5.53
5
1
27
feet
Boots
Any cloth shoes. No armor rating; Mage Armor keeps working and enchantments do the rest.

Increases your Stamina by 110 points.

at your skill×5.53

Carrying capacity increased by 66 points.

at your skill×4.43
13
backpack
add backpack
shoulder
add shoulder
ring
Silver Ruby Ring
Jewelry

Restoration spells cost 44% less to cast.

at your skill×5.53

Alteration spells cost 44% less to cast.

at your skill×5.53
260
0.25
amulet
Silver Jeweled Necklace
Jewelry

Destruction spells cost 44% less to cast.

at your skill×5.53

Increases your Magicka by 110 points.

at your skill×5.53
380
0.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Breton
Magic Resistance
constant

Your Breton blood gives you 25% resistance to magic.

Dragonskin
power · 1/day

Absorb 50% of the Magicka from hostile spells for 60 seconds.

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Sailor's Repose
constant

Healing spells cure 10% more.

Frostflow Abyss
Eternal Spirit
constant

While Ethereal, you recover Health 25% faster.

Meditation on a Word of Power
Sinderion's Serendipity
constant

There is a 25% chance of creating a duplicate potion when using your alchemy skill.

A Return to Your Roots
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Scholar's Insight
constant

Reading Skill Books gives you an extra Skill Point.

Black Book: The Winds of Change
db
Dragonborn Force
constant

Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.

Black Book: Epistolary Acumen
db
Add Power

Shouts

Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Aura Whisper

Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.

Recovery: 50s
Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 60s
Storm Call

A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning.

Recovery: 600s
Ice Form

Your Thu'um freezes an opponent solid.

Recovery: 120s
Whirlwind Sprint

The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.

Recovery: 35s
Add Shout

Consumables (1)

Potions, Food & Drink
Found or bought, no alchemy needed
Potions, Food & Drink
Crafted Potions
Crafted with this build's Alchemy skill, perks and gear
Fortify Destruction
Crafted Potion

Destruction spells are 54% stronger for 60 seconds.

288via Comberry
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
6
1
already +0%
Character stats
Health
260
Stamina
210
Magicka
900
Carry
432
Magic
70%
Warmth
53
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