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The Apprentice
Skyrim
Just an Apprentice
build
Published · Updated

A Nord of less than Adequate ability. Ice magic to keep bruisers away. Lightning to drain Mages. A Bound Sword and Board for when magic runs out. Best to keep to Apprentice difficulty, if not for balance, then for thematics.

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More: Budget builds, Challenge builds, Mage builds

lvl 25
Based on spent perk points
You get 9370 XP from skills
You need 9300 XP to level up
Race
Nord
+10
Two Handed
+5
Smithing, Block, One Handed, Light Armor, and Speech
Unlocks: Resist Frost, Battle Cry, Fortify Warmth
Standing Stones
The Apprentice Stone

Those under the sign of The Apprentice recover Magicka faster, but are more susceptible to Magicka damage.

Attributes
health
250
stamina
100
magica
190
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
2
0
Heavy Armor
0 xp
0
1
5
Block
420 xp
0
3
5
15
Shield Wall (1/5)
20
Shield Wall (2/5)
Two-handed
0 xp
0
2
5
One-handed
1065 xp
0
5
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
Archery
0 xp
0
1
5
Light Armor
0 xp
0
2
0
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
2
0
Alchemy
0 xp
0
1
5
Illusion
2025 xp
0
6
5
15
Novice Illusion
20
Illusion Dual Casting
25
Apprentice Illusion
Conjuration
1420 xp
0
5
5
15
Novice Conjuration
20
Conjuration Dual Casting ,
Mystic Binding
25
Apprentice Conjuration
Destruction
1710 xp
0
6
0
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
Restoration
1710 xp
0
6
0
15
Novice Restoration
20
Restoration Dual Casting ,
Regeneration
25
Apprentice Restoration
Alteration
510 xp
0
3
5
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
Enchanting
510 xp
0
3
5
15
Enchanter (1/5)
20
Enchanter (2/5)

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Lightning Bolt
apprentice destruction

A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka.

51
Frost Rune
apprentice destruction

Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near.

293
Bound Dagger
novice conjuration

Creates a magic dagger for 120 seconds. Sheathe it to dispel.

db
52
Stoneflesh
apprentice alteration

Improves the caster's armor rating by 60 points for 60 seconds.

194
left hand
Flaming Familiar
apprentice conjuration

Summons a flaming familiar which will charge into battle and explode.

57
Sun Fire
apprentice restoration

Ball of sunlight that does 25 points of damage to undead.

dg
24
Fast Healing
apprentice restoration

Heals the caster 50 points.

73
Spellbreaker
41
38

While blocking, creates a ward that protects against spells for up to 50 points.

improve · Fine
Dwarven Smithing
225
12
head
Apprentice Hood
Clothing

Increases your Magicka by 40 points.

10
1
18
hands
Mage Gloves
Clothing

Block 21% more damage with your shield.

at your skill×1.67
add enchantment
1
0.5
13
cc
body
Apprentice Robes of Destruction
Clothing

Destruction spells cost 15% less to cast.; Magicka regenerates 75% faster.

5
1
27
feet
College Boots
Clothing

One-handed attacks do 21% more damage.

at your skill×1.67
add enchantment
2
1
24
backpack
Mage Backpack
Clothing
1

Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.

improve · Fine
15
1
cc
shoulder
add shoulder
ring
Gold Diamond Ring
Jewelry

Increases Magic Resistance by 13%.

at your skill×1.67
add enchantment
900
0.25
amulet
Locket of Saint Jiub
Jewelry
6
5

Carrying capacity increased by 50 points.; Increases your Stamina by 50 points.

improve · Fine
500
0.5
dg
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Nord
Resist Frost
constant

Your Nord blood gives you 50% resistance to Frost.

Battle Cry
power · 1/day

Targets flee for 30 seconds.

Fortify Warmth
constant

Your Nord blood improves your resistance to cold environments by 25 points.

cc
The Apprentice Stone
The Apprentice Stone
constant

Magicka regenerates 100% faster.

The Apprentice Stone
constant

Magic Resistance reduced by 100%.

Apprentice Stone
constant

Recover Magicka twice as fast.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Sailor's Repose
constant

Healing spells cure 10% more.

Frostflow Abyss
Dragon Infusion
constant

Dragons do 25% less melee damage.

Esbern's Potion
Eternal Spirit
constant

While Ethereal, you recover Health 25% faster.

Meditation on a Word of Power
Dragonborn Frost
constant

Your Frost Breath Shout encases foes in ice for 15 seconds.

Black Book: Epistolary Acumen
db
Companion's Insight
constant

Your attacks, shouts, and destruction spells do no damage to your followers when in combat.

Black Book: The Winds of Change
db
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Secret of Arcana
power · 1/day

Spells cost no Magicka for 30 seconds.

Black Book: Filament and Filigree
db
Mora's Boon
power · 1/day

Fully restores your Health, Magicka, and Stamina.

Black Book: The Hidden Twilight
db
Add Power

Shouts

Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Frost Breath

Your breath is winter, your Thu'um a blizzard.

Recovery: 100s
Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Whirlwind Sprint

The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.

Recovery: 35s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
250
Stamina
150
Magicka
250
Carry
425
Armor
48
−14.8%
Magic
-72%
Frost
50%
Warmth
107
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