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Lvl 81
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Unarmed Mage
Skyrim
Ebonyflesh Unarmed with QOL Axe
build
Published

Mage Armor reliant in getting Armor stat up with Heavy Armor Unarmed perk for more Unarmed damage.

You can change One Handed to archery or whatever, but it’s with the intent of punching while casting greater ward spell with ebony flesh/mage armor+dragon aspect+lord stone armor for max unarmed damage and free spells.

Atherial Crown has ritual stone for zombie horde spam, but anything with the lord stone will work.

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More: Endgame builds

lvl 81
Based on spent perk points
You get 88085 XP from skills
You need 87000 XP to level up
Race
Breton
+10
Conjuration
+5
Speech, Alchemy, Illusion, Restoration, and Alteration
Unlocks: Magic Resistance, Dragonskin
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
700
stamina
190
magica
210
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
Heavy Armor
4930 xp
1
0
0
15
Juggernaut (1/5)
30
Fists of Steel
Block
4930 xp
1
0
0
15
Shield Wall (1/5)
30
Quick Reflexes
Two-handed
4930 xp
1
0
0
One-handed
4930 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Dual Flurry (1/2)
40
Armsman (3/5)
50
Savage Strike ,
Critical Charge
60
Armsman (4/5)
70
Dual Savagery
Archery
4930 xp
1
0
0
Light Armor
4930 xp
1
0
0
Sneak
4930 xp
1
0
0
15
Stealth (1/5)
30
Backstab
Lockpicking
4930 xp
1
0
0
15
Novice Locks
25
Apprentice Locks
50
Adept Locks
75
Expert Locks
80
Locksmith
100
Unbreakable
Pickpocket
4930 xp
1
0
0
Speech
4840 xp
1
0
0
Alchemy
4840 xp
1
0
0
Illusion
4840 xp
1
0
0
15
Novice Illusion
20
Animage ,
Illusion Dual Casting
40
Kindred Mage
50
Quiet Casting
90
Master of the Mind
Conjuration
4725 xp
1
0
0
15
Novice Conjuration
20
Conjuration Dual Casting ,
Mystic Binding
30
Summoner (1/2) ,
Soul Stealer
40
Necromancy ,
Atromancy
50
Oblivion Binding
70
Dark Souls
80
Elemental Potency
100
Twin Souls
Destruction
4930 xp
1
0
0
15
Novice Destruction
20
Destruction Dual Casting
30
Augmented Flames (1/2) ,
Augmented Frost (1/2) ,
Augmented Shock (1/2)
40
Impact
60
Augmented Flames (2/2) ,
Augmented Frost (2/2) ,
Augmented Shock (2/2)
Restoration
4840 xp
1
0
0
15
Novice Restoration
20
Regeneration ,
Restoration Dual Casting
30
Recovery (1/2)
40
Respite
60
Ward Absorb
70
Necromage
90
Avoid Death
Alteration
4840 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Mage Armor (1/3) ,
Magic Resistance (1/3)
50
Mage Armor (2/3) ,
Magic Resistance (2/3) ,
Adept Alteration
70
Mage Armor (3/3) ,
Magic Resistance (3/3) ,
Stability
75
Expert Alteration
100
Atronach ,
Master Alteration
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5) ,
Soul Squeezer
40
Enchanter (3/5) ,
Soul Siphon
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Stage one vampirism, recently fed. The gifts are at their mildest and so are the weaknesses to fire and sunlight. Mortals pay you no mind.
Vampirism · stage 1
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain
Selected Perks
Power of the Grave, Vampiric Grip, Summon Gargoyle, Corpse Curse, Unearthly Will, Poison Talons, Night Cloak, Blood Healing, Detect All Creatures, Mist Form, Supernatural Reflexes
These picks take 165 kills with Vampiric Drain or a power bite.

Loadout

right hand
Choose item to equip
one-handed weapon
two-handed weapon
bow
staff
spell
Skeleton Minion War Axe
War Axe
92
12
Speed
0.9
Reach
1

Absorb 27 points of Health.

at your skill×3.43

50% chance for each element of Fire, Frost and Shock to do 34 points of damage.

at your skill×3.43
Legendary · +10 damage
Steel Smithing
27
16
cc
left hand
Greater Ward
adept restoration

Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.

43
Close Wounds
adept restoration

Heals the caster 100 points.

126
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
head
Aetherial Crown
Jewelry

Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone.

2250
2
18
dg
Hat
Any hood or hat. No armor rating; Mage Armor keeps working and enchantments do the rest.

Destruction spells cost 34% less to cast.

at your skill×4.28

Restoration spells cost 34% less to cast.

at your skill×4.28
18
hands
Gloves
Any cloth gloves. No armor rating; Mage Armor keeps working and enchantments do the rest.

Unarmed strikes do 17 additional damage.

at your skill×3.43

One-handed attacks do 55% more damage.

at your skill×4.28
13
body
Clothes
Any robes or clothes. No armor rating; Mage Armor keeps working and enchantments do the rest.

Destruction spells cost 34% less to cast.

at your skill×4.28

Restoration spells cost 34% less to cast.

at your skill×4.28
27
feet
Boots
Any cloth shoes. No armor rating; Mage Armor keeps working and enchantments do the rest.

Wearer is muffled and moves silently.

at your skill0.5 →1×3.43

Sneaking is 55% better.

at your skill×4.28
13
backpack
add backpack
shoulder
add shoulder
ring
Gold Diamond Ring
Jewelry

Destruction spells cost 34% less to cast.

at your skill×4.28

Restoration spells cost 34% less to cast.

at your skill×4.28
900
0.25
amulet
Gold Diamond Necklace
Jewelry

Destruction spells cost 34% less to cast.

at your skill×4.28

Restoration spells cost 34% less to cast.

at your skill×4.28
1200
0.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Breton
Magic Resistance
constant

Your Breton blood gives you 25% resistance to magic.

Dragonskin
power · 1/day

Absorb 50% of the Magicka from hostile spells for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Vampirism · stage 1
Resist Frost
constant

Your Vampiric blood gives you 20% resistance to Frost.

Weakness to Fire
constant

Your Vampiric blood gives you 20% weakness to Fire.

Resist Disease
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 15 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain

Absorb 2 points of Health per second from the target.

Selected
The Ritual Stone
power · 1/day

Raises all dead around you to fight for you for 200 seconds.

requires The Ritual Stone
The Ritual Stone
Add Power

Shouts

Dragon Aspect

Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.

Recovery: 5s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
3
7
already +0%
Character stats
Health
700
Stamina
190
Magicka
210
Carry
345
Armor
50
−6%
Magic
80%
Fire
-20%
Frost
20%
Poison
100%
Disease
100%
Warmth
71
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