Unarmed Mage
Mage Armor reliant in getting Armor stat up with Heavy Armor Unarmed perk for more Unarmed damage.
You can change One Handed to archery or whatever, but it’s with the intent of punching while casting greater ward spell with ebony flesh/mage armor+dragon aspect+lord stone armor for max unarmed damage and free spells.
Atherial Crown has ritual stone for zombie horde spam, but anything with the lord stone will work.
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More: Endgame builds
Those under the sign of The Lord are more resistant to both Magicka and physical damage.
Condition
Loadout
Absorb 27 points of Health.
50% chance for each element of Fire, Frost and Shock to do 34 points of damage.
Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.
Heals the caster 100 points.
Improves the caster's armor rating by 100 points for 60 seconds.
Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone.
Destruction spells cost 34% less to cast.
Restoration spells cost 34% less to cast.
Unarmed strikes do 17 additional damage.
One-handed attacks do 55% more damage.
Destruction spells cost 34% less to cast.
Restoration spells cost 34% less to cast.
Wearer is muffled and moves silently.
Sneaking is 55% better.
Destruction spells cost 34% less to cast.
Restoration spells cost 34% less to cast.
Destruction spells cost 34% less to cast.
Restoration spells cost 34% less to cast.
Powers
Your Breton blood gives you 25% resistance to magic.
Absorb 50% of the Magicka from hostile spells for 60 seconds.
Increases Armor Rating by 50 points and increases Magic Resistance by 25%.
Your Vampiric blood gives you 20% resistance to Frost.
Your Vampiric blood gives you 20% weakness to Fire.
Your Vampiric blood gives you 100% resistance to disease.
Your Vampiric blood gives you 100% resistance to poison.
Illusion spells cast by a Vampire are 25% more powerful.
Vampires are 25% harder to detect when sneaking.
Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 15 points.
Improved night vision for 60 seconds.
Absorb 2 points of Health per second from the target.
Raises all dead around you to fight for you for 200 seconds.
Shouts
Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.
Consumables
Potions, food and drink you find or buy. Their buffs are counted into your stats.
For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.