Skyrim character builds
Skyrim character builds, made and shared by the community. Each build lays out standing stone, skills, perks and enchanted gear, with approximate character stats for the whole setup.
Whether you have a stealth archer, a spellsword, a pure mage, a two handed barbarian or an illusion assassin in mind, open a build to see every perk point, or copy one and shape it into your own character.
Or start from scratch in the Character Build Planner and share your build.
This is my first time trying to do a some-what op build in the game Originally, this was going to be a Battlemage but during the mid-game I was getting tired of being destroyed. So, I change my plans and made the Frost Spellsword Two notes: this build was made in the special edition version and it didn't use any mods from the creation club (or any mods for that matter) and the whole playthrough was in Master difficulty
This Breton Light Paladin blends swift mobility with divine destruction. Outfitted in light Elven armor, you use Breton Magic Resistance to shrug off spells while weaving Restoration magic (healing, Sun Fire, and undead turning) into fast-paced combat. You snipe with Auriel's Bow, then rush in with Dawnbreaker and Auriel's Shield to blast foes back with holy shockwaves.
Breton inspired by the Vigilants of Stendarr but not afraid to use and deal with deadra if necessary.
Orc dreadnought with many different fighting styles and Dwemeri gadgets. Based on a fudgemuppet build
A stealthy vampire mage who toys with enemies using illusions, paralysis, and summoned minions before finishing them with a well-aimed life drain or fire spell.
I would join the College of Winterhold, the Thieves Guild, and the Dark Brotherhood early to help level your skills and acquire gear.
Based loosely on the titular character from the Overlord game series. This character is a heavily armored battlemage who summons allies, fires off powerful spells, and crafts its own powerful gear.
Focus on leveling Conjuration early and use your sword and Destruction spells as backup until you have enough Magicka to blast constantly in fights.
Smithing and selling enchanted daggers keeps you flush with cash for spells while leveling your crafting.
Build limited to only 6 skills. Main Skill (Illusion) has a 10 perk investment, Minor Skills have a 5 perk investment. This build is a Stealthy Rune Mage, master of runes in all forms who wreaks havoc from the shadows and at distance.
Build limited to only 6 skills. Main Skill (Alchemy) has a 10 perk investment, Minor Skills have a 5 perk investment. This build is a Stealthy Alchemist whos main form of dealing with enemies is reverse pickpocketing poisons with help from poison runes as well.
Build limited to only 6 skills. Main Skill (Blocking) has a 10 perk investment, Minor Skills have a 5 perk investment. This build is a Lightly Armoured Shield Mage who uses restoration and alteration, alongside a shield as main damage output to become a frontline support.
Build limited to only 6 skills. Main Skill (Sneak) has a 10 perk investment, Minor Skills have a 5 perk investment. This build is an Unarmed Stealthy Martial Artist, relying on restoration spells for healing.
Build limited to only 6 skills. Main Skill (Alchemy) has a 10 perk investment, Minor Skills have a 5 perk investment. This build is a Heavily Armoured Knight who uses poison and bleed buildup to cause massive amounts of damage over time (DOT). Applying poisons of weakness to poison and weakness to magicka increase all DOT damage, taking this build to the next level.
An sneaky argonian leeching with drain spell, shouts and poison runes toying with his prey until it decide to became a tormenting force using knockbacks, bleeding and poisons so potent that they will reduce the poor prey to ashes if not cautious. When the prey die, the toxic komodo will eat it nourrishing and reinforcing himself until he found his next prey.
Need the improved atronach glitch, to permit unlimited leeching and reinforce his low magickal.
Do all thieves guild related quests. Join college of winterhold for access but dont become archmage. Avoid companions, and Dark Brotherhood questlines. Daedric princes to spite: Namira, Vaermina, and Boethiah. Collect other daedric artifacts but choose dialogue that challenges them, not venerate (except Azura). Get Ebony Blade but dont charge it. Explore nordic and dwemer ruins for riches.
Based off of Ysgramor and old Nords who did not judge or shun magic. Frost destruction, restoration for hewling and alteration for added protection. Wears light armor and wields twohanded weapons like a traditional barbarian. Join and finish the Companions and Dawngaurd. Joins the college of winterhold for access to spells, but does not become archmage (roleplay).
TLDR • College of Winterhold, Companions, Empire, Dawngaurd, destroys DB, revokes HM, no thieves guild. • Sword and Board with some magic (Shouts, Alteration buffs, enchanting)