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Lvl 7
2 / 9
1 / 8
1 / 9

Nimueh
Skyrim
Assassin/Archer
build
Published · Updated

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lvl 7
Based on spent perk points
You get 946 XP from skills
You need 975 XP to level up
Race
Bosmer
+10
Archery
+5
Light Armor, Sneak, Lockpicking, Pickpocket, and Alchemy
Unlocks: Resist Disease and Poison, Command Animal
Standing Stones
The Thief Stone

Those under the sign of the Thief will learn all stealth skills 20% faster.

Attributes
health
130
stamina
120
magica
110
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
16 xp
0
1
6
15
Shield Wall (1/5)
Two-handed
16 xp
0
1
6
One-handed
258 xp
0
2
7
Archery
110 xp
0
2
9
Light Armor
115 xp
0
2
5
Sneak
168 xp
0
2
7
Lockpicking
90 xp
0
2
4
Pickpocket
21 xp
0
2
1
15
Light Fingers (1/5)
20
Light Fingers (2/5)
Speech
70 xp
0
1
9
Alchemy
66 xp
0
2
3
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
16 xp
0
1
6
Alteration
0 xp
0
1
5
Enchanting
0 xp
0
1
5

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Hunting Bow
Bow
9
7
Speed
0.9375
Reach
1
add enchantment
choose variant
Fine · +1 damage
Steel Smithing
50
7
left hand
Iron Arrow
Arrow
8
1
0.1
head
Hide Helmet of Minor Destruction
Light Armor
11
10

Destruction spells cost 12% less to cast.

improve · Fine
25
2
18
hands
Iron Gauntlets
Heavy Armor
11
10
add enchantment
choose variant
improve · Fine
25
5
13
body
Studded Armor
Light Armor
28
23
add enchantment
choose variant
Fine · +2 armor
75
6
27
feet
Leather Boots
Light Armor
8
7
add enchantment
choose variant
improve · Fine
25
2
13
backpack
add backpack
shoulder
add shoulder
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Increases Magic Resistance by 8%.

at your skill×1.04
add enchantment
amulet
Amulet of Talos
Jewelry

Time between shouts is reduced by 20%.

20
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Bosmer
Resist Disease and Poison
constant

Your Bosmer blood gives you 50% resistance to poison and disease.

Command Animal
power · 1/day

Make an animal an ally for 60 seconds.

The Thief Stone
The Thief Stone
constant

All stealth skills increase 20% faster.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 15s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
130
Stamina
120
Magicka
110
Carry
310
Armor
58
−19%
Magic
8%
Poison
50%
Disease
50%
Warmth
71
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